"I guess this is the kind of stuff that most reporters generally gloss over in a single sentence, but I took a lot of screenshots of me blowing up random spaceships and I'm damned if I'm not going to use them." -|]agomar
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| ^Nuitari^ vs ice~box | | | Author: | | | IP: | pamu4.wuXXXX | | Date: | 10/28/00 04:10 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 2, Max: 6, Min: 5 Lifetime Rating for Fear`Factory: 5.5000 |   | After badly losing a PvZ to Masturnate it was time to take a break and observe a game. Masturnate's 4 lurker ledge drop and hatch on my ledge got the better of my "walk 5 reavers across the map" with dozens of goon/zeal/temp. No, he didnt get the hatch up on my ledge but he did attempt it. =]
Just a warning. Just because I room with WilliamWC3 (the monkey boy) doesn't mean this report will have any astounding grafics. I'm too lazy so screw you. =]
Map: LT
^Nuitari^ 12 terran
Ice~Box 3 Zerg
Observers: Fear`Factory and Dog101
Nuitari started out with depot, rax, rax. This let him pose an early threat to ice~box, who was at the closest possible starting location to him. Ice did overlord, hatch below the ramp, pool, 8 zerglings, sunken, 3rd hatch at the natural. This prevented any quick medic/firebat or rine SCV attacks which are viable strats when players are positioned at 12 and 3.
The game continues in a pretty natural manner. Nuitari throws up an academy, refinery and depots to keep up with production while continually pumping marines. I think he spent money as he mined it because the barracks didn't stop flashing for more than a split second. Ice, scouting with a ling, notices the heavy infantry and gets gas, then a hydra den and then upgrades to lair, obviously for lurkers, while increasing his count on drones and zerglings.
The game takes a twist now. Nuitari starts a factory not in his base, but below the ledge to the zerg natural. When it finishes, he lifts it up and lands it on the ledge, gets the machine shop add on, builds a tank and researches seige mode. When the 1st tank pops out he seiges it right above the supply line, forcing ice to pull out his drones. When ice pulls out his drones he unseiges it and moves it, along with another newly finished tank and seiges them right above the sunken and the zerg hydras and lings at the choke. He is able to kill a good number of the units before Ice directs them towards the center of the map, to safety. The tanks finish off the sunken and move back above the hatchery, eventially turning it into a splash of blood.
Ice's lurker upgrade finishes and he begins morphing 5 lurkers to defend his base. A bunch of M&m shows up before they are finished morphing. Two die before being able to burrow. The remaining three burrow, Nuitari scans, and kills the three but loses almost all of his units.
The game is pretty much over at this point because the terran has made a number of successfull offenses. The game continues with Nuitari expanding while teching to science vessels and throwing up a few more rax, massing M&M. Ice masses lings and hydras in his main. When Nuitari has a huge M&M force he moves it and the science vessels in. This easily defeats the zerg force. Ice~Box concedes with "GG."
Winner: ^Nuitari^
I think the tank on this ledge strat is a pretty viable one because you can get it up there so fast without having to invest money in a starport and dropship. Usually by the time you have a dropship they have figured out what your doing and invest in mutas. This attack comes before they have any drop capabilities or mutas and hopefully you can take out the hatchery before they kill the tanks. If you can do this you should win. One problem is that the only ledges the factory can fit on are the 3 and 9 o'clock ones. But, hey, there is a 50 percent chance they will start at one of those locations =].
Thanks to the players for letting me observe and BR.
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