| El Muchos Muy El Dollars: I_Hate_Medics VS. Trunks-The-Lost
The game started
in Nohunters. The well known Spanish Liberator known as
I_Hate_Medics was there trying to put an end to the
rumors that had been circulating around the StarCraft
community. Namely, 'Who inherited the Gonzales Riches?'.
I_Hate_Medics had come forth and proclaimed himself the
sole heir of the fortune, however, there was a
contention. Trunks-The-Lost also believed that he had, in
fact, inherited the riches of the Spanish mogul. There
was no need to think about how to solve this problem, one
only needed to refer to the Pope's own decision on how to
end a conflict: StarCraft. The game was created by yours
truly and soon filled with eager spectators. After some
courteous comments by the others on my lag we began the
game. There was no hint of lag, despite the players
fears, and I patted myself on the back and ate a Reese's
Cup.
Spanish
Pride And Spanish Wealth

I_Hate_Medics:
White Zerg
Trunks-The-Lost:
Purple Toss
Map:
Dark Temple ( Templo Sombrio )
With so much at
stake, pride and victory, both players go with rather
bold build orders. Medics gets a late pool and expands to his
natural and puts up a second hatchery in his main all
within the first few minutes. Trunks, however, goes for a
seemingly deadly double gate build. Medics has four zerglings for
defense as Trunks has 3 zealots. It seems
that it could all be over, but Trunks holds his zealots at this
base and allows Medics to fortify his choke with a sunken and
several zerglings.
Here
the builds got extravagant to say the least. Medics started another hatchery
at the choke of the 12:00 natural even before his own
natural expansion had 3 drones on it. Trunks started to make gateways.
And he kept making them. And he KEPT making them. He had
5 when Medics started to feign with his zerglings. Medics had taken a control group
of zerglings and was going in and out of Trunk's choke, sending in 2 or
3 lings a time to scout Trunk's base. He found that the Protoss had an
expansion warping in and several zealots and a cannon
guarding his choke. Medics quickly put up a hydralisk den and
started to concentrate on Tech and getting his expansions
up and running. Trunks had plans as well: build more gateways.
His gateway count went to 6 and he also took this time to
warp in 2 forges. With only a fledgling expansion to
support his spending, he was making a bold statement
about his Wealthy Heritage. Both players now entered a
phase of teching and massing of sorts. Trunks went for a steady tech to
High Templar and Dragoons, all the while upgrading with
his 2 forges. Medics adopted a
Hydralisk:Zergling:Lurker combo and started on a queens
nest.
But
one can only hold back his rage so long. Trunks was the first to snap. He
started across the board with a sizeable force of goons,
zealots, and high templar. They stumbled across a lone
scout zergling, and, seeing his peril, Medic scrambled to place 10 or
so lurkers in and around his base. Many larvae
simultaneously morphed into eggs, contributing to the war
effort. The attack came, but Medics' lurkers managed to do the business before
Trunks could get his two
observers across the board.
The players now
entered another period of peace in which Medics expands 3, count em, 3
more times and Trunks builds more gateways bringing him to a
grand total of 9. Meanwhile, Medics acts on whim and send around 24 zerglings
to harass Trunk's expansion. The attack
seems at first to be successful: they met little
resistance, a zealot and a cannon. But, this is where 9
gateways actually come in handy. Right when Medics is approaching the
expansion nexus and the delicate probes, 9 dragoons
appear. Through dancing, Trunks holds off the lings till 9 more dragoons
appear. They eliminate the zergling menace and move to
the choke. Soon after two more sets of 9 appear and with
his 36 dragoons, Trunks sets off once again towards Medic's colony. But not before Medic puts up yet another
expansion, this time at the 6:00 natural. Lets count them
Main:Natural:Mineral Only Natural:12:00 Choke:12:00
Natural:12:00Main:2 Extra in Main:6:00Natural: That
brings us to 9 total hatcheries. He now matches Trunks in troop making
facilities, but can he put them to good use? We shall
see. Trunks moves his dragoons in for
the kill, and, having observers, it seems that Medics will be hard pressed to
defend this attack.
Medics does manage to fend the
attack off with the help of Queens and some fancy hydra
dancing. Trunks, knowing that Medics could seriously damage
him with a counterattack has been producing troops this
whole time and he already has a nice little army waiting
at his base. He refuses to admit his depleted bank
accounts in the open, but he does send a shuttle off to
the top left corner to start a nice little expansion. Medics does counterattack after
the last dragoon falls and he sends off many hydralisks
and zerglings coming from all of his hatcheries. He
manages to destroy a new nexus at Trunk's mineral only expansion(
another discreet 'investment' ) and starts to move in for
the kill. Trunks meet him with his base army, however,
and a battle ensues. Trunks pulls ahead in the battle and Medics' forces are destroyed. I
did get this good screenshot, however.
How nifty is that? Anyway, Medics makes another tactical
decision. What should his next move be? Build another
hatchery of course! He morphs this one by his lone 6:00
hatch. Trunks is now concentrating on
his expansion and has but a meager force of zealots and
goons at his choke for defense. Medics sends 4 queens to the
ledge by Trunks' expansion and they
discover that Trunks has realized his weakness
of defense. He now has several HTs and 3 archons. A few
quick 'Spawn Broodling's and Trunks' force was effectively diminished. Medics comes in with a large
group of hydralisks this time and attacks the remaining
archons. The hydras do good damage but are thwarted by a
new foe. Dark Templar. The DTs manage to kill all of the
hydras before one of Medics' Overlords shows up. Plague is cast and 12
lings engage the dying DTs, but to no avail. Wave after
wave of DT is pumped from the gateways and they move off
in search of blood. Trunks finds Medic's 6:00 expansion and makes quick work of
the 3 defending sunkens despite OL presence, they move
down to the natural and find another of Medics hatcheries and that too,
is destroyed.
The
DTs, despite their successful attacks, cannot save Trunks. Medics had taken this time to
launch a full scale attack on Trunks' main. Hydras and
zerglings spilled from countless hotkeyed hatcheries and
soon the Protoss base defense was overwhelmed. Even as
the DTs hacked at Medics main, their home base was being ripped
apart. Trunks saw he had no chance of
turning the tides and quietly, but honorably, withdrew
from the game. Medics had proven himself as the true heir to
the Gonzales Fortune. Trunks spent masses on buildings and units, but Medics, Medics had built a Bajillion
Hatcheries. We all were invited to a Fiesta of true
class, with Tequilla and Spanish Dancers for everyone.
GGs were exchanged and we all left, never to forget our
Latin experience.
Victor:
I_Hate_Medics

Sexiest
Man Alive,
Mr.
Mediocre
*Note to Raters-
Don't screw me over if you don't like my theme. Thats
just the way I get down. Anyway, hope you like it and
enjoy! :)
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