Map Name: Lost
Temple
:+:Kevin:+:: Purple
Terran (chosen) in east starting position
Montaro: Orange
Zerg (random) in north starting position
Battle Report
by Candle
The Battle
So you're Zerg
and your opponent's Terran. If you're like most people, you're probably thinking
to yourself "Hmm.. I can either rush to lurkers, or do an expansion with
a few sunkens and then get late lurkers. Either way I'll use the early lurkers
to contain and then move to mutas and eventually guardians". That would
be considered the typical sequence for a Zerg. But not for Montaro. Today Montaro
decided he's too cool to do Lurkers, Mutalisks, or Guardians.
Montaro
began with a build order building drones up to 9, an overlord, 3 more drones,
and then a spawning pool.
While Montaro
was doing this, :+:Kevin:+: built a supply depot at his choke with 8th SCV, and then
a barracks with 10th. He followed this up shortly after with a second barracks
before his first barracks was finished and before his second supply depot. Before
the spawning pool was finished, Montaro sent out a drone towards :+:Kevin:+:'s base.
What was this drone up to? Perhaps this drone was heading out to collect some
reconnaissance?
While the drone
is sent off to :+:Kevin:+:'s base, :+:Kevin:+: begins doing peon harassment, using the SCV
to attack the mining drones. Whlie this is happening, Montaro's drone scoots
past :+:Kevin:+:'s front door. :+:Kevin:+: later tells us that he saw the drone, but forgot
to check it out.

Surprise! Montaro
has begun the production of a hatchery in :+:Kevin:+:'s base! Montaro has placed the
hatchery off to the side so that it is out of view. At the same time, Montaro
begins producing zerglings non-stop from his hatchery at home. The zerglings
serve to keep pressure on :+:Kevin:+: to give the hatchery time to build.

The zerglings
run up the ramp and start attacking. What ensues is a very common occurance
in terran vs. zerg games. Ordinarily a small handful of marines will lose to
a comperable number of marines, and so the terran player often brings some of
the sturdy SCV's to help. The SCVs are good both for the fact that they can
dish out the damage against the zerglings, but also that they act as a physical
barrier, slowing down the zerglings making it harder for the zerglings to engage
the marines directly.
Using this technique,
:+:Kevin:+: is able to fend off the initial zergling attack, but just as he does so

Montaro's hatchery
completes! Montaro immediately begins production of a drone, which he intends
to use to build a creep colony, which will eventually become a sunken colony.
But it's not over yet! Although Montaro has secured a very dubiuos advantage
by building a hatchery inside of :+:Kevin:+:'s main base, the cost has been quite
high. The hatchery cost 300 minerals, and the zerglings which were used early
on to keep :+:Kevin:+:'s marine count down has also exacted a toll on Montaro's economy.
As a result, :+:Kevin:+: is now armed with an army and makes his move to attack Montaro
using a force of 4 SCVs and 5-6 marines.! :+:Kevin:+: didn't know it at the time,
but if this attack didn't do significant damage to Montaro - he was going to
be playing a catch-up game with sunken colonies attacking him in his main.

Fortunately for
Montaro, he can see the army approaching with his ever present overlord, and
he immediately begins morphing a creep colony.

By the time :+:Kevin:+:'s
units reach Montaro's base, the creep colony has finished and Montaro has begun
morphing it into a sunken colony. When :+:Kevin:+:'s units arrive, the SCVs get right
to work attacking the morphing sunken colony with the marines hot behind.

Unfortunately
for :+:Kevin:+:, the zerglings could take down the marines easily because the SCVs
aren't standing in the way, and the sunken colony manages to finish. Realizing
that the situation is hopeless, :+:Kevin:+: runs his units back towards his main base.
The zerglings give chase, accompanied by reinforcements. At this time :+:Kevin:+:
realizes he's in trouble as the creep is clearly visible near his ramp. The
zerglings run up the ramp and begin attacking a supply depot. They rip down
the supply depot and then run for the cover of Montaro's offensive sunken.
Montaro begins
making more sunken colonies closer towards :+:Kevin:+:'s base and chokepoint. Realizing
that marines would be hopeless against such an advancement, :+:Kevin:+: begins construction
of a factory, to try and get siege tanks which would be able to safely dispose
of the offensive sunken colony threat.

Unfortunately,
it's too little too late. While :+:Kevin:+: is busily spending resources on a factory
and bunkers, to try and slow the approaching sunken colonies, Montaro builds
up a contingent of zerglings. The whole time :+:Kevin:+: is trying to set up bunkers
to slow down the advancing creep colonies, Montaro is easily able to charge
his zerglings directly into :+:Kevin:+:'s virtually undefended peon line, ending the
game.

Summary
Game time: 08:16
Montaro later
commented that this strategy is actually quite hard to stop and not just something
"cute" to do. He mentioned that he had this done to him once by Tillerman