
Welcome
BR fan!
I am glad to welcome you to my first ever
battle report! This game I played on Dark Temple is by no means the greatest
game I have ever played! However it is a game I am willing to test my BR skills
on. I hope you enjoy reading this BR and if you don't, you can expect future
ones to be more interesting and overall better. If you have gotten this far and
intend on reading the BR then thank you for taking the time out to do so! I had hoped to be able to make the background grey but I couldn't because of limitations at the site so this will have to do. Enjoy...
Biketurtle
was the game's observer. Although he didn't write the BR, he
supplied me with the pics he took during the game. I hope the game gave
him the opportunity to learn some new skills, tactics and strategies and
if not well at least he had a laugh!
Dark
Temple (UMS)
2v2 (1 observer)
Mogas
/ Random /
Protoss / 6:00
JHill1 (Me) /
Chosen / Terran / 3:00
VS
Xel'Naga_God
/ Random / Zerg / 9:00
Winkies /
Chosen / Terran / 12:00
Get
to know our dear friends: the players!
Right from the start, Mogas
had a clear intention to rush and anyone who could see his build order would
know this.
Although I am
not 100% sure on what his build order was it probably went something like this:
6 Gateway, 7 Pylon, 8 Gateway and 9 Pylon. I doubt he got exactly this but it is
close enough. As Protoss, Zealots remain invaluable the entire game especially
when upgraded, so two gates was a step in the right direction. Mogas
got nine Zealots prepared for battle quite quickly but decided not to rush in
fear of losing the opening battle which can sometimes cost the entire game.
Instead he lets the Zealots guard his exp choke and sends one Zealot to JHill1 upon
request.
JHill1 having
chosen Terran had a lot to prove. Terrans have always been labeled weak
and said to be dominated by Protoss and Zerg. Today however JHill1
wanted to show this was not the case. Would he
succeed in doing so or would he just prove half the SC community right? His
build order was certainly an ambitious one: 8 Depot, 11 Depot, 12 Barracks at
choke. From there he started to build a CC at his natural hoping the early exp
would push him in front of his opponents but it also left him wide open for
early zergling rushes.
Xel'Naga_God
decides to expand early on in the game hoping just
like JHill1
that it would gain him the advantage early
on. He performed the standard Zerg build but bypassing creating any
lings. Once he expanded to his natural and set up a few sunkens bunched
together for defense against any rushes he began morphing his hatchery
to lair and drone to hydra den. It was now completely clear that lurkers
were going to star in this game although not for awhile.
Winkies begins
the game with a two barracks build which is the safest build for Terran
also allowing the player to be more flexible later in the game. By
placing the two barracks at his choke, we see that Winkies
has decided to climb the tech tree but
at a pace which allows himself to defend and possibly attack. Unlike his
partner Xel'Naga_God
he doesn't expand to his natural straight away
hence the blocked choke.
Hope for the
best but always prepare for the worst:
With Mogas
having 8 zealots nice and early he decides to scout out the enemy. He
sends all 8 zealots (why 8 when 1 will do?) to Xel'Naga_God
base. As he enters upon the creep, the sunkens
begin attacking the zealots. Mogas instantly retreats them
losing one as they just leave the range of the sunkens. JHill1
seeing this says to Mogas:
"Leave
the Zealots there. Contain him and I will come with support"
Or
words to that effect anyway. JHill1
all this time hasn't been sitting around
producing just marines. He's climbed the tech tree very efficiently having the
option to build bats/meds and now tanks. When his first tank rolls out of the
factory he immediately sends it to siege up outside Xel'Naga_God
with the zealots already there to protect the tank whilst
it eats through the sunkens. However newly hatched lings come and tear the tank
apart as Mogas scrambles to try and stop the tank from being destroyed.
He fails. He retreats his force backwards for the moment awaiting further
support from JHill1.
The whole time Mogas hadn't been massing units back at his base but
instead expanded to his natural and allowed his resources to stockpile. He had
just concentrated on microing his zealots albeit badly. He had however created
two reavers and a shuttle ready for a drop but apart from that he was doing
nothing at home.
During these first
few battles JHill1
has been producing tanks/marines and
meds at home. His two bases were now thriving and he was able to keep
massing units. When he set up a tank at his choke for defense JHill1 sent
another tank to Xel'Naga_God
and this time it was more successful as it had
some marines sent along for backup. The zealots and marines easily
killed the random zerglings going for the tank, so the tank was left to
start plowing through the defense when Winkies decided
to join in the fun - probably because Xel'Naga_God
was asking for help. Just as Winkies' support
came down from his base in the form of marines and medics, Xel'Naga_God
now had 10 newly morphed lurkers ready for battle.
He sent them down to where JHill1 had
his attack set-up and within just 8 seconds the only trace of an attack
was the blood on the carpet! However Mogas managed to save four
Zealots from destruction. During this Mogas shuttled the two
reavers from his base to the back of Xel'Naga_God's base
managing to decimate all the mining probes but finally being killed off
to 10 new hydras.
JHill1 having
just scanned Xel'Naga_God saw
the lurkers leaving the base and the direction they were heading in. He
warned his ally instantly and decided to comsat for his partner as he
had no way of detecting the lurkers. His four zealots retreated to his
exp where the lurkers came running in and burrowed. JHill1
scanned numerous times for his team
mate yet the zealots exploded before they could kill any lurkers. The
lurkers then began to destroy the probes at the exp and then moved on to Mogas's
main ripping everything apart! There was no sign of activity from Mogas
now so everyone was expecting him to leave pretty soon. JHill1
decided to send one group of bats/marines and meds
down to his partner's bases to try and rid the lurker presence but to no
avail. The lurkers just tore through the infantry before any serious
damage could be dealed.

During
the annihilation of Mogas, Winkies sent
a newly constructed CC over to the top-left island to begin mining for minerals
and gas. The decision not to expand to his natural was taken because a comsat
cannot be built at that exp. Luckily for him this late exp hadn't effected him
too much as he wasn't the focus of the game.
As one last attempt
to stay alive in this game, Mogas sends a lone probe out to the
mineral only exp outside his partner's base. JHill1
hadn't seen this as if he had he would have placed
his 7 siege tanks one the cliff overlooking that exp to help protect Mogas
but he didn't. At this point Xel'Naga_God
sends his lurkers to the middle of the map
surprised to find the beginning of a supply depot and engineering bay
wall in. Xel'Naga_God
burrows under and attacks the buildings whilst JHill1
does nothing to prevent this.
Mogas's futile
attempt to stay alive was just that - futile as Winkies sent
down 4 tanks with marines and medics for support. They made short work
of the probe and warping buildings and they moved with the lurkers to
the middle of the map. They decided not to attack together most probably
because of the limited space in the choke meant many units wouldn't be
attacking but be free targets for the 7 siege tanks on the cliff edge of
JHill1's base.
2v2
Now 2v1!
First went Xel'Naga_God
with his 9 lurkers straight in to the two tanks and
marines at JHill1's
choke with the 7 siege tanks firing down upon the lurkers
too. 
Luckily for JHill1
he had just
enough
for a comsat to rid the lurkers from his choke without losing a single troop!
Next came Winkies with
some goliaths from his main and they came running in to the range of the tanks. JHill1
slaughtered Winkies'
tanks before they could siege up and the
marines/meds and goliaths were then killed shortly after just losing one tanks
and a few marines scattered around.
There is hope! Or is there?
JHill1 knew he had to expand now otherwise the
game would be over soon than he would like. So his next move was to prepare some
drop ships, extra tanks and marines with some SCV's. Hopefully with that force
he could just manage to hold on to an expansion. After scanning around a little
more he realizes that there is a free island for him to take but decides that
would corner him so he decides to expand to the 12:00 expansion. JHill1
then decides to change his plans again using the new units
for extra defense thinking the enemy won't know of his new expansion until it
was too late so he sends down an SCV to being building an CC at the exp with
backup.
Winkies
and Xel'Naga_God
were plotting the whole time and had finally
agreed upon they plan. They were to do two simultaneous drops in JHill1's base.
So Xel'Naga_God loaded
up his 28 hydras which had been waiting patiently for the right moment
to attack along with 12 lurkers. These two units work well together and
if dropped right in the middle of a base can really dish some damage. Winkies
who hadn't achieved much the whole game prepared
tanks, marines and goliaths and loaded them up in to the drop ships.
When ready they both went for it.
Xel'Naga_God's drop
happened just before his partner's and the hydras and lurkers were dropped
almost on top of the tanks but not quite giving some of tanks the opportunity to
kill the hydras as and when they came out from the Overlords carrying them. In
the meantime several wraiths of JHill1's
had killed two of the Overlords and were attacking some of
the hydras but eventually were all taken down. The lurkers immediately burrowed
under when they could and began dishing the damage but the comsat scanned and
revealed the hidden pests and JHill1 removed
them but suffering heavy losses due to pause between the lurkers burrowing and
the scan to reveal them.

Just as JHill1 began
feeling any attempts to stop this attack would prove to be pointless in came Winkies
attack in the back of his enemy's base. The drop ships
unloaded and tanks sieged up and began blowing SCV's like there was no tomorrow.
The few remaining tanks that survived
the
hydra drop made their way to the invading Terrans but were blown apart before
they could siege. In came the remaining marines and medics which hadn't been
killed by the hydra drop although heavily damaged and managed to kill off a few
units of Winkies
attacking force but it wasn't enough so the attack
proceeded on in JHill1's
base.
All this time JHill1
had completely forgot about his
expansion at 6:00 but then he remembered it and sent down one remaining tank and
a group of marines and bats to help guard it. This was his last remaining force
left on the map. The rest had been killed off from the drops although he still
had quite a bit of money left over. The tank sieged up just above the CC with
the marines and bats right next to it. Obviously the game was over with there
being no way for JHill1
to stage a comeback.
Then just as JHill1
began mining that expansion a massive group of zerglings
numbering around 65 from Xel'Naga_God
came across JHill1's
new expansion and took down the tanks
with minimal loss and then the remaining forces. JHill1
quickly grabbed an SCV and began a CC at the
6:00 main but the lings came up the ramp and destroyed that too. GG's were given
by all the remaining players and the game ended.
The
last few words muttered in the game were those of Winkies:

Game winners:
Xel'Naga_God
and Winkies
Post game comments:
Xel'Naga_God:
"My ally sucked! All he did was build stuff and that
1 drop towards the end"
Looking at his performance, I as this BR writer and JHill1
in the game I have to agree with Xel'Naga_God.
He only ever did enough to survive and never anything
beyond that. Only when the situation was looking definitely looking like JHill1
would lose did he attack. Team games are about working
together and supporting each other's moves. Winkies
didn't do this!
JHill1:
"Once my ally had been defeated, of which I should have tried more to save,
I went too defensive. Only now do I realize I was still in the game and should
have attacked soon after Mogas left. 2v1's are no easy task at the best
of times especially not at 1:00am in the morning!"
Lessons learnt:
- Always support your allies. In
team games it is all about team work! If one of you is in trouble, risk your
presence in the game to save their butt and visa versa. Support each other
in attacks. If you don't it will cost you the game
- When the game situation
suddenly turns from 2v2 to 2v1 you need to think differently. You HAVE to be
more offensive! If you don't you allow them to expand, stockpile resources
and mass units which will inevitably plow through your bases!
- Microing is important but so
his everything else. You need to find the right balance of managing your
base, controlling your troops, recon, attacking, defending etc...
- Don't give up. I did and I
regret it!
- And so many more which are too
obvious to both writing here.
Last comments and credits:
My thanks goes to Xel'Naga_God
for supplying me with his side of the story
letting me piece together what went on in the other team. Thanks to Biketurtle
who observed the game and uploaded all
the screenshots he took for me to use in this BR. There will be more BR's soon I
promise. Until then feel free to e-mail me at jhill_home_@hotmail.com
or you can e-mail Xel'Naga_God
at praetor225@hotmail.com.