"You know it's not an authentice Rubber Ducky report/comment if there aren't broken images" -Persian-POW
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| [STIM]JAMERS vS [JpOp]HyDrA | | | Author: | | | IP: | 24.65.81XXXX | | Date: | 11/05/00 08:11 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 2, Max: 4, Min: 4 Lifetime Rating for znzf: 4.0769 |   | 1 Vs 1 on the ever so lost temple
A great player and a nice guy who recently trashed me in two games let me ob him and a korean who claims to be 1700
I think they both are that great but.. well i'll just let the report show
Jamers goes early exp with two gates while constantly making pylons and a soon forge with two cannons
Hydra decides to partake the zergish route of a powerful fast expansion with two sunkens for defence. His soon placement of sunkens are placed so well between his other sunken and evolution chamber that it is feared by Jamers probing attack of a couple token zealots and is repelled.
A cat and mouse games begins as Hyrda tried to break for Jamers probe line with 12 lings, but with careful micro by Jamers and a lucky break of 2 zealots barely deflected this attack and Hyrda loses 5 zerglings
Despite micro , i notice hyrda has 2 made drones not put into good use during the battle
*shrug*
Jamers goes the tech 'o the templar and keeps massing up zealots and dragoons
Hyrda creates a flurry of hyrdas and speeded lings all across the map and once he has 1/1/1 upgrades through his 3 evo's he does not upgrade again
A calm fills the air of the crystally beautific temple - and hyrda makes another hatchery at his natural
Jamers now has a good unit count consisting of doubly upgraded templars (i assume) dragoon range, 3/0/1 and a large group of zealots and dragoons
He attacks, and Hyrda seems not expecting such a large scale attack and his units are decimated despite spreading and closing in on James
The natural of Hyrda ceases to exist and James also takes out the other "Hyrda" expansion at the 12 o' clock nat
Hyrda is getting desperate now but even tho he has had a lair for a long time he does not make mutas or lurkers which i thought strange - he never made use of it the entire game
James has continued his macro of the gods and up to around twelve gateways are made and his natural is completed
Time stops clicking
The world stops
The magical words are uttered from Hyrda's mouth -
good ... something or other
The game was too fast, I missed it
and so he left
I thought both players were really kickass
The game before Jamers was overun with zerglings because of a careless attack so i didn't say anything about it
Lessons Learned:
Quick building of units and the knowlege of counter strategies combined with tidy micro will make you a good player
People who inspired me to write this report :
Jamers
RurouniCowboy
Wisecrack
CynicalMagician
All of the old [WiT] clan that I was in
Mark4
All of the old nwtr people - ape meph probe scum velo
[Sasin]vita.
[Sasin]kenshin
[Orky]Priest
Ranma~r |
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