| #1 T_Mac (ts7-54t-39.idirect.com)[13433] |
|
| FIRST |
| #2 Mark4 (strangers.bragg.army.mil)[13434] |
|
Look at that little report rating dealie. I've said it before and I'll say it again, Johnny=GOD!!!
=] |
| #3 Mark4 (strangers.bragg.army.mil)[13435] |
|
| I went back to check out YRM's report things. Last report he got 5 "10"s. One before 3 tens and a nine. That man is a god. |
| #4 patheto (proxy.tct.net)[13437] |
|
Macro like a whore! Yes indeed!
You probable curse blizzard every game for not allowing you to hotkey more than 10 gates.
Regarding your strats: Why the hell did you stick w/ goons when he went mass lings? +1 attack zealots and reaver work a lot better than a few Hts w/ megagoons. To Norm I'd recommend doing sth about those temps, like, kill tem |
| #5 AQD3[13438] |
|
| I did make zealots, and my main counter was the two archons rather than get another tech tree at that point. Along with storm. |
| #6 TheRubberDucky (dfiatx100-044.dsl.gtei.net)[13440] |
|
| Trust me aqd3 I had 3 expansions, and a 4th running, and I had scourge slowly infesting everywhere, and it wasn't that large, I hope we can play again, preferbly same map, because I think that I can beat you, but I maybe wrong. (I didn't even have queens yet =[ and ground wasn't as upgraded as I'd like it) but in that game you didn't stand a chance anymore, because I don't think you knew about the expansions to the topright main, or the one on the long island between u and me. I had greater spire too, so corsairs weren't going to be a problem, all I needed was queens to broodling the 4 templar I saw, and then I would kill you. Too bad you didn't realize we could save games =[ |
| #7 SnowSquall (a1-1e008.neo.rr.com)[13441] |
|
You might be right, he might not be familiar in how to deal with Protoss. I had a really good ladder match today ZvP where I was Zerg.. and it drug on long enough to where I was using ultralisks and defilers with hydra support. The guy was an insane microer, but I was able to assert map control fortunately and threw away units at a 5:1 ratio since I outresourced him 3:1. Did you notice how long his average game was? Might be his games end so quick that he's not used to having to expand really. This guy was so good with micro, he used a control group of corsairs backed with templars to nullify my first thought of mass hydras. I'd never seen so many dwebs get thrown up so quickly before. Too bad that ultras+queens+defilers rule. :)
Nice report. Keep them coming as you continue the climb! |
| #8 AQD3[13442] |
|
| Ducky, in our game I had switched from corsair to templar and reavers. I had six templar at the bottom right, four at the bottom middle, and four at my main, along with another six reavers. I was conceding control of the air to you, but I had speed shuttles and hallucination which means I could pretty much go whereever I wanted to. When the game ended our scores were within a thousand points or so... I look forward to a rematch. |
| #9 Drefsab (rc66.Rmax1.globalsite.net)[13443] |
|
AQD3,
how high up the ladder are you now?
If you're not too high, I'll ladder you. I'm at 1150+ and would like to play you.
Look for you in NoHunters.
Nice report btw.
Drefsab |
| #10 TheRubberDucky (dfiatx100-044.dsl.gtei.net)[13447] |
|
| Aqd3, you we're stuck in those 3 bases man, scourge go at the same speed as speed shuttles (i think) and I had alot of them, along with devourers, you we'ren't going anywhere fast. Once zerg has control of the air protoss is screwed over 100% without mass templar, and you can't produce mass templar from 1 base, (the 2nd expansion wasn't online yet) |
| #11 AQD3[13448] |
|
| Speed shuttles are significantly faster than scourge. Normal shuttles are just a bit slower. And I had two active gas sources, which was enough to keep 2 gates constantly producing templar. |
| #12 StormIsFuckingGay (dfiatx100-044.dsl.gtei.net)[13458] |
|
| Guess who! |
| #13 Silent Strike (224.freehold-01-02rs.nj.dial-access.att.net)[13460] |
|
Heh, see my name in there? :-)
You played the game well. The thing is, get rid of the mental "block" you have with players above a certain level being that good. There is really not much difference between an 1100 player and a 1300 one. |
| #14 1200 players... (MF4-1-109.mgfairfax.rr.com)[13461] |
|
| the reason that he didnt "seem" like a 1200 player is because 1200 is no longer the standard of being a "good player". if you look at the battle.net ladder ratings from the past, 1200 was indeed ranked in the top 1000. However, this is no longer the case and 1200 is now average. 1400 is probably the new and inflated way to judge a "good player", at least on battle.net. And, sadly, the only way to find and play a 1400 player now a days is to ask a korean. although, a lot of koreans, such as leader[sg], speak english real well. |
| #15 ']['amaraw (cisco8-s0.pacific.net.sg)[13518] |
|
Well another case of a good player making full use of the effectiveness of the high templar. I'm not against psi storm the toss needs it, especially w/ mass hydra early on. But its got to be toned down a little bit. Just to kill upto lings and hydra only in one casting. Its not good to see a zergs' flock of muta die in one storm if not microed. Also having defensive lurkers die awfully to temps w/o observer support.
This will encourage toss to think of other strats in countering zerg. Goons and reaver combo is hard to beat vs zerg. But not impossible for zerg, as against high temps and whatever counter units vs the zerg player is amassing.
I'm not a pure zerg player, but guys "WE" should admit that storm is a little bit too strong when used against the zerg. Against terran its not that too powerful, tanks, vultures and sci vessels are good cost effective counters. Toss doesn't worry too much vs high temps either, 6 goons won't have any trouble dodging and killing a temp - thery're fast and durable enough to kill off the high temp before it could retreat. Queen is a counter if the zerg could live long enough. And if queens are produced in time, either broodling's mana cost is too high or the temps storm cost is too low - especially true in small to medium sized maps. Not cost efficient either as toss could go air. And queens becomes less effective. In contrast temps are too effective against zergs air/ground w/ or without detection in mid-game.
|
| #16 wakiki[154389] |
| cable-68-186-201-180.mtv.al.charter.com |
| Last. |