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"1 CC in the hand is better than 2 Nexi in the bush"
-Rumpelstiltskin




#1 ShadowCrown[2850]
Clarification: I shifted to goons so early because I knew from past experience he would win a zealot war, and I had a fine defense with 2 cannons with the 2 zealots placed, hold position, on the ramp so at max 2 zeals could attack at once.
#2 Omega.Judicator[2852]
The BR was so-so, but the main thing I got confused about was that you said his start location was the 9 o'clock spot but you somehow managed to expand there also... Maybe I read it wrong or something but I think you messed up there a little bit. I think you may have meant to say "I made 6 goons and ATTACKED the 9 spot," not expanded to.

Lates

#3 .Praetor[2858]
Nice BR, though I doubt buttering up Mark4 and Johnny will help you rating =). I know what you mean about high ground, it's great. I've got a question for y'all. When a tank shoots up to high ground (sieged), does it miss like the rest? I didn't think so, but then I saw a tank shot hit near a unit, with just splash damage. I don't think the unit was moving, but I may be wrong. Anyways, thanks.

www.sclegacy.com/phoenix/

#4 ShadowCrown[2866]
Omega, I was wrong about the start spot. My opponent started on the 6, not the 9.
#5 Blank[2868]
.Praetor: I'm pretty sure Siegetanks firing at higher ground are like Valk's firing at grouped air units. It'll do full damage to where the shell lands (in the middle) and splash damage all around that area.

Nice br

Blank



#6 Gorag[2873]
Actually, when a siege tank fires, and the shell lands, missing its target, it does no damage to any units. But the splash still hurts :) The same thing happens in a dark swarm - no direct hit, but the splash will always hit.

Nice read. I think I'll like reading the BRs on this site :) The well-written ones anyway =)




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