As the countdown begins all players have opted to random except
OrcManiac, who selected terran. T_Mac drew protoss, while Probe and Ahscar-X
both got terran.
You can see from the players builds orders that they all elect
to produce very few units early on as they race up the tech tree for
air units and transports.
It now appears T_Mac
has opted to go for a reaver/templar drop. Unfortunately, Probe sends his first two wraiths over to check
out his base and he finds a just completed shuttle. A few missile
volleys later and there is nothing left but a puff of smoke. T_Mac doesn't have adequate anti air defenses
to deal with the threat so OrcManiac
sends two wraiths of his own. On the flight over cloak finishes
researching so the enemy wraiths are not able to provide resistance
as neither Ahscar nor Probe has a comsat station at this point. Now
Ahscar and Probe have seen that T_Mac
is preparing a drop and can use
the time bought from destroying the shuttle to set up proper
defenses.
However, when T_Mac's new shuttle is
built he uses it to drop a probe off on the middle right island just
north of his base. He begins to secure the island with photon
cannons so a nexus can be built. Back home he warps in a stargate
and begins corsair production.
Meanwhile, back at Ahscar's base a dropship is loaded up with 1
tank, 3 marines, and 1 SCV. It heads across the top of the map and
unloads its cargo north of OrcManiac's
refinery. The tank sieges up, but much to my surprise no bunkers or
turrets are built. As soon as the first tank blast hits the
refinery Orc deploys
his wraith fleet. They cloak and quickly dispatch Ahscar's drop squad before it can deal any real
damage.
T_Mac decides it's
time to go on the offensive so he gathers his very potent drop team,
1 reaver and 2 high templars, into a shuttle and sends it up to
Ahscar's base with OrcManiac's wraith escort. The shuttle unloads
everything on the eastern edge of Ahscar's base by the refinery. The templars'
psionic storms and the reaver make quick work of the defending
marines and begin attacking the nearby buildings. The wraiths also
join in as Ahscar does not have any
turrets in range and still has no comsat station. He does have a
tank in his peon line as well as one south of his command center and
those are able to destroy the reaver and one of the high templars,
but not before T_Mac gets off a storm on
the peons. Probe sends his wraiths up to
help out. They kill the remaining high templar and succeed in
driving away Orc's fleet as some of his
wraiths have run out of mana.
At this point T_Mac is the only player
with an expansion, but the others are working to catch up. Ahscar and Probe
each construct a command center on the edge of their bases, but
OrcManiac decides that since he's much
cooler he'll one-up them and build two.
Ahscar has now completely recovered
from the earlier drop and actually is preparing his own. He sends
over two tanks and an SCV in the first wave and a turret is
immediately constructed. This force is augmented by a valkarie and
three of Probe's wraiths. Ahscar isn't content with the current force,
however, as his dropships immediately head back to base to pick up
another tank and some marines. After a bunker is completed he begins
to move his tanks southward into OrcManiac's base. Orc quickly discovers that his wraiths won't be
enough to hold off the tanks as they are well guarded by turrets and
scrambles to get tanks into position. He has very few as he is still
only producing from one factory. A vicious battle of attrition
ensues.
Both sides sustain heavy losses, but continue to speed
reinforcements to the front lines. OrcManiac loses his armory and is forced to
lift off several buildings including his starports and relocate them
to the south. With the exception of a corsair or two T_Mac doesn't really aid Orc during the fighting.
To make things more difficult for Orc, Probe sends a
dropship full of marines as well as several wraiths to the southern
end of Orc's base opening up another
front that he has to deal with. He is able to take care of the
marines using newly contructed tanks as well as some of his own
marines, but is forced to bring down some wraiths to kill Probe's airborne
invaders.
After this a stalemate develops and things calm down a little
bit. Besides having to do some major remodeling Orc's base is intact for the most part. In the
below picture you can see that many buildings had to be floated or
rebuilt farther south on the island.
OrcManiac has landed a
command center on the middle left and top middle islands while Ahscar took one of the center islands and Probe lands in the bottom middle.
Unfortunately for OrcManiac, Probe
notices his Command Center at 9:00 and drops off four marines to
take it out. Orc lifts off and tries to
float the massive building back to his base, but it is intercepted
by 8 of Probe's unmerciful wraiths who
promptly vaporize the structure. Luckily, his second command center
lands successfully in the top center and he is able to fortify the
island with missile turrets and build a barracks before it is
noticed.
One of
T_Mac's observers finds Probe's
undefended expansion on the bottom middle island so a shuttle is
loaded up with a reaver and two zealots. They land and kill the 5
SCVs on the island and the refinery, but the command center is able
to lift off and wait out the fighting while Probe's wraiths kill the alien invaders. As
soon as the last zealot dies the command center lands and this time
turrets are erected.
During the drop on Probe's expansion T_Mac decided it was time to expand again. An
interesting situation develops as he drops off a probe on the
southern end of the central island. He warps in three cannons after
the pylons are completed. He is obviously unaware that Ahscar has already set up shop on the northern
side of the island. Ahscar doesn't
discover the protoss presence until he lands a barracks right next
to one of T_Mac's warping photon cannons.
A siege tank and a couple of marines are sent down to destroy the
cannon and a turret is constructed behind the tank to keep Orc's pesky wraiths away.
T_Mac chooses not to fight Ahscar for the island. Instead, he warps in a
fleet beacon as well as a second stargate to begin carrier
production.
OrcManiac finally decides that it's
time to drive Ahscar out of his base, so
he sends several siege tanks up to the northern side of his
buildings and sieges up. The combined blasts of Orc's tanks destroys Ahscar's sole remaining tank in one shot. Now
it is just a matter of clearing out the remaining bunkers and
marines.
Despite OrcManiac's
victory, Probe and Ahscar refuse to backdown. Probe takes a 2nd expansion on the middle left
island and sends a fleet of 10 wraiths to Orc's base. They attack what remains of his
peon line, 12 SCVs mining one nearly depleted mineral patch. Knowing
that he is outnumbered Orc tries to lure
Probe's wraiths to come into range of his
bunker and turret. He suceeds a couple of times and wears down Probe's fleet enough that his wraiths are
enough to overpower them.
As I said before, Orc never gets a
break. Seconds after he finishes destroying Probe's wraiths tank blasts begin killing SCVs
at his expansion. His wraiths race over and shoot down the shuttle
Ahscar was using to spot for his tanks,
but they can still hit the SCVs mining the nearest 2 patches.
After cowering in his base ever since the reaver
drop, leaving OrcManiac to do all the
work, T_Mac decides it's time to show
everyone what his fleet of four carriers with corsair support can
do. He hits the southside of Ahscar's
expansion while simultaneously fortifying the other central island.
His attack is very successful as Ahscar's
only anti air forces are his marines and missile turrets. It appears
to me that T_Mac could finish off the
expansion right now, but he chooses to withdraw his carriers back to
his expansion to charge up their shields.
When T_Mac
sends his carriers in for a second time he is greeted by Probe's entire wraith fleet. The wraiths are
targeting the interceptors rather than the carriers themsemselves,
so they begin to die rather quickly. However, Probe is able to kill all of T_Mac's observers so he has to retreat yet
again. Things are looking good though, as he has now set up a nexus
on the left center island to mine the southern minerals and the gas
and OrcManiac is constructing a command
center to tap the minerals on the northern half of the island.
While Probe and Ahscar's attention was
focused on battling T_Mac's
carriers, OrcManiac had dropped two
marines and a tank on Probe's 6:00
expansion. After the missile turrets were taken out he sent in the
wraiths to attack the other buildings. Probe finally notices and races back to save
his expansion, his wraiths are able to kill all of Orc's forces, but the damage has been done. He
can't hold off the second wave so the expansion falls. Then, the
carriers come down to clean up what's left.
Since Ahscar's expansion has been a
pain in the ass, they elect to destroy Probe's 9:00 expansion first. A few disruption
webs neutralize the missile turrets and the carriers move in. Probe is now out of the game as his only source
of income is one depleted gas mine.
T_Mac proceeds to take out Ahscar's expansion with his ever so lovable
carriers, while OrcManiac prepares a drop
force of tanks and marines for Ahscar's
main.
Orc's drop with wraith support kills
most of Ahscar's defending troops, including the few ghosts he's
been able to make. T_Mac, being the
dishonorable bastard that he is, sends his carriers straight up to
Ahscar's base with the intent of robbing
Orc of his hard earned structure kills.
Probe has been watching the carnage,
but he is powerless to stop it since both his sources of income were
cut off. A simple attack move with carriers along with the usual
disruption webs is all T_Mac needs to
finish off Probe's main.
Good game to all who played. It was truly a treat to watch.
