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Different Kinds of Pee-pee
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Author:TheRubberDucky
IP:XXXX
Date: 11/12/99 02:11
Game Type: Starcraft
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Report Rating: 7.0, # of Ratings: 1, Max: 7, Min: 7
Lifetime Rating for TheRubberDucky: 6.8316
Bob

Different Kinds Of PEEPEE!

      Bob_The_Newt(AhscarTheGrouch): White 3:00 Terran (I know how they pee!)

Sync-In-P(Syncmaster_6Ne, Sink-In-Pee): Orange 9:00 Protoss (Greatest pee-er ever!)

VS

.Griever.: Red 6:00 Zerg (How do they pee?)

 Iced-Tree: Yellow 12:00 Protoss (Pee's through his wounds)

(Dark Temple)

       

Sociable Type: Joins pals for a piss whether he wants one or not.


        Each player started out with mining minerals, followed by a support structure (Or an overlord, in Griever's case) then the differentiality of the races began to shine through. Red decided to expand to his natural, while White did a wall in, obviously going for a quick-tech build, hopefully with the Goliath's we all know are better than m&m, cost for cost. (Against each other, of course, pathing really hurts though) Orange decided on a pylon-gate-pylon-gate-gas strategy, probably looking to do a 2-3 shuttle drop on the zerg nearby, or maybe do a hard dragoon rush. When orange scouted out red, he warped a Assimilator on his gas geyser, in order to delay a Liar, zergling speed, and hydralisks. Yellow did a standard pylon-gate-gate-pylon build, allowing him to rush if he wanted

Childish Type: Watches bubbles at bottom of the urinal while pissing.


        Yellow rushed. him, along with 4 zerglings (He had 2 zealots) encountered 3 zealots at oranges main, but not at the same time. The 4 zerglings ran into the base, trying to slaughter probes ruthlessly. Their beeps were heard by a heartless group of 'lings. 8 probes were killed, but no zealots suffered any damage beyond shields. The zealots from Yellow suffered the same consequences. Death.

 

         Instead of the tech jump expected from his wall in, White had put up an academy, that had just finished researching Stimpack. He 10 0/0 marines, accompanied by two field medics to Yellow's ramp, hoping to catch him off guard. Luckily, 5 zealots were there, just waiting to sacrifice their lives to protect their homeworld of Auir, or their current encampment. 10 stimmed invading marines sounded like a walk in the park. The marines in front died fast, because the medics were in the back. 5 marines and 2 zealots died before the 7 Terran survivers surrendered heading back home. Just as they were retreating, a Robotics Support bay completed warping in. One of the marines on the force (Obviously souped up on stimpacks) commented that the "commander didn't know what he was doing" and decided to head back to the zealots. 3 re-inforcing marines helped also, and the battle was resumed. Now 8 marines charged up, but 2 new Zealots had warped in from Auir, one of them a close friend of the previous zealots. Not wanting any more deaths to occour, he ordered 12 probes to join him on the field of battle. 5 zealots, 11 probes engaged 8 stimmed 0/0 marines and 2 medics, low on energy for healing. Because the stubborn medics wouldn't move, all the marines were lost, with only one probe lost in the process by yellow.


        Red's natural was now properly running, with 4 sunken colonies defending it, with 8 zerglings prepared to support them. Red had 4 hatcheries, and had long since destroyed Orange's Assimilator on his geyser, and had a lair morphing.

        White, being the stubborn Newt he usually is, attacked Yellow again, this time with 4 firebats, 3 marines, and 3 medics He easily plowed through the choke of zealots, and looked as though he was going to finish yellow off, hopefully turning the game in his favor. However, reinforcement arrived shortly, in the form of a Dark Templar, and a cannon whittled down the force to just medics, that died shortly after. Thankfully, however, for White, he had melted all of the probes to the ground with his pyro-maniacal firebats. Red needed to counter ASAP, but he only had zerglings. They would have to do, wave after wave of zerglings bestowed themselves upon White, bringing the Command Center he was producing (To float to his natural expansion, of course) down almost into the red. The barracks started making Firebats, the obvious counter to zerglings. Several marines, all of White's SCV's 2 firebats, 4 zealots, 2 dragoons ALL died before the zerglings where finally thwarted. A follow up wave with atleast 40 zerglings died very quickly, killing nothing in return, all by ONE firebat! Talk about worth your money. The reason being, is the Firebat has a range of 3, while the zergling has a range of 1.

Vain Type: Undoes 5 buttons when 2 will do.


        Because he wasn't currently facing any problems, Orange decided to expand, so that he could better aid White in demolishing the zerg, who was currently first priority. However, more zerglings decided to flood their way into the White base, this time over 50 of them made their way.7 1/1 Firebats, and 0/0/0 zealots waited, totally destroying the entire force of zerglings, along with a Dark Templar trailing behind shortly. Even though zerg hadn't built anything but zerglings yet, Orange decided that a few corsairs might be able to help out, possibly by destroying all of red's overlords. 3 corsairs flew to red's natural expansion (Which had 2 overlords, and 1 spore colony) He started firing on one of the overlords, while one of his corsairs started getting hit. Instead of flying away, he microed the corsair to move out of the range of the spore colony. After killing 1 overlord, and running out of ways to run, the corsairs retreated, and Red put up a spire, and started an expansion at his second natural.

        By now, White's first expansion was finally going strong, and orange hadn't started gas at his natural yet, but had 2 templari, and 2 shuttles. The 2 shuttles would be of use, as a observer spotted a photon cannon warping in above Orange's natural, and that would cause great pain to his economy. Instead of being frantic about it, and running his probes away, he just dropped 2 shuttles worth of zealots, incase there was any backup, on the ledge, easily eliminating that.


 

     Currently, if White could get his natural expansion up, he and orange could just power right through zerg. The reason being, is that yellow frankly didn't stand a chance. He couldn't help Red, because he hadn't even tried to expand yet.


       

As I mentioned, White could just power. He now had 5 barracks, I hope hotkeyed, and had about 20 marines, 6 firebats, and 6 medics heading towards zerg's second natural expansion. Zerg was now powering with hydralisks, and had 5 hatcheries worth at his choke.  Two tanks sieged, marines and firebats stimmed themselves, medics healed. Hydralisks started hurtling themselves onto the field of play, and 4 dragoons in support from yellow came down. The terran expansion must have racked of 50+ kills before falling to the mighty hydralisks.

Worried Type: Is not quite sure what he has been up to lately, takes a  close inspection of tool while pissing.


        When the expansion was safe, red decided to take over the bottom right island expansion. Yellow, who had finally taken his natural expansion, decided to take out White's natural expansion. Instead of going in full force, he dropped 3 zealots and 1 templar. The SCV's immediately ran, right through the storm cast by the templar. All but 5 scvs were killed, and no protoss unit were lost.

       Instead of attacking, Orange decided he still had a lack of minerals (He wasn't mining the gas at his expansion still) and took over his 2nd natural. After the encounter with the SCV's at White's expansion was over, red sent his mass hydralisks to deal with the expansion. Both naturals eventually fell, but White countered at Red's second natural. Hydralisks, templar, reavers and zealots eventually stopped this attack, the expansion still intact. Infuriated at the thought that he was losing, White decided to do a drop on the new island expansion. 7 marines and 1 medic landed, via a dropship, and immediately razed the Nydus Canal, preventing any retalliation. The expansion easily fell.

        Instead of a head on attack by Red, he decided to do a majoy hydralisk drop. 14 overlords stuffed full of hydralisks, and a few zerglings, flew onto the left side of the Terran platuea. It wasn't enough to completely eliminate him, but White was hanging on his last string of hope. He had been winning most of the game, he just let it slip when he hastily attacked red's expansions. He started rebuilding, cranking Marines and MEdics out of his 4 remaining barracks. The drop was bound to happen again, so orange decided to help out on the defenses, with 2 templari.

        The drop came 2 minutes later,   seemining like eons to Bob_The_Newt, but it came at Orange's main base. He defended well, storming several times, attacking with zealots, just not doing it right. Having no where to run, and no where to hide, he conceeded a GG, and promptly left the game.

 


        Reavers, templar, and dragoons started on White. He clearly was doomed also, but he put up a fight. Many marines we're lost in the fight, but as soon as .Griever.'s forces arrived, he was dead. He surrendered, just before his last building fell. Good Game Bob_The_Newt, and heres the little tid-bit you wanted added.

Don't rate me on this pic, it was bob's idea form a game I watched before this one =]></p>

<p align=Click Here To View the Stats

       


Lessons Learned

   1. Bob_The_Newt was clearly in the lead, until he let .Griever.expand to the second natural. He should have also tanked the first natural, of both opponents.

    2. Regardless of previous beliefs, you can kill 20 scvs with 1 psi storm.

    3. Zerg and protoss forces are very much "Terran Killers" when used together.

       

       


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