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[STIM]JAMERS vS [JpOp]HyDrA
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Author:znzf
IP:24.65.81XXXX
Date: 11/05/00 08:11
Game Type: Starcraft
Labels:none
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Report Rating: 4.0, # of Ratings: 2, Max: 4, Min: 4
Lifetime Rating for znzf: 4.0769
1 Vs 1 on the ever so lost temple

A great player and a nice guy who recently trashed me in two games let me ob him and a korean who claims to be 1700

I think they both are that great but.. well i'll just let the report show

Jamers goes early exp with two gates while constantly making pylons and a soon forge with two cannons

Hydra decides to partake the zergish route of a powerful fast expansion with two sunkens for defence. His soon placement of sunkens are placed so well between his other sunken and evolution chamber that it is feared by Jamers probing attack of a couple token zealots and is repelled.

A cat and mouse games begins as Hyrda tried to break for Jamers probe line with 12 lings, but with careful micro by Jamers and a lucky break of 2 zealots barely deflected this attack and Hyrda loses 5 zerglings

Despite micro , i notice hyrda has 2 made drones not put into good use during the battle
*shrug*

Jamers goes the tech 'o the templar and keeps massing up zealots and dragoons

Hyrda creates a flurry of hyrdas and speeded lings all across the map and once he has 1/1/1 upgrades through his 3 evo's he does not upgrade again

A calm fills the air of the crystally beautific temple - and hyrda makes another hatchery at his natural

Jamers now has a good unit count consisting of doubly upgraded templars (i assume) dragoon range, 3/0/1 and a large group of zealots and dragoons

He attacks, and Hyrda seems not expecting such a large scale attack and his units are decimated despite spreading and closing in on James

The natural of Hyrda ceases to exist and James also takes out the other "Hyrda" expansion at the 12 o' clock nat

Hyrda is getting desperate now but even tho he has had a lair for a long time he does not make mutas or lurkers which i thought strange - he never made use of it the entire game

James has continued his macro of the gods and up to around twelve gateways are made and his natural is completed

Time stops clicking

The world stops

The magical words are uttered from Hyrda's mouth -

good ... something or other
The game was too fast, I missed it

and so he left

I thought both players were really kickass
The game before Jamers was overun with zerglings because of a careless attack so i didn't say anything about it

Lessons Learned:
Quick building of units and the knowlege of counter strategies combined with tidy micro will make you a good player

People who inspired me to write this report :
Jamers
RurouniCowboy
Wisecrack
CynicalMagician
All of the old [WiT] clan that I was in
Mark4
All of the old nwtr people - ape meph probe scum velo
[Sasin]vita.
[Sasin]kenshin
[Orky]Priest
Ranma~r


























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