"The pen is mightier than the sword (but not mightier than the arclite siege cannon). " -t.t boy
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| 1999's six pack of whoop@ss | | | Author: | | | IP: | XXXX | | Date: | 06/09/99 05:06 | | Game Type: | Starcraft | | Labels: | Starcraft(1), Text Only(1) | | Report Rating: , # of Ratings: 2, Max: 7, Min: 7 Lifetime Rating for -=1999=-: 6.7500 |   |
Map: Lost Temple
Me = Terran
I create a game and a 1200+ player joins. I'm 1272 so we got us a game here folks.
I get the right starting spot with him getting the top. We both went random so I went hard econ when I saw no overlord coming from the bottom to scout. I was hoping at this point that he was terran also. I scout the top first and find him going hard econ also. In fact I believe I had my racks before his pool. I keep the scv there in his base for scouting peroidically. I see a hatch and a pool my next visit, no gas. I ,on the other hand, hit the gas and and build a academy very early with no bunker and marines only when it doesn't interrupt my scv production and academy upgrade money that I will need to start saving for when the acad. is 3/4 the way done.
Next trip into his base reveals gas and a pool up. The scv dies to lings. no sunkens. :)
I get a medic and two bats to go along with my 3 marines.
I head to his base to find about 18 lings waiting on me at my doorstep. The lings run like the small dogs that they are after 6 to 8 die to firebat spray.
He gets a sunken as I scan his base to see the gas totally undefended. I walk around the edge of the cliff as his lings follow ever so closely. (How do you make screen shots? YOu guys need to see this.) I walk into the peon line and attack with stim and totally destroy all his lings and drones in that area.
Back at home the boys are building a tank and researching seige for that nasty sunken the overmind planted.
I notice that he has alot of eggs at his hatchery and lair as he collects minerals from 3 crystals that I cannot reach cause of the sunken. Hydras pop up and kill the rest of my forces that was already dwindled to a medic a bat and a marine. I see lurkers are being made as i scan.
I get two tanks and a bunch of infantry and start walking to his base. A lead marine volunteers to be point man for the lurkers. I seige and kill two lurkers on the way and start pounding on the sunken when i get to his base.
With it dead I stim and mop up while building a turret just for good measure. I know that hes made a base elsewhere so I scout. I find him in the natural on the right side. Hes got like 3 lurkers and a lair and a den. The lurkers kill the m&m party that I sent in like a fool as i mop up the other base. I unseige and head straight to his new, fast I might add, base.
I ask him how he like the six pack build order and he says it was nice.
Lessons Learned:
The lurker rush can be stopped.
Rushing the rusher is good if you can get him right before his tech is finished. This build has perfect timing if he is lurker rushing. To check out the build go to FLASH: ANTI-LURKER RUSH on the B.net forum.
3 marines a medic and two bats this game. The next game I only got one bat and 5 mairnes with a medic off before a killed my next foe so its really flexible if you remember to go only one racks then acad, then tanks while you attack
you should be winning.
-=1999=- |
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