| Warning: The following is a
Counter-Strike report, please only mature viewers read on. Neither
Battlereports.com nor the writer of this report is responsible if you
turn out to be like Iggy after reading this report, thank you. This
is using crosswinds so lets hope it is a tad bit faster as this
has
Welcome to another Testosterone
report, after many failed attempts to do another StarCraft report, I
decided to see if I could report any other games out there, and I came
up with............

|
I
have always played first person shooters and thoroughly enjoyed them,
but never online. When Counter-Strike came out I didn't even
download it at first, that was back when I was on my hard StarCraft binge,
but since my interest in SC has dwindled I have switched to CS
recently. The following is more of a recollection of my experiences
and what I do, rather than a guide (hence "newbie" Counter-Strike
Guide :).

Counter-Strike
is a modification to the award winning game: Half-Life. It
basically pits two groups of people against each other: the Terrorists
(the T's) and
the Counter-Terrorists (CT's). Players start off with a limited amount of
money, but soon through killing opposing enemies and winning rounds more
and more funds become available to the player, allowing them to
"buy" an assortment of goodies. More on Counter-Strike
can be found here.
Blah blah, lets get onto the game.

Counter-Strike
is virtually filled with a plethora of weapons for both the terrorists
and counter terrorists. Many of the weapons are the same, and in
this section I will give a basic outline of the weapons I use.
Let us begin from the beginning. Whenever you join your game you will
instantly start out with $800. Through manipulating the number keys
or using your mouse you make the selection of what you want in this first
round. There are really 4 viable options with this limited amount of
money.
A) Stick with the starting
gun (H&K USP .45 Tactical for the counter terrorists, the Glock 18 for
the terrorists) and gut it out by not using any of your money in the first
round, this will enable you to get a more powerful weapon next round - I suggest not doing this as you
really set the tone early in the game if you win the first round.
B) Buying Kevlar (body
only) and using your starting pistol - I also suggest against this as
anyone with skills will shoot you in the head, and since you don't have
enough starting cash to get the Kevlar + the helmet, you will only be wasting
your money.
C) Buying a grenade, hoping
to get their health down then charge in with the starting pistol - Bad
idea unless you know what you are doing.
D) Buying a more powerful
pistol, charge in and blow them all to hell - Since this is what I always
do I will go into greater detail, basically you can buy either one of the
2 better pistols.....

Anyone
who has ever played Counter-Strike before will usually say get the Desert
Eagle (deagle). This is what I would suggest using for anyone just
starting the game. It is the most powerful pistol in the game, and
is very accurate at very long ranges. When wielding this weapon
always aim for the head (like you should with any weapon). I can not
stress this enough. When I first started playing I was used to all
the other FPS games: Shoot them in the chest/head and move
on. In CS, always aim for the head unless it is a hectic situation or
you know the enemy is low on health. Beware though, if you use a
deagle, keep an eye on your ammo as it only holds 7 rounds, which is
considerable smaller than many other pistols.
Some of you may be asking why I put the Sig p228 in this category?
Well, a
good friend of mine always uses it. If you have a fairly good grasp
on the game and feel like you know what you are doing you might want to
try this one. I have started using it recently and found it very
rewarding. It is very accurate, but also does considerable less
damage than the deagle. Jumping while using the sig is a lethal
combo. With the sig it is also important to be very quick yet
accurate, always move as to not allow the deagle people to get good shots
on you. As I have stated a big drawback to the sig is its power,
doing almost 1/2 less than the deagle. The advantages is that it
holds a larger clip than that of the deagle (deagle - 7, sig
- 13) and fires much more
quickly.
Both are good starting guns, but mainly it is feel, and each person's
"feel" is unique. Experiment around and see what you like.
Once you get past the 1st and 2nd round you enter the next stage of the
game, being able to buy bigger and better weapons...

Sub-machine guns, probably the most used weapons in the game. On a
side note: I'm eating one of those frozen prime ribs you can get at Hy-vee,
and I must say it tastes nothing like prime rib. The MP5 is probably
the most widely used weapon in the game. It is cheap and
reliable. All the other sub-machine guns are very unique (that means
they suck). Having tried all the other sub-machine guns, they each
have their own place. If you want to embarrass somebody kill them
with the TMP (Tactical Machine Pistol), if you want to unload a huge clip
at an object and miss every time I suggest the P90. The Mac 10 and
UMP are not much better, so I definitely would stick with the MP5.
Since I started off getting used to the game using the MP5 Navy I'll share
some of my experiences. First off don't get jittery when you are
attacking someone, remain calm. Flailing your gun while shooting
everything in site makes you dead real quick. If you are playing for
your first time stay with a group, that way you can get used to the feel
of the gun before you start going solo. Continue aiming for the
head, but keep in mind that sub-machine guns have recoil, causing a the
gun to become less and less accurate the more you hold down the
trigger. If you are aiming at someone far away I recommend using
bursts (tapping the trigger), so the gun doesn't recoil as much. This will
result in an increase in the precision - headshot = death
A key to close combat with the Navy is to make yourself a hard target so
people with bigger/better guns don't get easy shots. If you are ever
in close combat jump around. One way to get an easy head shot is to
jump right at a person, aiming at their head. This can be very devastating. Whenever you jump in the air at someone usually they
don't have time to react and get their mouse up high enough to your
head. Also shooting down on someone is better than shooting up at
someone.
Another viable option is to crouch and shoot, because crouching increases
your accuracy and the recoil won't affect your aim as much. This can be
a bit risky if anybody else is around, as they will probably do the
aforementioned strat and jump up and shoot you in the head. The Navy
is a very good weapon, but if you have to use it in the later rounds use
it effectively. Don't try to snipe a sniper with it (unless you're
very good
of course). The Navy also has 30 bullets in a clip (30+120 = total
of 150 rounds) , which is usually sufficient,
but if you see yourself running out of ammo in the middle of a firefight
either find cover and reload, whip out your pistol, or hope the the other
person is reloading as you are reloading.

I
do not know much about the other sub-machine guns because I rarely use
them, so now I am going to move onto the.....

Ah
yes, the rifles, aka - headshot machines. Rifles are, in my opinion,
the best weapons in the game. For the CT's there is the Steyr AUG
and the Colt M4A1 Carbine. The T's have the SSG552 Commando and the
AK-47.
Both of the CT's rifles are quite good. The Colt is probably the
best all around weapon in the game. It can either be silenced or
un-silenced. It can be used for sniping or for close distance.
Silenced it is one of the most accurate guns in the game, and un-silenced,
there is hardly a less powerful weapon (besides sniper guns of
course). It is probably the most powerful weapon in the game when wielded
by a "professional". This gun simply owns.
The Steyr Aug is exactly like the Sig, they do the exact same damage and
cost the exact same, so I will cover them here. These guns can zoom,
which is very good. These guns are very accurate if used the right
way. Zoom in, crouch, and only tap the trigger, firing only 1 bullet
at a time. If you hold down the trigger recoil will cause your aim
to go all over the place. Aim for the head/upper body and tap
away. Close range they are a bit iffy, just aim for the body/head
and fire way, hoping to get lucky and shit.
Now we come to the AK, aka the bullshit weapon. This gun adds a
unique perspective to CS. For instance, in an OGL
game I just played in, a person from the opposing team ran by jumping, and
nailed me at an inconceivable angle. Pure bullshit. The AK is
actually a great weapon, it is very cheap and accurate and also very
powerful. When using this weapon, always aim for the head and tap.
It is very imperative that you only tap the trigger. This gun has
the most recoil, and holding down really throws you off. This gun
takes a while to get used to, so once you get used to it it's very fun to
play with.
All
the rifles are worth their money, I suggest you get used to 1 of them and
get really good at it. Now we move onto the shotguns!

Quite possible the best close range guns in the game, these are very fun
to play with, although it takes a while go get used to them. They
should only be used on close combat maps such as Dust or Prodigy, and definitely
not maps
such as Jeepathon 2K or even militia (again, unless you know what your
doing).
The normal shotgun (M3 Super 90 Combat) is very powerful but suffers from
a very slow reloading time and cool down time (time in between
shots). However, very close it is capable of killing an enemy with
one blow to the head, and it gets close to killing in one shot when shot
in other places. If you ever have the M3 and are in a gunfight
with someone else, strafe around in circles, and jump. Make yourself
a hard target. If you are accurate your shots will keep him back and
knock him around, not allowing him to get a very good shot. It is
very bad long range though, so just keep in close to people, and try to
avoid large groups of enemies.
The auto
shotty (xm1014) is basically the same as the M3, but with a much much
quicker rate of fire. In close, the gun dominates one person if you
get the jump on them. It kills very quick but also runs out of ammo
very quick, whenever I use this gun I just run by an entry way and just
unload 5 shells really quick, get to a corner and reload. If it
doesn't kill them it will definitely bring down their health allowing a teammate
to pick them off.
Shotguns aren't used that much in the game though, so moving on to
the...............

Sniper rifles, the gay weapons in the game. The AWP allows one shot
kills (in CS 1.1 there is a larger chance of surviving one shot though), and the other
sniper rifles kinda suck.
Since the AWP (Artic Warfare Police.....or something, not sure what it stands
for) is probably the most popular sniper rifle in the game. It's
real name is AWM (Artic Warfare Magnum) but everyone calls it AWP and so
do I. It is fairly expensive but with a 1 shot kill gun, price
doesn't matter much. When equipped you move very slowly, so keep your
knife out while running when going to your destination. When staying
in the same spot crouch, make yourself a smaller target to other
snipers. Aim for any part of their body, usually the chest because
it is the biggest. It is very bad if you are not zoomed in, almost a
guaranteed miss, even at close range it can seem at times. It is a
cheap weapon to use but if you are going to snipe use this gun.
The Scout is the man's sniping rifle. Mobility and accuracy are key
to this bad boy. It is a pea shooter (almost), compared to the AWP in
terms of damage though. Always aim for the upper chest, or if you're
quick, aim for the head. If you're lucky you'll get a head shot and
drop them in one shot, otherwise keep on jumping and moving around. The gun
is fairly light, giving a lot of mobility. If you are facing an
AWP'er, always move. The Scout has a pretty fast firing rate for a sniper
rifle so use that to your advantage. A group of 3 guys with Scouts
can usually take down 1 target pretty quick.....but I wouldn't suggest
charging in with your Scout blazing as you will soon be talking to the
other dead people.
The other sniper rifles are very overpriced and somewhat worthless in my
opinion, I have only bought them once or twice so I can't tell you much
except don't get them unless you want to. Next up are the rest of
the crap you can get.........

Ah
yes, all the grenades, the Para, and the knife. All of the
miscellaneous crap that is used in the game.
The HE (high explosive) grenade is your basic grenade. It damages
anyone (except your teammates) around where it explodes. When
rushing, these are great to have on your side. A volley of these
thrown in the direction an enemy is coming from drastically helps your
team. Two direct hits from a grenade will kill somebody, and it is a
great way to hurt campers around a corner. You should always carry
one, but be careful where you toss it, it will hurt you just as much as it
hurts the enemy. Don't worry about injuring your teammates with it
though, they are unaffected by the blast (unless friendly fire is turned
on).
SG
(smoke grenades) and Flash bangs are not used to deal damage. The
smoke grenade creates a layer of smoke (duh). This is great if you
are trying to get by a hallway or something that has a sniper at the end
of it, just toss one of these by the doorway and the smoke screen will
blur his vision. These are also used to piss off people with crap
computers, as they cause their computer to lag. Once they die, have
fun listening to their complaints :). Flashbangs, when thrown, create a bright flash of
light, blinding whoever is looking at it. Chucking these around a
corner, then jumping out right after it goes off will give you a large
advantage, unless they are looking somewhere else, then they will not
affect the vision. Be very careful though, throwing a Flashbang that bounces
back in the middle of you and your teammates can cost you the round and severely
piss off your teammates.
The FN M249 Para is the only machine gun in the game. This gun holds
a massive clip of 100 bullets, so no need to worry about reloading during
the middle of a firefight. Keep in mind it does take a while to
reload though. It basically is a gun that fires a lot of bullets
very rapidly, but suffers from bad recoil.
The knife, the man's
melee weapon, is a fun little weapon to use. In the middle of a 1 on
1 fight when each of you runs out of bullets, whip your knife out.
While the other person is reloading you can simply slice them to death
(assuming you got their health down).
Now that we have covered the basics of the weapons, I will jump into the
different kind of maps. There are 3 different types of maps.
The first is the hostages. Detonated by a CS_ before the map name,
these are quite popular. Some of the favorite are CS_Militia,
CS_Office, CS_Italy, CS_Siege, CS_Assualt, and CS_ArabStreets.
Basically the CT's have to go into an area populated by the T's and either
kill all the T's or rescue the hostages and bring them back to their
spawning point.
Next is the bomb maps. These are detonated by a DE_ in front of their
name. Some of the more popular ones are Dust, Vegas, Cobble, Train,
Prodigy, Nuke, and Aztec. In this scenario the T's start out
with a bomb, they must plant this bomb at 1 of 2 bomb sites on the
map. The CT's have to stop the T's from planting, or defuse the bomb
after it has already been planted.
The other type of map is a V.I.P
map, in which one person on the CT is designated the VIP and must get to a
safety point on the map before he is assassinated. I am not to fond
of these maps so I don't play them, and neither should you!

Hostages can be very finicky. As a CT they can hinder you, or when
rescuing them sometimes get caught behind an obstacle causing you to have
to run back the way you went to find them. As T they can get in the
way too, when chasing a CT who is rescuing the hostages they often get in
the line of fire, causing you to kill a few of them.
Being a T on a hostage map does not necessarily mean to just sit and camp
the hostages, in fact, never do this. It is extremely lame.
Instead there are a bunch of other options you can do to have some fun
with hostages. Take for instance, a guy I found while playing.
I died quickly to a lucky headshot so I was just looking around where my
teammates were while I got raped. I came upon a T with an
interesting name......so I decided to follow him around and see if he was
true to his name.

Yes, I had a reaction of WTF? A guy actually had the name "im
fondling the hostages,"! He continued to grab all 4 of the hostages,
and bring them to the hot tub (it was on Militia) where he preformed many
weird and sexual acts on the hostages. Scary.

This
guy is fucked up, more on him later though. Basically grabbing the
hostages and moving them is plain gay, but quite effective, definitely try
to get them into hard to reach spots, such as in a dark corner that no one
usually goes by, or high up on a ledge...
OK, so you see a CT running away to the rescue point with the
hostages? Most likely he will just whip out his knife (which
is the lightest weapon, making him run the fastest) and go balls out
heading for the rescue point. Be very careful, make sure to aim
before you just start blasting away at him and the hostages. Some
servers, such as ICW have it so you are
booted after you kill 2 hostages. Keep yourself under control, and
just keep on pecking at the guy, trying to get a good headshot in every
now and then. Remember not to just open up fire, because it usually
will look something like this.

As
a CT, always go the quickest and most direct route to the hostage rescue
area. If you are spotted always try to keep the hostages between you
and the T. Usually there will be other CT's around to help escort
you and your new friends. On ICW I have touched (tried to rescue) 23
hostages, and so far none of them have made it home safely :).

One of the most rewarding thing's as a T is to see a hapless CT try to
defuse the bomb right as it blows up in his face. The bomb is fun,
it can create some pretty tense situations with CT's trying to defuse a
bomb while holding off advancing T's. If you plant the bomb, your
first instinct it to place it in an out of the way place, such as in the
corner. This is great and all, but if you want to pick off any CT's
that are trying to defuse it, find a good place on the map to stay that is
near the bomb, and plant the bomb in a direct line of site with that
place.
As
the CT's, always try to buy a bomb defuse kit (advice from the great
Fractal_Wave himself). This will greatly decrease the time it takes
to defuse the bomb, and can win your team the round. Once you see
the message "the bomb has been planted," immediately head to the
bomb site you think they are at. Ask your teammates which site the
bomb is at, as it is something you can do to lessen the time it takes you to reach
the bomb. If someone is already defusing the bomb GUARD them, don't
run out to the other hall, don't try to be cute and attack them with the
knife. Guard, guard, guard.
Well that ends the guide portion to this report...........now moving onto
the game! At first I didn't know I was going to do an actual
"report," mainly just a guide. But since I <3 you all
I'm going to do a report! BTW I have already worked about as long as
I did on my last report and all I have done so far is the guide!

Here we go, I load up CS and jump on I
Can't Win's server, the same server that Bob did this
very good report on, and get ready for a fun round or two. The map
is Dust, a fun map, but the round is almost over, so I get a few warm up
rounds in before the next map loads. I am sucking pretty bad,
getting raped every time early in the round. Debating on whether or
no I want to play for the BR tonight, I see the next map is Aztec.
Aztec is a "bomb map." There are many long passages in
which snipers are usually at the end of later in the rounds. It is
also fairly open, which is good. I love room to move, mobility is
key remember. I am in an evil mood so I quickly join the
T's......only to see a "terrorist's win" message pop up.
WOOHOO. You see, there is a glitch in the game, and people with
faster computers join quicker, and sometimes when a person(s) join a team
it will register that everyone else on the other team is dead, thus giving
the win to the other team.
Another main idea in CS to remember is to always take advantage of
anything you can. I quickly buy an AK, chucking to myself and the
measly pea shooters the CT's would have. I also notice that another
on of my team mates had the same luck as I......and his name was.....im
fondling the hostages! WEEE I got a pervert on my team. He
also bought an AK.
So
here I am with a pervert as my back up, but since we had the better
weapons we decided to rush the front, right through two big doors that
lead to the CT side of the map. We charge through the doors. I
notice a CT off in the distance just darting behind a door. Fondling
charges off to where the bulk of the CT's will be, but I decide to play at
same (and screw him) and charge at the CT that I had previously
seen. As I am making my way over he pops his little head out and I
let fly loose 2 AK bullets right at his head.

Yay,
first kill! I quickly reload only to be shot in the back by a CT who
had rushed a way apparently nobody on my team went. It's ok though,
I started off by getting a kill, consider it a step in the right
direction. Our team quickly falls to the barrage of CT bullets, so
next round I pick up a trusty MP5 and some full body Kevlar. Since I
got rushed by someone coming from the "bridge way" I decide to
go that way and see what I can find.
Well wouldn't you know it, the same guy that killed me the previous round
was coming the same way, my team mate and I quickly take him down, and I
am lucky enough to grab his gun, the Colt MA41. As I said in my
guide this is probably one of the best all around guns in the game.
As soon as I pick it up I hear gun fire from behind me. I quickly
retrace my steps back to where I just came from, and peak over the edge to
see a CT start shooting at me. My Colt nor I would have any of that
as I quickly made him eat some bullets. Reloading while running back
to the bridge area, I turn the corner to have farmerharry (a CT) running
directly at me. I duck down and aim high, nailing him in the chest a
couple times before he falls. Luckily for me he didn't get a good
shot off so my health is still fairly high. Ducking behind a box I
quickly check the scores to see that only 1 CT is left, excellent. I
charge across the bridge and turn to my right, as I am doing this I get
hit from the left. Quickly jumping and turning to my left I open up
fire at the only figure I see. Reptile, the last CT, quickly died to
the powerful bullets of my Colt.

The new round starts, and I am feeling pretty invincible, so I start
rushing to the bridge again. Hey, if it ain't broke, don't fix it
right? Turning the corner, getting ready to head over the bridge,
I
get fucking broke in half by an AWP from [NYC]Reaver, the same bastard
that I had nailed 1st in the previous round.
Grrr, dying by AWP in the beginning of the round sucks, bad. I
decide I have had enough of this bullshit. Next round comes up, I
buy an AWP, I'll show those sons of bitches what's up, there is going to be
some rearranging of furniture up in this mug. I quickly buy my AWP
and arm myself with my knife, to make myself run fast, get to the bridge,
set up and zoom in.
With
my reflexes heightened, the slightest movement will quickly alert my acute
senses, waiting for any movement what so ever.........I get fucking
nailed by another AWP, this time from farmerharry, revenge is a bitch huh.
With all my spare time I have had lately due to my early deaths, I notice
a good portion of the CT's camping at various locations throughout the
map. Well, dammit, there is only one thing you can do to camping
bastards, and that is camp right back! Buying a Sig Commando, I
discuss my strategy with our good friend Mr. Hostage Fondler. He
quickly agrees, seeing as rushing against AWP's over a long straight
stretch of land isn't exactly the best way to go right now.
We
decide to stay in the same general area covering all entrances through an
intricate plan, all based in a small area of execution...ok, ok, I guess
you could call it camping per say.......ok call it camping. We stayed
near the top of the T entrance, being able to cover the two big doors to
the right, and also the area coming from the bridge. There is only
one way to actually get behind where we were, and I periodically checked
there. In a constant state of motion I would run to the area
covering the two main entrances. About 1 1/2 min into the round I
hear footsteps coming from behind.
In
one giant swoop of action I jump around the corner and come down
ducking. I see one CT about 20 meters away from me, I quickly zoom
in and get 2 shots right at his head, [nyc]Reaver immediately drops,
payback of a payback I guess? Reloading I charge back up to my
comrade in arm, Mr. Fondler, and we charge to check and see if there are
any hostile CT's around. Upon seeing no CT's on the bridge or behind
the double doors, I retrace my steps. Drawing closer and closer to
some big stone steps that lead up out of the T spawn, I hear more
footsteps. Slowly taping my forward button, causing me to walk and
my footsteps to become inaudible, I spring into action jumping around the
corner.....and almost right on top of farmerharry charging up the
steps. Luckily I dropped him in the first couple of shots, I wasn't
zoomed in and the Sig is only "shackey" at best un-zoomed and up close.

My
team quickly finishes up the few remaining CT's. I quickly run to the
bridge to see if anyone is rushing because we were camping, unluckily I am
correct and run into ~2 CT's, and my life for this round quickly ends with
a Colt shot to the head. The CT's barely win this round, and I mean
barely.
Vowing not to die that early again, I buy an AK, and get ready for the
oncoming rush. The following actions happened very quickly so this
might be pretty blurry. A group of ~5 T's stayed near the area around
entrance to the bridge (which I showed you earlier). 2 CT's popped
out from the bridge entrance, with guns blazing. I took aim on the
most threatening one, and blasted him. The other CT started aiming
(and hitting) me with an MP5, which threw my aim off. Trying to
steady my aim under the constant hail of bullets the CT's head exploded,
thanks to a great shot by Mr. Fondler of Hostages! w00t!
Quickly moving to the back to the rear, due to the damage I just received, I
peered over the edge, down to the river, and saw another CT
down there, shooting some hapless compatriot of mine. Drawing a
bead right on his head, his life quickly ended, but not before he dropped
the guy next to me, phew. Before I could get a chance to reload,
bullets whizzed by my head. Jerking my mouse to the left I saw yet
another CT shooting at Mr. Hostage Fondler. We both nailed him, I in
the upper chest and Fondler right in the head, lets just say it wasn't
pretty.
Fondle and I turned out to be a pretty good team. We started heading
towards the bomb site, when I came upon the last CT. Having very
little life left I hastily aimed and nailed that bastard right in the
head, causing us to win the round yet again! ROMA VICTOR and shit.

I
am rolling along pretty good now, and I decided to test my fate by rushing
the river, (river flows right underneath the bridge for part of it, then
it turns a corner and comes up on the CT side of the double doors (yes the
ones I camped earlier). Upon frolicking in the raw sewage I saw to
CT's trying to hide in the shadows in a crevice. Camping can kill a
lot of people, but not when a person knows where you are camping. I
start firing, hitting them both (I think). They come charging at me,
and I get one lucky shot off which kills the 1st assassin in the air,
which gave me enough time to lock my aim on the other CT, who had just
landed.
Cool, 2 down, and I didn't take much damage. I continue on with my
rush, rushing up the stairs that connect the river to the other side of
the double doors. Getting there I see 2 CT's to my right, wasting no
time I open fire on the nearest one, KILLING WANGSONN MERCILESSLY, then
killing the other guy who was traveling by his side. Then a CT popped out behind a box
and raped me with a Colt to the head, thus ending my killing spree.

K,
we won that round, so for the next round I picked out a nice new shiny Sig
Commando, and went venturing the way of the river again. On the way
to the river I saw a CT trying to rush the river..........THAT'S MY RIVER
BITCH. A headshot and he was dropped. No more interference in
the river for now. Running up to the main area above the river, I
saw a CT shooting at something in the distance, a simple zoom and a couple
of taps later, he was dropped. I noticed on the score that there was
only 1 CT left (again). I ordered the fool that had the bomb to
plant it, and on the way to the site I saw the last CT trying to kill the
T planting the bomb, silly little CT, he was put to rest with his friends.

Starting
the next round I wanted to do something different, so I decided to get
some friends (and I) to rush through the double doors. I was 2nd in,
and as soon as I was past the door, there were CT's everywhere, I squatted
and blasted one in the head, reloaded, and moved everywhere to dodge the
bullets that were flying everywhere. I got behind some cover of
boxes and noticed a good portion of the bullets were coming from our
left. I got into position where I would fire on the CT's that were
behind there. Two of them popped out and I quickly tagged both of them
in the head, as my teammates finished up the remaining CT's in the same
area. Only one left, and I didn't have the bomb. Nobody could
find him, so it's time to play "find the camper."
I
jumped into the river, and decided to rush the opposite way I had had so
much success with earlier. Carefully looking in every corner and
crevice, I turned the corner only to see him squatting in a dark
corner. What else is there to do but charge? I bum rush him,
and utterly rape him, he only got a couple of shots off, woohoo!

It
is getting really late right now, so I am just going to make one huge
collage. It has most of the action pics left (I only played 2 more
rounds I think.) Just remember, keep on moving and all that good
crap, btw I worked ~2 times longer on this than I did on my BW ones, I
suggest all those BRers that haven't done a BR in a while venture out and
BR new games! GOGOGO!

This has been a Testosterone Production, hope you all
enjoyed and plz comment!