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"You don't have to be korean to beat your protoss, because you collapse under heavy metal like an old woman with a broken hip."
-Micro


me and a buddy have some fun on the town
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Author:igotnopics=(
IP:XXXX
Date: 10/12/99 09:10
Game Type: Starcraft
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Report Rating: 4.3, # of Ratings: 3, Max: 5, Min: 4
Lifetime Rating for igotnopics=(: 4.3333
Wow! after reading about 500 brs, I finally get the courage to do my own!

Ok, here's the situation: I'm DoomedSoul)(, my friend is G39-ShesNotMine, and I have no clue who our opponents are! This takes place on (gasp!) Lost Temple. I got top middle as toss, G39 got bottom middle, and the other two guys got somewhere in between. One was toss, the other was zerg. I was white, my friend green, one enemy yellow, the zerg red. I start with the conventional 8pylon-to-2-gateways build, planning to go zealots/templar, green goes MASS mass infantry, red goes hydras, and yellow goes goons/corsairs. everyone scouts each other out, with my little probe picking on one of red's drones before fleeing before the wrath of the sunken colonies. green's scv bites the big one when 2 zealots trap him and a goon smacks him around, i yellow gets away, and red loses a ling to some feisty marines. at this point i have my ground choke between my ramp and the cliff covered by temps and cannons, and i have just started to expand. red OF COURSE has an expansion, and green orders in an all-out assault on it. he sends one groups of marines and one of medics/bats. i send twelve zealots. we run into about twelve hydras and three sunkens, which are promptly raped by healed zealots and stimmed marines. we progress into his base, send reinforcements, and almost take out red until yellow decides he likes his partner and sends twelve goons to remove our presence. at this point i have expanded to the island and my natural, green has taken his natural, and yellow his. i have about six gateways and red has about four and corsairs. red is pretty much wiped out, with only a hatch and some vital stuctures left. i clean up with 12 zealots. green has three sci vessels and four groups of marines, two of medics. i have two groups of twelve zealots and some goons and temps/w storm. green brings in some tanks and we start banging on yellow. he beats the crap out of our initial assault, causing us to hastily retreat under a cloud of storms, losing about half of my troops and 36 marines of green. i have about four dropships now, and i load up a reaver, an arcon, two goons, four, dt, and two temps. i find a weak point in yellow's defense and smack him around a bit. my forces are wiped out, but yellow abandons his ramp, letting our troops charge it. my twelve goons smack the cannons around, but get stormed. green charges in and gets stormed. yellow has no corsairs, but lots of temps. however, green has about twelve raxes and has a steady stream running into yellow. i have eight gateways, and manage to get some shots in with goons too. we FINALLY barge in on his party, finishing off his last structures after a very very long hour-and-a-half game.


Thoughts: (why not?)
1. always help thine partner when he/she/it is under attack. losing your partner in a 2v2 is not fun.
2. storm ownz terran
3. lurkers dont work very well against goons with observer backup
4. distracting your enemy = victory if your guys are in the right place.
5. once again, the main reason that red lost is because his partner didnt help him.
6. red and yellow didnt mount a single assault because they teched too early.
7. when yellow could have been attacking me. he sat around building up instead of helping or attacking.
8. goons rape in tossv.toss conflicts.
9. if red had had a cliff hatch with two sunkens he could have beaten us off with very few losses (besides his expansion) and could have countered on one me or green with yellow.













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