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Author:TheCabbit
IP:XXXX
Date: 12/10/99 05:12
Game Type: Starcraft
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GAH!....Here's my next try..it's LONG! Beware....I tried to have better spelling/grammar this time! =(

Well then, my second Battle Report. Last one wasn’t too good =( Oh well, this one is better…. I hope. But I’m mad, I hit 100 images early game so I have like 5/100 pics I took! =( Pfft, bah oh well here we go!!!!!!!…. (Things are a bit fuzzy but this is pretty much it..)

The Playaz!!!
(Something like) [9]Hill (Don’t remember exactly..), Zerg, top middle (12), referred to as Hill
MakeADeathWish, Protoss, Bottom middle (6), Referred to as Make

The Map!!! None other than Dark Temple!

Well, I was sitting around nohunters and saw an opportunity to watch a game. I joined the game to meet Hill and Make and then I put myself under “Observers”. After a little chat we started the game.

Hill spawns in at 12 and Make warps in at 6. Their build orders look like this:
Hill: Hatch, Gas, Pool, Double Creep
Make: Pylon, Scout, Pylon, Zealot

The game starts off with a bang as both players send out their scouts. Each scout just misses each other’s sight range. Makes probe reaches Hill’s base first and starts harassing a Drone. Poor little probe was probed by two Drones and was sent to mine the minerals in the sky… =( Now the first action in the game, offensive gas! Hill spawns in an extractor on top of Make’s geyser. Unfortunately for Hill, a Zealot spawns at the same time and dispatches the Extractor easily.

Meanwhile, Another Zealot was already on the way to the Zerg during this and the Creep Colonies just started to morph as Make’s Zealot arrived. Seeing the sunkens morphing, the Zealot turned tails and headed to the edge of the creep. Amazingly enough, the Sunken manages to hit the Zealot where it counts and the Zealot promptly leaves the Zerg colony. Twelve zerglings are made and Make’s second gateway warps in. Suddenly, one of the hatcheries turns into an egg and begins to morph into a Lair….

Make expands with 3 Zealots, Pylon and then Nexus just as the 12 zerglings are dispatched from the Zerg base. At the same time, the 3 zealots are sent out. One cannon is warped in at the expansion. The 3 zealots encounter some of the lings while others escape to the expansion. This was trouble for Make as his expansion was wide open to the wave of ‘lings. The cannon is taken down, but a newly made zealot saves the day. Protoss, 1…. Zerg, 0. Six zealots are dispatched against the Zerg.

At this point both players expand to their naturals. After some heavy losses, Hill smacks the Zealots down. At this point, Hill makes a queens nest then hive and Make gets a citadel then archives. Sure enough, templar soon pop out of 2 of the 4 gateways. Hill continues spawning lings and now queens. At this point, Make morphs two templar into an archon for better defense against lings. Hill continues his one-tracked mind with lings. Hill attacks Make’s expansion only to be beaten down by Archons and Zealots with 1 attack upgrade.

At this point, Make has Dragoons, Zealots, Templar, and Archons. Hill continues to attack and after many losses, he overruns Make’s natural. Fortunately for Make, he expanded to 9 before his expansion was overrun. The base attack was less successful however, as 2 Archons, Cannons, and Dragoons swat the pesky zerglings. At this point Make pulls some cheese from his …you know where… and gets 'sairs. Poor Hill only has 1 spore colony in an abstract corner of his base near his minerals. Make has a field day killing a few OLs. Then Hill morphs a spire to deal with the threat. Hill then decides to flex a little bit and swings full force with lings (again) into Make. Pfft, well…let’s just say that Hill’s force didn’t fare too well. In fact…. Storms and archons CRUSHED them.

At this time, Hill has made an air force of Mutas and a couple token devourers w/ Scourge escorts. This is when Make decides to counter. Unannounced to Make, Hill has a spire so his zealots are useless. Although, they manage to take down a sunken and hatchery before dying. Hill seeing this rather easily taken-down attack decides to expand to the northwest island. Make is now aware of the mutas, morphs four of his templar into archons to deal with the mutas.

Fearing his Natural is still blocked, Make shuttles probes from his mined out main to his 9 expansion which is defended by two cannons near nexus and four ramp cannons. Make adds a Gateway for good measure. I’m guessing (since I couldn’t see cloaked units) that Make found Hill’s island with an observer and promptly overran it with a 3 zlot/templar drop. He stormed drones and then killed off the hatchery before dying to Mutas.

Hill then morphs in a couple guardians to help with the threat. Make now attacks with 2 Archons, 4 or so Goons and about 2 Temp. He manages to break through the main lines and pound on the expansion a little but then he is run over by lings coming from quite the number of hatcheries. Make follows up this attack with Zealots but again is warded off. He then expands to the 9 natural, 3 natural and 3 main while placing cannons on the ramp and near the nexii.

Bah to Hill as he persistently makes lings/mutas. Hill then pulls Mutas from his privates and attacks the not-yet-operational 3 main. He even drops 8 lings for a little fun. Make then sets up ANOTHER expansion at the southeastern island.

Queens, queens and.... queens!…. what are they of any use? Well I just figured it out…. PARASITES! Plenty of them went out against probes, zlots…you name it.

UPGRADES AT THIS POINT!
-Make
-Ground: 0/0/2
-Hill
-Ground: 2/3
-Air: 0/1

Now the action heats up a bit…. remember those mutas? Well now they’re guardians and they’re banging on those cannons at the 3 natural. But they came just a little too close and 2 psistorms, the cannons and 4 token ‘goons totally smashed them into oblivion. As we know…. Hill is persistent and he attacks the 3 natural with lings. He easily overruns the defending cannons and many probes are popped before those goons come back to the rescue again…

To my surprise…one of the most unused units come out…an..... an…ARBITER! WTF?! Against ZERG?! Uhmmmmmmmmmmm…
Well he put them to good use with his temp, zeals, reavers, and archons. Well I can see Make has this game in the bag now because he is out-resourced by a 1(his expand):2(make’s expand) scale.

UPGRADES AGAIN!….
-Make
-Ground: 1/1/3
-Air: 0/0
-Hill
-Ground: 3/3
Air: 1/1 or so..

Hill does a move I’ve never even contemplated now…he morphs a sunken over the 9 natural using the creep from a hatchery he placed there! He guards it with mutas and ends up shutting down the 9 Natural! Bravo! But…there is a *slight* problem…. there happens to be a LARGE attack force decimating his expansion/main. Make is ticked and swings his elbow squarely into Hill’s forehead.

STOP! Expansion analysis:
-Hill: 3, 2 nearly gone…
-Make: 6, all operational and plenty of resources….
-Can you tell who’s winning?

Well…. those Zealots… Goons… Templar…. Archons… Uhm…. Arbiters… well…. they just CRUSHED the Zerg’s main and expansion. I must say though, Make superbly handled the Guardians taking them out easily… Hill was left with one lonely poorly defended island now and I knew he had no hope…. No surprise though as Make expands TWICE more to his mineral only at his main’s natural and 9’s natural.

Then there's another weird move from Hill…. he ensnares some of Make’s workers! But…if you’ve read that article at SC.org…ensnaring doesn’t really work…. and anyway Make already has a ton more other expansions. Well…. it’s the end now… Make sneaks an arbiter into Hill’s island and recalls his zealots. At this point Hill surrenders. GG all!

Lessons learned!…..
-I suck
-These two would own me
-NEVER let a protoss expand like that
-For god’s sake man, use hydras!
-Archons > Zerg
-Arbiters aren’t really effective against Zerg because of overlords… but whatever floats ur boat!
-Mutas rock…but he probably wanted more guardians than he had..
-Ensnare doesn’t work against probes and stuff..

GG all! BTW…my grammar SUX so excuse it =(!
ThECaBbIt






























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