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Maven
& Dudey
Vs
=-Psyduck=-
& :+:Jolly:+:
This
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This will cover all your reporting needs.
Well, with the i2e2
competition heating up, battles were becoming fierce. I will
attempt to battle report a 2on2 match I observed on battle.net.
This is a round-2, Bracket A match. Team Rocket ( =-PsyDuck-= and
:+:Jolly:+: ) get first pick at a map, and it was chosen to be
" The Lost Temple ". Let's get rolling!
This is a picture of the mini-map, at the
beginning stages of the game. Here we see Maven, a blue terran at
12:00, ( Would this be a deciding factor in the game?) and his
ally, DuDeY, at 6:00 with the white noble protoss. We have =-psyduck-=
at 3:00, with brown protoss, and :+:jolly:+:, a red terran at 9:00.
Opening Build Orders and strategy's diverge...
With both teams having a protoss
and a terran, rushing was almost obvious. With the advantage of
the strong melee attacks of the zealots, and the range of marines
backing it up...
:+:Jolly:+: start with 8 rax, 9
rax, 10 depot, followed by scv's and marines.
=-psyduck-= opens the battle with 8
pylon, 9 gateway, pylon, zealot, gateway.
Maven begins with a risky
strategy of going : 8 depot, 10 refinery, 11 barracks,
followed by 2 factorys...
Last and (not?) least,
DuDeY. After having tow surgery, he goes 8 pylon, gateway,
gateway, pylon...
Everyone sends their precious peons
out to scout, eventually finding the enemy. 'Twas not a day for
probe harrasing, however, as deon nor cletus did anything but
scout. Jolly begins construction of a 3rd barracks, implying he
is going hard infantry, and psyduck adds gateway #3. When jolly
has around 8 marines and psyduck 4-5 zealots, jolly says : go 12.
With Maven teching fast, and not even having a marine defense...
will he be able to hold? Well, DuDeY saw this attack coming and
had a zealot and a probe when Mavens first vulture rolled fresh
off the factory, to meet incoming zealots.
With some nice dancing in order to get on top of
the ramp, psyduck gets on top vs DuDeY's lone zealot at the
bottom, and demolishes with extreme prejudice. Now, with Jolly's
marines arriving, things are looking grim for Maven. Even with
vultures popping marines in 2 shots, and killing zealots... will
he be able to hold? Let's look at it now..
Also, another thing Jolly does, as also I
mentioned in my earlier report, he brings a scv along with his
attack which is needed for all terran commanders.
Whether it tis to construct a bunker, a turret, or repair, it is
needed.
Now, they are officially in his base,
and DuDeY's zealots are already on the way to help.. Maven has 3
vultures ready to nail some 'rines.
DuDeY's zealots arrive, and are combating =-psyduck=-
's when :+:jolly:+: starts losing marines, and he knows he will
start to lose guys very fast... so he must do something to hurt
his oppenent, he chooses to target scv's, and attacks them
regardless of attacks.
With that attack over, but most of
his scv's gone, maven has started to rebuild. Maven hasn't
stopped vulture production how-ever, and sees an opportunity to
attack the protoss oppenent, psyduck. But, upon leaving his base
he meets up with another attack force.
Both attack forces clash, and the last marine
dies as the last vulture goes pop.
The difference between top players
and the average player.....
Well, for all you starcraft ill-literate
people out there, there is a thing called hotkeys*gasp*.
Apparently Maven knows what they are... as soon as his last
vulture died he had 4 more already made. DuDeY decides it's time
to show =-psyduck-= some lessons on macro. He pours zealots in,
and with Maven's vultures, psyduck's defending zealots fall...
but, wait! PsyDuck has goon range and 4 gateways... when all of a
sudden 4 dragoon pop out to help out the remaining almost dead
zealots...
Jolly, having a nice force of
marines and medics, decides it's time to nail DuDeY once and for
all. He sends all of his marines and 3 scv's, to make sure DuDeY
makes a zealot no more.... But, he realizes his ally's problem,
and asks " need hrlp] ?"
PsyDuck is a mess, he has 3 zealots
and 2 vultures with free reign on probes, but he has 4 gateways
making dragoons. Immediatly probes stop mining, and diverge into
2 groups. The larger of the group ( about 10) starts attacking
the zealots while about 7-8 probes run to the corner of his base.
4 dragoons pop out, and kill the vultures first who would of been
the greater threat to his mechanical friends... and with 2
remaining dragoons and more probes, he holds off DuDeY's zealots.
Nice micro PSY!:)
Meanwhile....

:+:Jolly:+: is having no resistance
at his foes main base... and is enjoying it:) But, instead of
wasting his precious time on the gateways, he turns into a
mischievous person and wants blood from the probes!

But, DuDeY is no one's fool, and
runs his probe hoping his nemisis' combat units will follow, but
to no avail. Jolly stims them so much that they don't know how to
take their finger off the trigger, and attacks the nexus. It
shortly falls... and DuDeY, even with 400 minerals, sees no point
in remaking a nexus, makes more zealots and tells Maven to send
all he has at the terran... :+:jolly:+:. Vultures lay mines to
discourage re-inforcements, and they're into his main. :+:Jolly:+:,
upon being informed of this impending attack by psyduck, takes
all scv's off mining and puts them next to his 1 bunker, and
produces troops while awaiting the war maching that was bound to
come...
And come it does!

Will he be able to hold off this
attack? With many 'a scv, ( about 30) he blocks the path of the
zealots so marines get free reign with their guass rifles while
repairing the puny concussive damage the vultures are infliciting
upon the bunker.

It is almost over now, with jolly
holding off their last effort in survival... and psyduck wants to
show off some dragoon micro on the lowly terran, Maven.

Maven, knowing all is lost,
surrenders with a " GG "

Congratulations all! Team Rocket
defeats Sexy Bitches 1-0. What will happen next? Stay tuned...
This has been a SSD4 production... I hope you
weren't expecting a picture of my signature :). Who get's first
comment? Lez see...:)