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Drefsab's Q&A
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Author:Drefsab
IP:dun1-28-XXXX
Date: 02/05/01 03:02
Game Type: Starcraft
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Hey guys, this is not a BR in the strictest sense of the term, though venturing into the Battle.Net Strategy and Tactics forum can be quite hazardous if you value your sanity.

If any of you guys have ever read anything by Dave Barry, then this may be familiar to you. Dave is a humor columnist who is syndicated nationwide and has had many of his columns compiled into books. One of the stunts he will pull on occasion is an article called "Mr. Language Person". In this article, he will make up ridiculous questions from "readers" and then "reply" with even more ridiculous answers (he writes both the questions and the answers.)

What's funny about this little article that I've written is that I didn't have to make up the stupid questions. I just had to go to the Starcraft S&T forum. There were plenty of stupid questions there to reply to. So without further ado I present...


DREFSAB'S Q&A


Subject: How do you spell "STARCRAFT"
From: Denny
Host: cr1662-c.crdva1.bc.wave.home.com
Date: Sun Feb 4 15:19:56

Here it says StarCraft: http://www.blizzard.com/broodwar/
Here it says Starcraft: http://www.battle.net/strategy.shtml
well i really want to know for my website http://216.180.107.165/index.shtml


Subject: Contrary to popular belief...
From: Drefsab
Host: rliv201.infocom.com
Date: Sun Feb 4 16:03:31

The letters 'c' and 'C' are actually the same letter. There has been much confusion over this as some English scholars have been confused by the fact that a lower-case 'c' is actually smaller than an upper-case 'C'. However, in the landmark case, Coca-Cola vs coCa-cola, the supreme court ruled that coCa-cola was infringing on the rights of Coca-Cola by using their copyrighted name to sell soft drinks. That was in 1968. Since that time, the letters 'c' and 'C' have been considered to be the same letter.

Hope this clears things up for you.

Cheers,
Dref





Subject: worst unit
From: Kalifax
Host: cs2721-155.austin.rr.com
Date: Sun Feb 4 07:36:25

not the ultralisk, not the dark archon, not the battle crusier but...........THE WORST UNIT IN THE GAME IS THE INFESTED TERRAN


Subject: hmmm...
From: Drefsab
Host: T0936062
Date: Sun Feb 4 11:19:50

You've obviously never felt the wrath of 36 infested terrans being recalled into your base after your protoss opponent mind controls a queen and uses it to steal the command center of a terran observer... :P

Cheers,
Dref





Subject: Why the hell is this allowed to happen?
From: juicius_exe
Host: host-216-252-131-5.interpacket.net
Date: Sun Feb 4 16:38:14

Why is it that DA can cast 5 feedback on 5 queens, or temps other spellcaster, possibly killing them instantly, but a Queen can only cast one spawn broodling. Broodling should cost 125, so u can cast two per queen, frankly I think it should be cheaper, but I will settle for two, goddamn tanks and high temps kill zerg

And it's only fair when you consider the power weilded by DA and feedback.

REPLIES welcome.


Subject: That's a good point
From: Drefsab
Host: rliv201.infocom.com
Date: Sun Feb 4 18:19:31

But I just got to thinkin'. If you were to cast 5 feedbacks, what do you get in return? Nothing! But, when you cast 5 broodling what do you get? 10 spawn broodlings! Those little critters can do some serious damage. Just think of all the wonderful uses 10 spawn broodlings could be put to:

1) Scout for expansions
2) Knock 10 hitpoints off a bunker filled with firebats.
3) Kill a siege tank if it doesn't unseige
4) Play ring around the archon

As you can see, there is a reason why it costs so much mana to cast one of these suckers. Hope this helps you in your quest for Starcraft nirvana.

Cheers,
Dref


Subject: Re: That's a good point
From: Sleypy2000
Host: ss03.ny.us.ibm.com
Date: Mon Feb 5 07:50:51

and don't forget that if you broodling a marine in the middle of a bunch of marine poof there goes a bunch of marines and no siege to keep you away. Or better still broodling a scv and poof siege tanks take out a lot of there own production. And because queens move so damn fast SCV won't have time and no one makes goliaths in that matchup.





Subject: terrible need for help from funny people
From: ToM.F
Host: u05.ivideon.com
Date: Sun Feb 4 17:28:47

i've read some flames here and found some people to be very funny. what i need is an idea for a poll on my website: http://thanorthendaz.tripod.com

please help me funny people!

ToM.F


Subject: I would say...
From: Drefsab
Host: rliv201.infocom.com
Date: Sun Feb 4 18:09:05

Either a tad poll or a bean poll. If you don't like those two, perhaps try a telephone poll.

Cheers,
Dref





Subject: ENOUGH GENERIC ANSWERS GFRAISER...
From: Jose~Cuervo
Host: dsl-64-192-125-41.telocity.com
Date: Sun Feb 4 18:57:39

I am so sick and tired of "Refer to section blah blah of the patch compendium or sh@t like that." Give us your honest answer, not something so broad that we are left hanging for days. Tell everyone at Blizzard, that if they would like to keep a good image with the public, they need to be sincerely responsive to the community. Enough of the blah blah crap. We are so sick of delays. Don't even think about making round about predictions "oh around end of January or something" . Give us the truth, what could possibly be the problem or are you just really sitting around shooting the breeze. GIVE US WHAT WE WANT...


Subject: There's a reason for this
From: Drefsab
Host: dun1-36-2-Richmond.in.skyenet.net
Date: Sun Feb 4 20:27:35

YOU CAN'T HANDLE THE TRUTH!

Cheers,
Dref





Subject: *sobs* guys... i need some basic bo's...
From: CoreMarine
Host: pool-63.52.222.204.ipls.grid.net
Date: Sun Feb 4 20:09:37

hehe i've been out of play for quite some time now guys-but i'm back! sorta! i was wondering if you guy scould give me some basica bo's for zerg and terran..just like the first pparts of heavy metal, the like, i lost all my skills(what little i had!) ! agh! and i need to work it out again hehe, thanks guys!


Subject: I think I can help you...
From: Drefsab
Host: dun1-36-2-Richmond.in.skyenet.net
Date: Sun Feb 4 20:39:33

There are actually a couple of build orders for terran that seem to be gaining tremendous popularity on B.Net these days. Let me fill you in.

The first one is really crafty (get it? Starcrafty? haha). You do a typical wall-in building a rax, factory, rax, academy, starport in that order. Get your add-on for your starport and research optic flare. If you time it correctly, you should have 12 medics and 1 tank by the time your second dropship finishes building. Load this payload up and drop it behind your enemy's mineral line. Quickly surround the tank with medics making a tight circle. The medics should be able to keep out enemy units long enough to decimate the enemy peon line crippling their economy and giving you a decided advantage. Make sure to use optic flare on those ranged units so they can't fire at your tank... ;-)

The second build is a little more complex and is used mainly for islands, but can be used on land as well with limitted success if a standard wall-in is used. The build order is rax, factory, starport (with add-on), science facility (with physics lab). While the science facility is building, construct a second starport. When timed correctly, you should have 1 science vessel with enough mana for a defense matrix and 1 battlecruiser. The battlecruiser should immediately attack the enemy base focusing on the peon line first and then working on any air defense that your enemy might have. This is usually a devastating attack because most players aren't prepared for a battlecruiser so early in the game.

Hope this helps.

Cheers,
Dref


Subject: Re: I think I can help you...
From: np
Host: user-2iniuk4.dialup.mindspring.com
Date: Sun Feb 4 21:46:00

Interesting builds you talk of Drefsab, but he asked for BASIC build orders, not optic flare medic rush or BC rush with dmatrix. LOL





Subject: Early Protoss
From: Da Boo Boo
Host: res8311.student.nd.edu
Date: Sun Feb 4 20:33:10

Ok gents, here's my dilemma. I've been a pretty hardcore terran for a long time, but lately I'm giving Protoss a shot. I always play defensive early and can almost always handle any rush by a single player. My problem comes in when 2 players (even comps) rush...I can't stop it no matter how defensive I get early. My D usually consists of a pair of gates pumping zealots, cannons scattered around to protect the base, and maybe a shield battery.

My question is how the hell do you beat a double early rush, or a later quasi-rush. I think I'm slow getting to temps in favor of more zlots and cannons. Should I be teching hard to get temps? How feasable is it to use Dtemps as defense? Any advice is appreciated.


Subject: The problem is...
From: Drefsab
Host: dun1-44-2-richmond.in.skyenet.net
Date: Mon Feb 5 03:52:17

DTs are a feasible early game defense. The problem that I've found with using this type of defense though is when my opponents have detection. I have my two DTs swiping merrily away at the 24 m&m and 12 hydra in my base when suddenly an overlord will fly over, or someone will Comsat my base. Then my DTs die.

Hopefully in 1.08, DTs are made undetectable so they become a more feasible unit to use in the early game.

Cheers,
Dref





Subject: SHIELD BATTERIES?
From: (SIDEWINDER)
Host: cr210217-a.surrey1.bc.wave.home.com
Date: Sun Feb 4 20:59:17

I am much too lazy to test it.... since when u recharge a unit...it stops attacking right?.....but how bout recharging cariers??? does the interceptors stop attacking....while recharging hp to the carriers????


Subject: From my experience...
From: Drefsab
Host: T0936062
Date: Mon Feb 5 05:03:00

When I have a bunch of carriers and shield battieries, I've found that the best solution is, instead of charging the shields of the carrier, to charge the interceptor's shields. Most people don't realize that interceptors are units in Brood war just like everything else. And like every other protoss unit, interceptors have shields that can be charged.

What makes this particular tactic especially cunning is that the carriers, not the interceptors are receiving the attack commands from the AI. So when you double click on an interceptor, 12 are selected automatically, and you can charge them without ever halting your attack on your opponent.

A couple of situations where this is extremely useful is when your carriers are being attacked by a large group of ranged units. The units will focus on the interceptors and, if there are enough of them, will start to kill all your interceptors. We all know how useful carriers are when they don't have interceptors. Keeping those interceptors charged is key to preventing a catastrophe like this.

That's my two cents on the subject. Hope this helps you with your gaming needs.

Cheers,
Dref





Subject: can i kill them all?
From: Broly
Host: external47-254.cps.k12.il.us
Date: Mon Feb 5 09:04:35

im a terran player, i built 12 battlecruisers and and 15 goliath. i scan my enermy, and my enermy built the same things as me. they have 12 Carriers and 15 dragoons. i did not attack them, because my connection was lost. i have a question, if i send 12 BC and 15 goliath to attack them, can i kill them all? i dont think i can use yamato cannon, if i use that, i will slow down. and i can not use 12 yamato cannons to attack 1 Carrier. please help me, if u know how to kill them.

thank u!


Subject: Formations are the key to victory
From: Drefsab
Host: T0936062
Date: Mon Feb 5 09:30:24

A lot of people would say that the Protoss troops would have a distinct advantage in this type of a matchup due to the superior speed and flexibility of their units. However, terran can win in this matchup by use of superior troop management.

Take the British for example. They had some of the neatest formations in the history of warfare. Marching perfectly in unison as bullets and cannonballs rained down upon them from firmly entrenched enemy positions. Yet they fought on down through the centuries and by the time World War II rolled around, they were turtled up on a little island. This often happens to me when I play Starcraft but that's beside the point.

Back to formations, one of the most popular that I have seen today is the flying V. This formation has led to many decisive victories in everything from geese flying south for the winter to Mighty Duck's hockey. The key to this formation is to make sure that both your goliaths and your battlecruisers assume this formation. Situate your goliaths so that they are directly under the battlecruisers. When in this formation, it is impossible for the enemy troops to target your goliaths. Once this is done, charge in on attack move. The point in your "V" should be facing the enemy. Once in range, make sure that your goliaths and carriers focus fire on the carrier's interceptors. Interceptors have very few hitpoints and are easy to kill with the powerful battlecruiser weapons. If the protoss player doesn't have any shield batteries nearby, those interceptors will be toast. Once the interceptors are out of the way, your troops should be able to make easy work of the dragoons. Finally, pop the blimps before they have a chance to rebuild any interceptors.

See how easy that was? Hope this helps you as much as it has helped me!

Cheers,
Dref


Subject: Re: Formations are the key to victory
From: DrPetrov
Host: t3o57p61.telia.com
Date: Mon Feb 5 10:40:02

How about a Y formation? This should punch a hole in the enemy lines fairly easy, letting you attack them from within. WHat do you think?


Subject: That's a good one!
From: Drefsab
Host: T0936062
Date: Mon Feb 5 10:51:07

Another one of my favorites is the "J" formation. You attack with your first six units in a straight line. and then swing the "J" arund clockwise so that the crook of the "J" encircles the enemy's flank.

Cheers,
Dref





Subject: reasons why zerg would own...
From: zerg~expert
Host: Q4W1T9
Date: Sat Feb 3 08:11:08

scorges would take care of any air unit the toss or terran could trhow at them.

guardians would make short work of siege tanks and defenses.

mutalisk attacks on peons less than 10 mins into game.

mass hydes 15 mins into game. early defenses with sunkens.

zerg can use their defilers to cast plague. also, if a queen is able to infest a terran cc, then they can produce infested terrans. a very powerful but underestimated unit.


Subject: Reasons why terran own zerg
From: {GWO}~Ran'tolos
Host: 209.101.111.224
Date: Sat Feb 3 08:53:07

These are some reason that Terran own Zerg.

1-BC's make short work of scourage. Even Blizzard says that bc's are the biggest scourage killers.

2-Siege tanks own Lurkers. Just try and get a lurker into a area with 2 siege tanks and bunker and a missle turret. Umm, not going to happen.

3-Cracklings are very powerful, and almost to much to bear, but a large group of m&m&f own cracklings. Hell, fire bats and medics alone own cracklings.

4-Goliath's own devos, and guards.

Need I say more. That is just about everything a good zerg player will throw at a terran player. Defilers and queens, even though a pain, are easily taken out by bc's.

The Dark One,
{GWO}~Ran'tolos


Subject: To Ran'Mentos (RE: Terran versus Zerg)
From: Drefsab
Host: T0936062
Date: Mon Feb 5 11:35:25 (two days later)

I recently read a post by {GWO}~Ran'mentos regarding Terran owning Zerg. I really enjoyed the post because he made some very well-educated and valid points regarding the possible imbalance that exists between the two races. However, I am forced to take exception to one of those points because I don't believe all the facts were covered. He said:

"BC's make short work of scourage. Even Blizzard says that bc's are the biggest scourage killers."

While I agree that BCs can handle scourge under most circumstances, there are some instances where this just is not the case. Let's say, for example, that you have 12 battlecruisers and your opponent maxed out his supply, stocked up on tons of minerals and gas, and then killed off all his drones and produced 400 scourge. Now I know what you're thinking. Dead terran right? Well, not if you use a little creativity and ingenuity. If you ever find yourself in this situation as terran, set one battlecruiser as the "point man" with the rest of the battlecruisers following. Now there is no way that 12 battlecruisers are going to be able to kill all that scourge without getting mutilated, so take along 5-6 science vessels for support. When the scourge come into view, quickly cast irradiate and defense matrix on the "point man" battlecruiser. The scourge will be attracted by the bright, yellow, radioactive light and they'll all head for that cruiser. As wave after wave of scourge crash into the "point man" continue to cast defensive matrix on the cruiser until all the scourge are dead. Then proceed to the enemy's base and wipe him out.

Anyway, thanks for your great post Ran'mentos. It has really helped my game a lot. I hope that you don't think I'm trying to steal your thunder here, but rather, I'm just here to cover your back when you don't quite cover all your bases.

Cheers,
Dref





Subject: 1.08 patch (not what you think!)
From: time mage
Host: spider-tf052.proxy.aol.com
Date: Mon Feb 5 12:20:32

i have a question: if so many people download the 1.08 alpha, how does that work on B.net? does it not affect multiplayer? how would you play with people without it?


Subject: I think I know the answer to that
From: Drefsab
Host: dun1-44-2-richmond.in.skyenet.net
Date: Mon Feb 5 13:10:47

Because of certain settings on the Blizzard time server. The 1.08 alpha patch is only available in the Alaska/Hawaii time zone. In order to get the patch, you have to get the zip code of one of the servers in that time zone. Once you have that zip code, you should write a letter to the owner of the server requesting that he copy the patch onto a floppy disk and mail it to you. You should probably send a self-addressed stamped envelope as its probably not fair to expect the owner of the server to pay for postage.

Cheers,
Dref





Subject: when is starcraft patch coming out?
From: nobody
Host: dsl-64-192-50-93.telocity.com
Date: Mon Feb 5 12:11:23

Just wanted to know if anyone knew when the starcraft patch was coming out, I would also like to know if you guys know what the patch will change. Thanks


Subject: According to my sources...
From: Drefsab
Host: dun1-44-2-richmond.in.skyenet.net
Date: Mon Feb 5 13:00:01

The patch will be released on February 31st at 12:43am.

Here is a list of changes -

1) Zergling speed upgrade will cost 100/100

2) Zealot leg enhancements will be researched in the Citadel of Adun

3) Disruption web research will cost 200/200

4) Turrets will cost 100/0

5) Reavers will be able to build 5 scarabs max. 10 if the upgrade is researched in the robotics support bay.

6) The academy will cost 150/0

7) Irradiate can now be researched in the Science facility

Cheers,
Dref


Subject: Re: According to my sources...
From: Stumpy
Host: 208.213.184.191
Date: Mon Feb 5 13:31:24

Who are your sources. Dont anyone listen to this moron. February 31st? I guess we will be waiting a while, and is that 12:43AM EST or PST or what?

On Mon Feb 5 13:00:01, Drefsab wrote:
> The patch will be released on February 31st at 12:43am.

> > Here is a list of changes -

> > 1) Zergling speed upgrade will cost 100/100

> > 2) Zealot leg enhancements will be researched in the Citadel of > Adun
THEY ARE ALREADY RESEARCHED THERE.

> 3) Disruption web research will cost 200/200
ALREADY THE COST OF D-WEB

> 4) Turrets will cost 100/0
ALREADY THE COST OF TURRETS

> > 5) Reavers will be able to build 5 scarabs max. 10 if the > upgrade is researched in the robotics support bay.
ALREADY THE CASE

> 6) The academy will cost 150/0
CURRENTLY THE ACADEMY COSTS 150/0

> 7) Irradiate can now be researched in the Science facility
DUH, WHERE DO YOU THINK IT IS RESEARCHED NOW?

> Cheers,
> Dref

WAY TO SPREAD RUMORS AND BE A DUMBASS.


Subject: We appreciate humor, evidently, you don't...
From: FatDrunkPriest
Host: chi1-port44.ntso.com
Date: Mon Feb 5 13:55:51

He wasn't being a dumbass, he was making us laugh. What is so wrong with this? Is humor against your religion? Don't be so serious, this is a forum about a game, and a game is just that, nothing to be taken seriously.

Chill out man.

-FDP

"Beer is God."


Subject: Re: We appreciate humor, evidently, you don't...
From: stumpy
Host: used184191.btg.com
Date: Mon Feb 5 14:14:44

I understand he was trying to be funny, but the sad thing is that there are some people here who are dumb enough to think he is telling the truth. I dont take this game too seriously because you are right it is just a game, but with all the crap about the new patch we dont need some comedian being a dumbasss


Subject: um...
From: demos
Host: 63.87.84.3
Date: Mon Feb 5 14:19:28

I've seen people not get when people are joking, and your post is pretty much what that looks like [even though I see you are trying to now insinuate otherwise, it's pretty funny].

Well, hope you guys enjoyed that. I know its not a conventional battlereport, but I thought it would be something cool to break the current monotony that seems to have enveloped the Reports section these days.

Cheers,
Dref


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