| #1 MikeyMonty (spider-tj083.proxy.aol.com)[8907] |
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| Not too bad. Only two typos I noticed, although that font I used for dzarkhan's name didn't show up well. It's hard to approximate white, if anyne has a color code that looks good please tell me it. |
| #2 soulsplitter' (spider-th012.proxy.aol.com)[8912] |
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| Good job. That was a reall good BR. Like a 7 or 8. You would think 18 goons could dent the carriers though. |
| #3 Dino Din (port-49-35.access.one.net)[8918] |
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| i don't like GV myself, too easy to take your naturals... and maybe one top expansion, and then cage yourself in till you tech to carriers and have 6 stargates like he did. And then the carriers just abuse the hillsides. And any protoss player who MASS carriers as much as they can isn't worth much in my opinon. |
| #4 MikeyMonty (spider-te031.proxy.aol.com)[8927] |
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| In dzarkhan's defense here I have to say thhis is the only time I've ever seen him use carriers, and he's beaten me other ways on other maps. And as you say, carriers are effective cause they abuse the hillsides. |
| #5 Mark4 (1Cust119.tnt3.rdu1.da.uu.net)[8933] |
|
Carriers have their counters just like other units. That's like saying a protoss using templar is cheap. Or a zerg using lurkers. Or a terran using science vessels.
Mikey, you should have attacked. When you let a carrier force do the attacking they can always run over the cliffs if things go bad. But if you attack they can still run, but lose what you were attacking. |
| #6 Johnny_Vegas (pool0738.cvx29-bradley.dialup.earthlink.net)[8945] |
|
Yeah, I was thinking u should have attacked to. Your right, air power is crucial on big maps. Even on medium maps. Many times I like to expand once.. bunker up and defend, while just going mad air. Especially versus zerg. I like killing overlords. A lot of people think wraiths suck versus zerg, but can be great if the zerg went for a mass ling strategy, and are essential in killing gaurdians. Wraiths even do well against lurkers with detection. I don't tend to make valks much, for one reason. They are slower than wraiths.
Well good report dude. |
| #7 Dino Din (port-48-25.access.one.net)[8947] |
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| I did not say carriers were cheap... I said that a player who uses them a lot isn't a very good toss player in my opinon. And yes carriers have counters... duh, but carriers cost so much, and if countered... thats a lot lost compared to having your templar or lurker countered |
| #8 JSH (martinsix.ne.mediaone.net)[8949] |
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| Good BR, too bad you got run over by the Toss fleet of doom. :) And I also think you should have attacked as well. Oh well, hindsight is always 20/20. |
| #9 MikeyMonty (spider-wl084.proxy.aol.com)[8955] |
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| Thanks guys, I appreciate the comments. I probably should have attacked, but at the time with less expansions and a slower force I was afraid that if it degenerated into a destroy the other guy's base first kind of thing, I would definately lose. But, ah well, live and learn. |
| #10 Thyroid-Storm (gusun.georgetown.edu)[8976] |
|
IMHO, you cannot go wrong in a protoss vs. protoss
situation going mass goons. You were out-resed on a huge
map where you couldn't keep up with the expands. If you'd
gone after him first, you would have definitely caught him
with his pants down. But you didn't find him until half
the game was over.
In general, I don't play 3 player ffa. Too easy to 2 on 1
or for 1 person to be ignored, hence... nice br. |
| #11 Holden (dialup-209.246.75.64.NewYork2.Level3.net)[9313] |
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| You should've attacked both of them at the same time :) Good BR, some of the pictures weren't working though. |
| #12 coolguy (cache4.ihug.co.nz)[14958] |
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| U might have been able to defeat carriers if you invested more in templars! |