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Island Warfare
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Author:undead{hero}
IP:tsmia2-4XXXX
Date: 06/26/00 08:06
Game Type: Starcraft
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Report Rating: 8.0, # of Ratings: 2, Max: 8, Min: 8
Lifetime Rating for undead{hero}: 7.5714
][mmortal and champ vs. super and nogood
A Challenge Presented:

One day, in channel Clan _hero_, Hero's battlereporter, Undead{hero}, was just sitting there in the cyber tavern pondering how the hell he had just lost 4 straight games that day while drinking a shot of whiskey. Just as he was so deeply absorbed in thought, Nogood{hero}, Super{hero}, ][MMORTAL{hero}, and Champ~Guns barged into the channel and caused a ruckuss in the bar with the people that were already in the pub. Immortal decided that instead of talking senselessly with his fellow clansmen, he'd rather play a 2on2 with his friend, Champ~Guns. Nogood{hero} and Super{hero} also decided the same thing, and therefore a game was created. As a soon passed out of my trauma, I also joined the game asking to observe. Of course they accepted me and Immortal requested me to write a battlereport of this game. I obliged and therefore, present to you a 2on2 on Dire Straits!



Crimson Beaches:

Dire Straits ***Note I could not get all the build orders because of my friend haggling me to help him with a level in Jetfighter III on my other comp, but I do have all the troops that all the players were going for.***
Immortal and Champ~Guns both chose their cerebrates to fend off the incoming invaders. Immortal went for a quick 2 lair hydra drop along with a few sunken colonies to fend off incoming drops from his opponents. His ally, Champ~Guns aimed for a quick spire to produce mass mutalisks and scourges. Immortal had infested the bottom-left spot and Champ manifested his hive cluster at the bottom-right position.

Super{hero}, chose his extremely resourceful and cautious executor to lead the expedition against his clan leader. He warped in his nexus on the top-right position and to make a corsair/reaver drop, along with a few mixed infantry. His ally, Nogood{hero}, took the advice of his lucky dice, which gave his Terran Commander the honor to lead the campaign for the glory of Hero. He decided to utilize tanks, M&M's, and a fast starport for a few wraiths and dropships.

Sorry that I couldn't get the BO's =(

very active game Immortal and Champ decide to break the silence to try and take one of their opponents out of the game by a quick attack. Immortal loads up 8 hydras and sends them over to Super's base, escorted by Champ's mutas and scourges. However, Super , although only 9 years old (as he says, and acts like it, but other than that, we love the little truant to be in clan hero don't we? Don't we?? Don't we??!!!), was wise beyond his years (in reference to Starcraft playing), had anticipated the offensive and already made 1 reaver and had a few dragoons to guard the reavers. Along with the help of a few wraiths from Nogood, the attack was thwarted. This battle took place in area 1 shown in the above minimap (a little change of style going back to YRM's reports).
It's spelled b-o-n-a-r-e-d super =P

Wanting to retaliate from the rude intrusion by the zerg forces, Super decided to counterattack Champ. He loaded 1 reaver, 2 dragoons and 2 zealots had a few corsair escorts. However, this attack only managed to kill a sunken and a few other miscellaneous troops that Champ had before reinforcements from Immortal annihilated the invaders that set foot on purple creep.

Meanwhile, Immortal has been busy annexing the expansion ground between Champ and himself. At the same time, he ordered about 16 hydras into their respective overlords and had them fasten their seatbelts because they were about to make an invasion. Once again, with the escorts of his ally's mutas, he was able to make a landing at the spot labeled 2. However, a landing doesn't exactly mean a successful attack. Nogood{hero} had his base defended like a fortress. Take a look for yourself to what happened to the poor hydras.
Um...nope
After this failed offensive by Immortal, Nogood judged that it was time to expand because he was running short on minerals. Because his partner already took control of the expansion area in between the 2 allies, Nogood took the expansion between Immortal and himself. As Immortal sent his reconaissance overlord to scout his adversary to the north of him, he found 3 dropships unloading in the midpoint between his island and his opponent's. Seeing that his opponents started expanding their territory, Immortal decided that he could not allow any expansions, so he decided to put pressure on Nogood and ultimately conquer the island between the 2.
Mog, I know denied is your favorite word, but I'm just borrowing it if you don't mind
Whole map taken Now that the quiet's settled in again, let us take a look at the minimap to see where our players stand. During Immortal's unsuccessful attacks on Nogood's expansions, Champ~Guns has been able to conquer Super's expansion between him and Nogood. Super{hero}, seeing that his first expansion was intennable, but not discouraged, expanded again between Champ and himself. The middle two islands was now occupied by the zerg forces. Champ had the right island all to himself, while he shared the left island with his ally. By this time, Immortal is producing hydras/lurkers, while his ally has guardian tech and has been making good use of it, by trying to invade Super's newly made expansion. But the guardians started hauling their asses out of there when they saw the corsairs and felt the pain of its neutron flare and flew away like a fat man that just saw their 90 year old 6th grade teacher naked.

Now, since Nogood has been powering for quite some time now, decided to go on a expansion cleansing rampage. He started by running over the right island located in the middle above his opponents' mains.

His wrath is not over yet
At this time, Immortal decided to be aggressive once again. He loaded about 12 hydras and headed for Super's base. However, Super's reflexes allowed him to respond quickly as soon as he saw the overlords come. Unleashing their psionic powers, the high templar (no pun intended, hehe yea right) rained down terror on the hydras unloading. The reavers unleashed their almighty scarabs and clobbered all the hydras that dared venture foward. Therefore, Immortal was once again DENIED DENIED DENIED DENIED DENIED DENIED DENIED DENIED DENIED DENIED DENIED DENIED...Mwhahahaha. Sorry. I lost my senses. Back to the report.
Sorry Mog, just having fun with your word =P
Actually, Champs had taken the expansion after Immortal had failed. Anyway, after asking if his partner was alright, and satisfied with his answer, which was "My expansion is dead you idiot!" Nogood went on his mad campaign for conquest again. This time, he took the left central-island by storm. No, not psionic storm. Just storming into the base.
Nogood's trigger happy


No bugs allowed Seeing that Nogood was being a methodical bastard and wiping out each expansion that the zerg allies claimed, Immortal and Champ became desperate. However, as noted above, Champ was able to take over Super's island in the middle of the right side of the map. Realizing that the end was near, Champ decided to go for a longshot. He loaded 16 cracklings into their respective kangaroo pouches...er...overlord ventral sacs and floated gloomily toward Super's base. At first, it looked like the cracklings were making progress quickly tearing down pylon after pylon and working on a few gateways. But just to stop their joy, a few zealots on sentry duty chewed up the zerglings as a midnight snack.

Moving on. Super, although struggling for income, had taken his ally's expansion in the top portion of the middle-right island. As a safeguard that this island will not fall, Super positioned 4 high templar in strategic places on the island for maximum storming capability. Nogood happily floated another CC to the island that once was Super's first expansion.

During the last few minutes, only a few insignificant events happened, except for the fall of Champ's expansion between him and Super. Now with his adversaries' backs pressed to the wall, Nogood{hero} goes in for the kill. He slaps down 10 dropship's worth of cargo onto Immortal's base. Let's survey what happens.

RAID?!!!!!

Needless to say, the bug nest at the bottom-right corner has been, well, exterminated. Seeing that there was absolutely no hope left because Nogood was too powerful, the zerg allies conceded defeat and left the game. Check out the stats.

Great performance by Nogood{hero}




Post-Game Review:

1. The main reason why I believe that many of the attacks from Immortal and Champs were unsuccessful is because of the lack of upgrades. Although Immortal did upgrade 2/2 for hydras, Champ did not upgrade at all. Had he upgraded, maybe a few of the attacks by Nogood and Super would have been much more laborious.

2. The zerg allowed Super and Nogood to have map control. Except in the beginning, the team that had more expansions was Nogood and Super, and Nogood always made a serious effort to destroy the opponent's expansions. However, although Immortal and Champ also made an effort, I believe that when expansion cleaning time came, Nogood always wanted the expansion a little more than Immortal and Champ (well, he had more troops too).

3. The lack of diversity of units also hurt the zerg. Immortal went for most of the game, hydras and occasionally, a few lurkers. Had he also gone guardians as well as lurkers and hydras, then he might have had a chance to stop some of the expansion cleaning attempts by Nogood.

I hope you enjoyed reading this battlereport, and until next time, have fun and play hard.

Undead{hero}

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