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The Elders - Stomp-N-Romp v. Alcat - Part 2
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Author:Warfare
IP:drip253.XXXX
Date: 07/30/00 04:07
Game Type: Starcraft
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Report Rating: 8.0, # of Ratings: 1, Max: 8, Min: 8
Lifetime Rating for Warfare: 8.8000
This is Part 2. To read part one, please go here.
Stomp has been the aggresor all game. Using brute force as well as surgical strikes directed against the war machine of his opponent he has been able to keep Alcat off balance and he has out expanded him 2-1.
The battle moves to the north of the temple as 8 of Alcats goons acompanied by a templar run into four of Stomps goons that have seperated from the pack. They quickly finish off the unfortunate warriors before running smack dab into Stomps main army of 9 goons which quickly finish off Alcats weakened crew.
Words of wisdom from a man with no SCV's.
Oh Shit, make him stop hitting me!
Gotta make em feel ya, before you make em kill ya.
Now that is one dead Templar
At the same time, Alcat has been sending a small task force towards Stomps main. Consisting of a Templar, a Zealot and a few Dragoons the task force seems unlikely to do much damage given the size of the armies that have been warring back and forth. The task force gets lucky, however, and stumbles upon a ton of probes sitting around undefended in Stomps natural watching a Nexus warp in.

It's off to work...
We go.
.
Hi Ho..
Hi Ho...
Massacre
Alcats bold move has caught Stomp unprepared and he has to quickly draw back his troops from the front line to deal with the incursion. Alcat is finally able to get enough of a breather to get his natural up and running.

At the same time, (everything starts happening at the same time from now on) Alcat has shuttled 2 Dragoons to the southeast island which is protected by one cannon.
The Dragoons dont try to destroy the cannon and they seem content to sit back and glare at the probes off in the distance. Stomp brings over a reaver and displays excellent shuttle/reaver control microing his way to this small victory.

Alcats shuttle has not been idle during this. It has returned home and brought back another Dragoon and a Templar as reinforcements. The drop goes horribly wrong as both the Dragoon and the Templar are killed without getting off a single shot.
If you look to the left you will notice that, at the same time, (I told you) Stomp has been gathering more Dragoons inside the Temple. When he has 16, he sends them in to try and break down the front door in the 3 O'clock main.
Like drinking and driving, goons and ramps dont mix. Stomp has to first focus his attention on the three cannons. Alcat keeps his goons back while his templars light up the air with the devestating Psionic attack. The defenders have all the advantage and massacre is the only term I can think of to describe the carnage I witnessed during the attack.

Total casualties:
Stomp: 16 Dragoons
Alcat: 3 cannons, 1 Zealot.
Well this match has quickly turned into a stalemate with both opponents attacks having little to no effect. They certainly havent slowed down any and both Alcat and Stomp are continuin to pump troops. Alcat quickly rebuilds the cannons at the entrance to the 3 O'clock main. Stomp, hoping to create a massacre of his own, has a shuttle on route to the mineral line of Alcats natural which is now in full production. It is at this point that I ran out of room for screen shots and had to alt-tab out to clean out my directory.


When I returned the 2 reavers were gone and it looked like they did little damage. My fellow observer informed me that psi storm quickly ended that threat.
I also found upon my return that Alcat finally realized there just wasn't much defense at the north west island. He shuttled in 4 Dragoons which quickly overwhelmed the 1 cannon, 1 Dragoon defense. Rather than try and save an expansion so far away, Stomp concedes the expansion, keeping his troops at home instead to bring his natural on line.
Stomp, faster than I would have thought possible has another 20 Dragoons which he sends in to what his troops have dubbed the killing zone. He seems obsessed with taking the 3 O'clock main from Alcat despite the staunch defense that has been shown there.

Of those 20 Dragoons, 4 make it up the ramp where they run into a couple of Alcats freshly warped troops. By the time the final 2 Dragoons make it deep into the base, reinforcements from Alcats main finish them off.


Not one to let a little thing like overwhelming losses bring him down, Stomp gathers the 9 Dragoons and 2 Reavers and heads for Alcats main. The double pronged attack distracts the Templars long enough for the Dragoons to to make it up the ramp.

Alcats reinforcements from his 3 O'Clock, used to hold off the last attack save his main from any real damage. The minimap, from just a few seconds later shows another 8 orange Dragoons already on their way. Trying to keep his opponent off guard, the goons are redirected to what is hopefully an undefended expansion.

Not so. 3 cannons and a couple Dragoons are once again able to hold.
For a while now Stomp has been slamming his head against the brick wall known as Alcat. Both sides are using resources at a tremendous pace and have neglected expanding for a while. Stomp remedies this with a completely undefended expansion at the 9 O'clock main.
Alcat also tries to expand to the north west island he secured earlier. Stomp, with the aid of an observer, notices this and decides to put an end to it while he still can. A small battle ensues, but with all the reaver micro practice Stomp has gotten this game, his reaver comes out on top, denying the expansion. Sadly, this is to be Stomps' last victory, for soon, the buzzing of little interceptors is heard in the air over Stomps southeast island.

Having caused the death of countless noble warriors, Stomp decides enough is enough, he cant stand any more suffering. He concedes to Alcat and turns himself in to the War Crimes Tribunal in the Hague.



Your Winner: Alcat

Warfare Rules Your Sorry Ass

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