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CynicalMagician




#1 [FLS]prozerran[3099]
nice report as usual Heart!

Oh here is textbook rule #3:
if you're gonna pump infantry mainly, get at least 4 rax per base.
Against zerg get at least 2-4 starports just to pump SV nad valks.

Just my favorite anti-zerg strat.





#2 JSH[3104]
I imagine the Zerg way to counter involves the unit .000000001% of all Zerg players use: the Defiler.
#3 GhOsT~LiZarD[3107]
Ok,now I know why I lost that long ass game to sqick's zerg, he used delfires with plague and swarm. That bastard!! Great BR!
#4 MikeyMonty[3109]
Great BR, yours are always so educational. And defilers kick ass.
#5 Mark4[3110]
Lets all pour out a 40oz for poor deon. ROFLMAO
#6 Mind Twist[3111]
Just reeading that made me wanna be a better man.. for Deon.. *Sniff*
#7 Heartcutter[3115]
I love the comments. It keeps me motivated.
#8 Johnny_Vegas[3125]
Hehe.. By far the best part of your reports is the funny stuff you throw in. Any report that mentions malt liquor is going to get a good rating. =]

"This is for tank commander Bork!!! Die Zerg die!!"

#9 shockwave[3133]
Thanks, that was very entertaining to read. I've always found ZvT late-game to be very difficult. What do you do about the inevitable mob of 3/3 marines escorted by sci vessels? Looks like that was the direction you had headed. Some people mention defilers, others say bring enough devourers to be able to run in, kill sci vessels in a single volley, and run out. Hmm.
#10 Omnipresent[3136]
Well, I don't know about everyone else, but I prefer ultras. You can't irradiate them well because they'll end up splashing radiation on your own infantry, not to mention the fact that they have more than enough hp to survive it, but they can take tank fire for a while, and most importantly, are EXCELLENT at absorbing marine fire if upgraded properly. Unfortunately, when I played heart he thrashed me early on due to mistakes I made on my part and I never recovered fast enough to get them and see if they worked vs a really good terran ;-<. Nice work heart you da man ;). Still, I'd like to see what you do vs that nasty breed of toss that like to go storm/mind control/dweb crazy and mop you up with either goons or carriers. That's the stuff that always gets me ;-<
#11 JSH[3138]
Hey Shock, I think it was AidanEnos who mentioned that Terrans have a tough time dealing with 12 guards/devs followed immediately thereafter by a defiler/ultralisk combo. That all requires a lot of gas, of course, but it's a pretty darn powerful combo. Terrans really only have three counters to darkswarmed ultralisks - yamato cannon, irradiate, and spider mines. Too bad that this combo is so underused.
#12 shockwave[3141]
Hey JSH&Omni, true true, I remember when the new brood war ultras were introduced, there was this mass hysteria about how easily darkswarmed ultras would be able to plow through Terran bases (since this was true to some extent even in pre-BW vanilla SC). Like you said, too bad (or maybe fortunately), I don't see too much use of ultras/DS from Zerg these days. Everyone is so fixated on those silly lurkers and devourers ;-).

#13 GhOsT~LiZarD[3167]
Blanks kicks my ass with crack/ultra + swarm all the time, I use spider mines and I did stop 2 of those attacks but then the stupid guardians came and I died. Anyone got any suggestions on how to stop that nasty combo?
#14 GameOverZ[3168]
You can pretty much stop infantry attacks later on by using Guardians from a cliff. Also Ultras do it right w/ full armor.I stopped a big un w/ darkswarm and ultras- even though its great as a base assault, it works as a counter too.
#15 -=1999=-[3193]
Gee, Heartcutter this shit is informative even to us good terrans out there. Good Report.
#16 Lord_Kentarre[3204]
great strat though you can easily counter it with a combo of flyers, hordes of cracklings, hydras, some lurkers, and other misc units. send in you hordes of cracklings and flyers as decoys (flyers to take out the sci vessels, cracklings do their own thing) then send in the lurkers and hydras in random waves and in random spots when the lurkers start attacking heh you got it all...or you can use that damm good ole defiler and cast plague and darkswarm all over to mess them, if you dont got it ensnare the darn things send in some ultras and cracklings to take em all out

believe me i usually play zerg and i have won almost all my matchs against terran players (go cracklings!)

#17 -=1999=-[3206]
LOL at the above post.
#18 -stickman-[3321]
Top br. You write consistently great battle reports, Heartcutter
#19 Harry Dinger[3361]
I feel compelled to mention that Deon is spelled Deion.

I only mention it because I see it in most of your reports. I'm a fan of your reports and read them all.

#20 Bigmell (wch1p066.cna.com)[5710]
"Chapter 3 in practice. To you zerg players, there is a way to fight against it. But I'm not going to tell you how. Lets just say it takes a modicum of skill..."

Burrow the irradiated unit and the others dont take damage :)

#21 3P.JJplay (proxy2.lrl.prodigy.net)[9375]
Guys, Im new to this page. I luv the reports, and I whoudl like to have heartcutters email and ICQ num. Please icq it to me. My icq nickname is 3P.JJplay

Please.and keep thje reports rolling!



#22 patheto (proxy.tct.net)[13163]
Yeah, Bigmell, I'm gonna burrow my irradiated Guardian and all is fine. No, really. That is a way to save hydras, but irradiate is also very destructive by killing key units, such as Guardians, defilers, quenns, or OLs. It's a nice idea, but does not always help.
#23 wallabystein (pm162-169.dialup.netidea.com)[21483]
I never use ultras, and here's why: It's stupid. And here's why it's stupid to use them against a half-decent terran: Irradiate. If he sees your ultras, he can fly in, irradiate and then you'll have a gigantic idiot running around forever killing stuff because irradiate lasts forever on ultras and because ultras are only surpassed on the stupidity meter by scourges. If you attack with ultras, you can't throw in zlings or hydras with them because once the irradiate is on the ultra, it will never go away, and you'll have a lotta trouble getting the ultra away from all your troops because they are so big and stupid. So yeah, ultras suck because irradiate eats them up so bad. Never use them.
#24 {SA}Raider[27223]
204.164.70.201
You see, if you use ultras to attack and he irradiates them, then you've got this huge irradiated idiot running around ripping some marines apart with kaisers and dissolving other with irradiate:) It has been experimentally prouven that ultras pay off multiple times their cost when used vs. infantry, ESPECIALLY when irradiated. So stop the TheoryCraft shit and start playing.
"Don't just read the Book of Heartcutter, practice it." by Heartcutter.

{SA}Raider


#25 Joe Schmoe[36572]
005.207-229-35-0.interbaun.com
Excellent Report: unfortunately, I be fairly new to SC, and am curious where I could find a copy of this "book of Heartcutter". Anyone???
#26 Havocwreaker[53456]
proxy2-external.slnt1.on.home.com
Ultras are pretty stupid, but if you really want to have a good time, watch goliaths try to walk through tightly-packed buildings.......Its hilarious.......they apparently get confused/frightened and one of them will try to go backwards, then change his mind, then change back again.....meanwhile the others are doing the same thing........and while all of this is goin on, carriers (whose pilots are pissing themselves laughing) are raping your supply line.....at least thats what happened to me in the game I just played...wasn't so funny then :(
#27 Slim Shady[68053]
cm985140-b.denton1.tx.home.com
how the hell do i take screenshots?
#28 NoMatter[100646]
c2fa9775.adsl.oleane.fr
Just hit the key on your keyboard.
#29 CyMaN[128527]
p50807D41.dip.t-dialin.net
print key; 11-10-02 heartcutter come back!!! u made me a terran only..
#30 slammer.aE[154247]
64-40-51-128.ncplus.net
hehe I did defilers and the guy didn't figure out that he can't hit my mass lings, my buds lurkers were protected too, someone see rape?

#31 NotJim[162115]
ppp-38-132.grapevine.net.au
Who knows. Anyone found an answer yet? Last.



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