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i2e2 match Round1, Game2 Everlast vs Gadianton
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Author:Mark4
IP:XXXX
Date: 11/25/99 03:11
Game Type: Starcraft
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Report Rating: 9.0, # of Ratings: 4, Max: 10, Min: 8
Lifetime Rating for Mark4: 8.6829
Introduction


This report is a Mark4 Production. www.BattleReports.com is available to support all your reporting needs.


This report is the second of a three game series between Season 3 PGL winner D23-Gadianton



and professional gamer [9]Everlast. I was the sole referee as Metalicos, the other referee, had bad lag in relation to Everlast, and elected not to take part in deference to the players wishes. The map choice for this game was given to Everlast and he selected Lost Temple.


Early Game



Everlast selected protoss to start the match, and began as brown in the left position. Gadianton varied from his usual random and chose zerg in the last second before the match started, getting blue in the bottom. Everlast began with a double gateway to a quick expand strategy:

Pylon
Gateway
Gateway
Pylon
Nexus
Pylon

Gadianton is lucky with his first overlord, sending it directly to the left start positon and discovering his enemy. Seeing the enemy build order, Gadianton decides to go with a double hatchery at his natural strategy. Everlast scouted with the probe that made his pylon and the probe is waiting at the zerg natural to interfere with any early expansion attempts. This would normally force the zerg player to place the second hatchery at the ramp or some other place where the probe wasn’t interfering, because a probe will beat a drone in 1v1 combat. Gadianton anticipated this move by Everlast and sent two drones to the natural, forcing the probe to disengage. One drone moved back to mining minerals while the second made a hatchery. The probe came back in a few seconds later and started harassing the morphing hatchery. Gadianton’s build ended up looking like this:

Overlord
Hatchery
Spawning Pool
Overlord

Just before the hatchery is complete three drones are sent to the natural. They chase off the probe and begin mining. Then Everlast’s first zealot arrives at the hatchery. One of the drones transforms into a creep colony while the other two circle the hatchery. Four zerglings move to the natural to end the threat just as Everlast send in three probes to assist the zealot. To counter the probes Gadianton attacks with his zerglings and the two drones.
One of the probes is killed just as a second zealot attacks, and the zerglings and drones run away while the creep colony is morphed into a sunken. Gadianton pulls some hit and run tactics with his zerglings to give the sunken time to morph, then when it completes he attacks with six zerglings and the two drones. Everlast retreats his forces, then turns and fights just outside sunken range. He kills three zerglings while losing a damaged zealot and a probe, then moves the rest of his force back to his natural to protect his newly warped nexus.

Gadianton is wary of another attack and makes two more creep colonies at his natural, changing one into a sunken. He also places another hatchery at his main and starts collecting gas. When he has enough gas, he evolves his hatchery into a lair and as soon as it is complete, begins a spire. Everlast is slower in getting gas than his opponent. He gets a forge and places a cannon at his ramp. With all being quiet during this building period, he places four cannons at both his main and natural, close enough together to support each other, but far enough away to provide coverage to all his probes. Gadianton makes the next move in the game, sending four zerglings out across the map to scout for expansions.

Everlast had a good sense of exactly when he needed to attack before mutalisks became a problem. He sent out an expeditionary force of nine zealots to just outside the zerg natural. Gadianton saw the force coming with an overlord he had strategically positioned just over the cliff of the protoss natural. He quickly morphed his third creep colony into a sunken, then started two more creep colonies. A probe was sent in to scout before the zealots attacked, and seeing the three sunkens and the two creep colonies being changed into sunkens, the zealots retreated back to the protoss natural. Gadianton took this opportunity to create a queen’s nest, quickly changing his lair into a hive once it was complete. He also expanded to his mineral only natural. Everlast chose to make a stargate. It’s interesting to note that neither side had any upgrades at this point.

Air power




A minute or so later Everlast moved eleven zealots to the new mineral only expansion and forced Gadianton to cancel it before it was complete. Gadianton had been building up his force of mutalisks, and in retaliation for the zealot attack, attacked the probe line of the protoss main. When the mutas ran into the four cannons Gadianton thought better of the attack and circled them around to outside his natural where he began attacking the helpless zealots.
The zealots ran back to the protoss natural with no casualties although some were damaged. There the five cannons and Everlast’s first corsair drove the mutas back after they destroyed the cannon on the ramp. With the establishment of temporary map control the mutas gave Gadianton against Everlast’s mostly ground army, Gadianton chose to expand to both his mineral only natural and the right start location.

Everlast took the first three corsairs he had produced and attacked the zerg main. He managed to kill one overlord before a force of nine mutas swung around to the side of the base he was at and forced his corsair to retreat. Everlast decided he needed to bring all the tech choices of the protoss into play to win this match and began a templar archives and robotics facility, along with increasing his gateway count to five. He also began a second forge and started doubling up on his upgrades.

While Everlast was getting tech, Gadianton was happily making drones at his two new expansions and preparing an attack. He moved two control groups of zerglings up the right side of the map and positioned ten mutas just ahead of them. Everlast realized he needed more minerals and started a nexus and pylon at his mineral only natural, followed by a cannon. Just before the cannon was warped in, Gadianton attacked with his mutas, the zerglings following shortly behind. Three corsairs opposed the zerg incursion, losing two of their number before Everlast pulled the last one back to his natural. The zerglings paused in their advance to tear down the pylon while the nexus was cancelled. Then the force rolled directly into the protoss main. There they were met by four cannons, three dragoons, the corsair, and ten zealots. Another control group of zerglings joined the first two as the forces started battling.
The forces took a terrible toll on each other, neither side gaining any great advanatge but the zerg forces started wearing down the opposition. Gadianton sent in a few hydras from his main base to help the odds some more as Everlast brought two newly produced corsair down to reinforce his troops. After a minute of fighting, eight zerglings, two hydras, and two mutalisk remained to battle it out against four damaged cannons, a zealot, and two corsair. As the zealot and first two cannons fell, two more hydras arrived to join the fight. Everlast took the probes away from mining and attacked the enemy, quickly killing the remaining zerglings just as the second to last cannon fell. Then it was twelve probes against three hydras. Two hydras fell to the probes and cannon fire while only killing three probes, then the last hydra ran out of range, pursued by two probes while the rest returned to mining. The hyda turned and faced its robotic pursuers, but in its already damaged state was killed without any more casualties.

Protoss tech starts to pay off



Everlast began rebuilding his defenses with three cannons as Gadianton sent in eight zerglings to see if he would have a chance at the lightly defended probes. A newly arriving archon supported by six probes quickly dispatched the attacking force. The archon moved out and engaged another force of zerglings outside the choke, but was brought down in short order, only killing a few. The remaining zerglings retreated.

Everlast realized he needed to gain the offensive and sent a force of eight zealots to the right main to attack the zerg expansion there. Gadianton had seen the movement of the zealots and sent a control group of zerglings and a few hydras from his natural to reinforce the position. A few hydras at the right and the forces from the natural caught the zealots in a pincer move at the choke to the right main and they were quickly dispatched with little trouble. Everlast once again tried to expand to his mineral only natural, his main being almost mined out by this time.

Gadianton is set on denying Everlast the mineral only expansion and the line of blue troops extends between both of their mineral only naturals. Gadianton attacks with hydras and zerglings in an endless stream. Everlast has only a dragoon, two zealots, and an archon at the mineral only natural and he is quickly forced to abandon the site, pulling back to the cannons at his natural. Just as the attack is commencing Everlast is naked expanding to the upper left island. The nexus at the mineral natural is cancelled and Gadianton pours his troops into the protoss natural, hoping to end the game. A control group of zerglings and another of hydras begins the assault, but a few well placed psi storms along with two archons using a shield battery is enough to stop the zerg incursion, and Gadianton retreats the few hydras he has left.

Gadianton takes a second for a breather and expands to the top start position. Everlast has mined out his main and uses the probes from there to perform long distance mining to his mineral only natural while he tries yet again to establish a nexus there. Just as the zerg expansion at the top start begins to be mined, Everlast spots it with an overflying corsair. Gadianton immediately moves a control group of hydras and zerglings to reinforce the position, just as Everlast sends in the seven zealots he has available. The attack is quickly dispatched with the help of a newly constructed sunken at the zerg base.

The zerg forces once more mass outside the mineral only natural of the protoss base. Two templar, two reavers, two archons, two dragoons, and six zealots stand guard against a zerg incursion. Zerglings pour in as the first wave closely followed by hydras. The zerglings mass to attack an archon and ten of them are dispatched by one scarab from a reaver. The reavers advance and take out four or five hydras and Gadianton sends in the next wave of zerglings and a few mutalisks, shortly followed by more hydras. One of the reavers goes down, and a few devourers come onto the scene to establish zerg air superiority.
More zerglings and hydras attack from the upper right entrance to the expansion, while a few corsair challenge the devourers. The last archon falls to the hydras, leaving only a reaver and two zealots to defend against the zerg hordes. It’s almost enough as the reaver gets out one last scarab before being brought down by zerglings, killing its attackers. But another control group of zerglings and hydras arrives from the bottom entrance and overruns the last defenders. Yet again the mineral natural falls to the zerg forces.

End Game




A few zerglings and scourge attack the protoss natural but are quickly repulsed by the cannon defenses. Another reaver, an archon, and some dragoons and zealots await the inevitable zerg attack on the natural. Everlast pulls a surprising move by sending out a scout to hunt for overlords, perhaps clearing the way for a dark templar attack. The scout is quickly brought down by the hydra horde waiting outside the protoss base before it does any damage.

Gadianton senses he can end the game and begins his attack. First in is a group of zerglings and hydras, whose only goal is to destroy the reaver. They succeed in their task at a terrible cost to themselves and Gadianton sends in his next group, consisting mainly of hydras. Several precision storms and the archons with the shield battery put an end to that attack. Gadianton is not phased by his losses at all, and attacks with more forces. Another storm forces him to retreat, but Everlast is up against the wall. The minerals are almost gone from his natural and he has to get his mineral natural running to stay in the game. Everlast tries to press out with six dragoons, two zealots, and two templar. .
He meets two control groups of hydras and zerglings. With the last few storms his templar have the energy for, he destroys most of the zerg forces, but loses all his units except for the templar which flee back to the cannons.

Gadianton still has two control groups of zerglings and hydras on the way. Everlast no longer has any forces to defend with, and as a pack of mutas attack his defenseless island, he concedes the game.





This was very interesting game to watch. My thanks to both players and www.starcraft.org for the opportunity to observe this match. The series is now tied 1-1 and one final game will be played to determine who advances. Thank you for reading my report, I hope you enjoyed it.

Mark4
























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