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#1 Heartcutter[1856]
Good attempt tho. Sorry to hear about the loss. It is one of the more challenging matchups. You had to apply pressure earlier in the form of tanks on his house. You might want to try my build. Up to you. To find it, do an author search under Heartcutter.

If you're gonna be terran, get used to losing. You'll eventually turn the corner and become unstoppable. It's out there, trust me.

#2 -=1999=-[1859]
ummm, could you elaborate more? How can you get tanks quick if you are going for like 20+ marines at he start like you said in my other post you replied to? Look me up on Bnet and I'll show you the six pack. :)
#3 [FLS]prozerran[1865]
Good Battle. Sounds like you almost had him in your tank push. And Terran desperately need recon to win.

BTW, during your tank push, I believe it was your perfect opportunity to expand. Thereby you can have a silo and mroe resources. Since you had denied his resources to his main and natural, and his only force was sair/carrier, just go ghost and goliaths you could've won easily. reconreconreconrecon. =)

#4 Johnny_Vegas[1871]
Nice Report. Tank pushes DO take a long time. Against toss they are harder than ever to pull off. Usually the only way I will attack a protoss main is with nukes. I find it easier to just recon and kill all expansion attempts. If we both make it to late game just start nuking everything you can. Many times you luck out and hit a bunch of units standing around, or you can EMP/Nuke a fleet beacon, or stargates.
#5 PR()T()$$[1879]
good report. This proves that toss/terran's imbalanced. 1999 outskilled that tossie by a mile and still lost:(
#6 Johnny_Vegas[1894]
Would it have been the same if he had map control yet you were allowed to amass Battle cruisers? Well not really, cause BC's are not very threatening to protoss ground forces.
This happened to me once. Carriers are a little too strong I think. Then again Protoss do not have lockdown.
#7 Heartcutter[2691]
The 20+ marines buy you time to get to tanks. Toss has to deal with them first. The only real cost effective ways are reavers and Psi when it gets to that stage. It buys you more than enough time to get to tanks. Then from there it's a 2 factory tank build, with bunkers near his main choke point, and if your micro is good (and I'm sure it is), those 20 marines will last a LOONG time. Long enough to make you a threat, and to hold the ground until tanks arrive.



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