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"POWER OVER WHELING"
-..(Fox)..


Mission:Unpossible! PART 2
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Author:[FLS]prozerran
IP:HNW0511.XXXX
Date: 03/24/01 11:03
Game Type: Starcraft
Labels:Famous Reporter(1), Starcraft(1), Gorgeous(1), Great Writing(1), Long(1), Series(1)
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Report Rating: 10.0, # of Ratings: 4, Max: 10, Min: 10
Lifetime Rating for [FLS]prozerran: 9.0833
MISSION:UNPOSSIBLE CHAPTER FIVE:

So had I accomplished my mission yet? Well in a sense: the game didn't end under 10 minutes; there were attacks from both sides; but something is lacking. Something very impressive, exciting, or shocking was missing. A big game deciding battle that is. Hell once Ape established and held his expansion the game was over already. So we need some more action. No early expansion maps. Also from the 3rd game we learn that a game ended in 10 minutes ain't fun either. So no rushie map either. Now what do we resort to? ISLAND MAPS! Yes! I'm a genius, and picked Dire for our 5th game. Immediately Drefsab, Mepheus, and Ape joined my game, along with ..(Pyst).. and my fellow observer Krebster. The NWTR team Ape and Mepheus decided to stick together facing Drefsab and Pyst, while Krebster and I just kinda sit there and watch their private parts. Ok not private parts.

who is pyst anyways?

The game started flawlessly without dropping anyone like it did earlier, and both teams ended up at opposite corners. Ape and Mepheus drew double protoss, while Dref commanded the zerg and Pyst landed his CC to prepare for this fight.

double gayness vs terran zerg.  Any questions?

Dref I thought you would go for the dreaded 60 devourers surrounding enemy island thing

Everyone was confused in the beginning of the game and attempted to figure out what to build on an island map. They finally resolved to drops except Pyst, who decided early air is good to stop early expansion attempts and for air control and started with wraiths from 2 starports. Drefsab on the other hand went for a solid hydra drop BO while ape went for dragoon drops and Mepheus going with a mix of dragoons and reavers.

Pyst of course was the first one who constructed the first air combat unit and flew it over towards Ape and Mepheus's main for recon purposes. Soon another wraith pilot joined the first one and headed towards Ape's main. There they found a lone shuttle out of range of defending cannons and managed to take it down taking minimal damage from the cannons when they got too close. Ape had few a few dragoons around, but without an observer they could do as much as what T_Mac's infected wang can lift. Soon Pyst's wraith number grew to 5, and headed for Mepheus this time. Mepheus was just about to transport 3 dragoons and a probe on the island expansion above his main at the 9 o'clock position when the wraiths arrived. The cowardy shuttles immediately turned their tails and ran back to their main as quickly as possible, but not before one ate too many wraith missiles and exploded in the air. Mepheus was able to take down 2 wraiths with cannons and dragoons when the wraiths were too greedy and headed for the second shuttle that was now covered under the detection radius of cannons. Mepheus quickly loaded up another dragoon and a probe onto the surviving shuttle and landed them safely at the expansion at 9 this time, but the patrolling wraiths soon found the expansion attempt before the cannons were able to warp in. Once again this expansion attempt was denied.

paper airplane 4ever!

During this time Drefsab finally finished the overlord upgrades and expanded unnoticed to the middle right island along with 8 hydras defending there. At the same time Ape had got observers already and landed 3 dragoons at the expansion at 12 tagged with an observer. A white nexus was soon warped in while Pyst discovered this attempt with a CC flying over there. 6 wraiths tried to stop this attempt, but without a comsat, they could not do much against 3 dragoons with detection and escaped after losing 2 in their number. During this skirmish Mepheus was finally able to establish detection in the form of cannons at the 9 o'clock expansion and guarding it with a reaver and a couple of dragoons, before Pyst's injured wraiths located the expansion. Those wraiths did not stand much of a chance against the defense and were blown off the sky within 3 seconds.

Zhang Yi Zi is the hottest chick in the world!Noticing Ape's lightly defended expansion at 12 (Pyst's CC is still there in the air slowly being taken down by 3 dragoons), Drefsab managed to spare 8 hydralisks and dropped them there. 3 dragoons surprisingly did rather well against 8 hydralisks, and took down 5 hydras before the last of them fell in the battlefield. Without many shuttles ape was unable to transport more troops to defend his new expansion and ended up sitting there building more transports and dragoons while teching to templars.

After Pyst lost most of his wraiths to cannons and dragoons at Mepheus' new expansion, he began to switch to tank/goliath production and also took the newly cleared 12 o'clock expansion. this is the shittest hydra drop I had seen in a whileDrefsab had kept his expansion for quite a while now, and produced mass number of hydralisks for offense. His pick was on Mepheus' expansion at 9, which was defended by 4 cannons, 3 dragoons and a reaver. Expecting templars, Dref separated and dropped 4 overlords full of hydralisks on the edge of the island. Psi-storm didn't fall on top of them, but a fat load of scarabs blow the hell out of the spitters one by one. 16 hydras scratched off exactly 100 sp of a cannon and the reaver.

Things were rather silent when everyone was trying to gain more resources. Several minor conflicts occured at the 6 o'clock island between Mepheus and Dref, but nothing more then 8 hydras or 4 dragoons were involved in the fight. Ape, however, had finished teching to templar archive and also secured the 3 o'clock expansion guarded by 2 templars, several dragoons and cannons. Silence finally broke when the untouched Pyst landed 4 dropships loaded with 4 tanks and 8 goliaths at the edge of Ape's main, which were defended with 1 temp, 1 dt and about 10 dragoons. The dt was quickly cleared with a swift com-sat without doing any damage, and the templar was foolishly wandering in tank range and blown to oblivion without casting a storm. Also, since the tanks were lined up on a line horizontally, the dragoons would have a hard time engaging from the front because they would run into each other when they need to reach the second tank after killing the first. Instead, ape quickly maneuvered his dragoons from the bottom and charged from there, targeting the tanks first. The tanks went down quickly from this angle, but not before they killed/weakened most of the dragoons. The goliaths, however, did not fare too well against dragoons, and the last remaining dragoon finally destroyed Pyst's goliaths with 5 hp left.

whoa this is what I would call a close battle.  5 hp left!!!

With 4 gateways in his main, Ape was able to quickly collected rebuilt a sizable army of 4 dragoons, 4 zealots and 2 dt, and dropped this cargo at Dref's expansion in the middle right island. Hastily defended by a sunken and 8 hydras, the expansion was half destroyed until Dref reinforced the expansion with (you guessed it) 4 overlord full of hydras.

that hatch is erected.

As you might have guess already, Dref launched another counter-counter-counter attack quickly , this time at Ape's newly established expansion at 3, which was defended by 3 cannons and a templar. 4 load of hydras which just saved Dref's expansion accompanied by 3 mutas were dropped when the templar unleash his fury by casting 2 storms that nailed half of the hydras in the nuts. Despite the good storm, most hydras were able to dance out of the lightning cloud while the muta took most of the fire from the defending cannons. With no more storm to spare the hydras tore down the cannons only losing a muta and 6 hydras. However, by the time his last cannon fell, ape had already reinforced his expansion with more templars and zealots, which were able to eliminated all the remaining hydras with 2 zealots and a templar stood in the battlefield.

storm R us

At this time, Pyst decided to join Dref's offense by dropping 4 goliaths at Ape's wounded expansion along with Dref's another 8 hydras. At the same time, he also dropped 6 tanks and 2 goliaths at Ape's main which were barely defended by 4 DT's. The DTs kicked very little ass when detected by a tagging overlord against the metal and the artilic cannon slowly tore down his main while his expansion was falling to hydras and goliaths too due to the distraction at main. Mepheus had finally established his 2nd expansion at 6 and started training troops. He was not going to let his partner lose his last resource node, and dropped a reaver , 5 zealots and a templar which was able to kill total of 4 goliaths and 8 hydras losing only 2 zealots. This victory was short lived though, when 6 of Dref's growing number of mutas arrived and terminated the reaver, zealots and templar with zero resistance.

lesson learned: Muta > reaver

Help me to build a Zhang Zi Yi shrine!Realizing that most of Dref's troops were out in offense, Mepheus chose to drop his new cargo of 4 zealots and 4 dragoons along with 2 templars escorted by 2 corsairs at Dref's main, which was defended by nothing but un-mining drones. The spire and hydralisk den were the first to be targeted, but soon after they fell newly hatched hydras and zerglings (now cracklings) weakened the offensive troops, which fell to the second batch of new cracklings which removed the entire offense from the field.

Seeing that his main and expansion were still slowly falling, and the failed attack by Mepheus, Ape and Mepheus decided to concede the game...

actually I had been in chat lag in games before Kreb u newb





MISSION:UNPOSSIBLE CHAPTER SIX:

My mission is complete. The previous game was a GREAT game on an island which is deemed to be micro intensive (100 goons vs 100 goons on Shared Base is boring c'mon). I've introduced this series by presenting my mission along with 3 pieces of evidence, and I now I need a closing. Mission Unpossible in channel nohunters has to end dramatically, a game consists of all nohunters players, observed not only by me, but also our legendary BR reporter, The Great Drefsab, in the field of HUNTERS.SCM!

Hunters = coolest map ever

Before we begin, let me introduce you to our players who were under one of their 39486 smurfs.
Team Red
:+:Casper:+<-->Casper
Numeric__Suck<-->Whoop
+AnathemA+<-->AnathemA
Team Blue
Mepheus<-->Mepheus
Orc'sBastardSon<-->-=elminster=-
~Salival<-->Sp|ne

Let's see now what do our contestants have to say:

casp you should write a philisophy paper for me.

Early Builds:

Casper9 pool, 14 hatch at expansion
Whoop8 rax 10 rax
AnathemA10 gate, 12 gate
Mepheus10 rax, attempted 13 rax
-=elminster=-10 gate, 12 gate
Sp|ne10 gate, 11 gate

Team Red of course launched the first offensive. 3 marines, 2 scv, 2 zealots and 8 zerglings charged into Mepheus' base before he enlisted more than one marine. An offensive bunker was built right beside the CC and the Whoop's scv barely finished it before Mepheus's swarm of SCV desperately tried to stop the attack. bunker finished by a 5 hp scvMepheus lost about 6 scv and was forced to lift his CC to the left of his minerals, but not before he had a bunker up beside the left side of the minerals. Casper's remaining zerglings charged the bunker, but with repair the bunker easily survived the zergling melee attack. AnathemA, however, decided that Mepheus was crippled enough by the Whoop's bunker with 3 marines inside, and pull back his zealots to his main.

Shortly after Team Red's attack, Team Blue decided to launch their own by charging a total of 8 zealots from Sp|ne and -=elminster=- into Casper's newly established expansion. Casper was focusing on the economy after the initial rush which cost him all the original zerglings, which left him with about 4 zerglings to defend. Casp: help!  Ana: huh?Seeing that the invading zealots are more then a match to his zerglings, Casper decided to give in his expansion and tried to hatch more zerglings to deal with the attack. The zealots easily destroyed the expansion, and more were sent towards the zerg main. With only 2 sunkens and 12 zerglings to defend against 12 zealots, Casper's main fell soon too.

While Sp|ne was focusing on training zealots to get rid of Casper's main, -=elminster=- believe that the initial rush would put his opponent more on the defensive mind, and expanded himself to his natural while teching to dragoons. This did not go unnoticed though, as Whoop's scouting SCV quickly spotted the expansion and 12 marines and firebats along with 3 medics were sent towards -=elminster=-'s main, eliminating his natural in the process. 3 marines and a firebat went down to the 5 defending zealots, but -=elminster=- had trained more dragoons at main while the infantry was tearing down his expansion. 4 more dragoons were recalled from Aiur to repel Whoop's remaining infantry that charged his main, but not before losing one of his 4 gateways. As a side note, Mepheus had finally got rid of the offensive bunker and relocated his CC to the original position when -=elminster=- lost his natural expansion.

email me at the_fls@yahoo.com if you want to help building the Zhang Zi Yi shrine

Sp|ne at this time had teched to ranged dragoons with a citadel, and decided to counter attack Whoop after -=elminster=- secured himself from the previous attack. 10 of Sp|ne's dragoons headed for Whoop's main, which was guarded by another batch of 12 marines and 2 medics. With the help of SCV, stim and range upgrade for infantry, Whoop was able to repel the attack and drove Sp|ne away from the center of the map without losing more than 2 marines, and immediately call for another attack on the already crippled -=elminster=-. AnathemA assisted the attack in the form of 8 speedy zealots, and along with Whoop's 10 marines and 2 medics, terminated -=elminster=-'s defending troops consisting of 6 dragoons and 3 zealots. With half of the troops left after clearing the defense, Whoop and AnathemA destroyed and eliminated -=elminster=- from the battlefield.

BITCH SLAP!At this time Whoop trained more and more marines from 5 of his barracks and rallied his troops (which consist of over 24 marines and medics) to the middle of the map, but lack detection; Sp|ne took advantage of this and sent 3 DTs to shred the marines in one swipe. Whoop quickly scanned the area after losing 3 marines, but Sp|ne anticipated this and ran his DT's away, while the remaining marines charged into Sp|ne's main. The DTs came back to slice up the marines again, but with another quick scan, they were forced to run again. To make it worse for Sp|ne, AnathemA's zealots joined in the attack in the form of 12 speedy zealots, and all 3 of his DTs are now in red, and Sp|ne had 6 dragoons to defend at main, but more DT's were being trained. The dragoons didn't stand much chance against marines and zealots, but the DTs had a better chance at them especially when Whoop ran out of scanning energy. Sp|ne lost 2 of his original DT to the last scan but 2 more popped out of his gateways after he lost his last defending dragoon. After losing 8 marines to DTs, Whoop ordered his marines back to his base under the umbrella of detection, but AnathemA was distracted and had all his zealots killed by the DTs with ease.

more bitch slap btw

Mepheus's attack was the main cause of the distraction when he attacked AnathemA with 16 marines, firebats, and medics. With only 10 speedy zealots, he barely held off the attack but lost all but one of his zealots, which fell quickly to another attack in the form of 8 marines. Whoop immediately came to rescue with 12 marines and medics and forced Mepheus to run back to his base. Whoop did not press the attack though, but instead he elected to expanded at the top left starting position above his main unnoticed. His marines were also driven back to his base by Sp|ne's DTs.

Seeing the DT threat earlier, AnathemA teched to observer while training more speedy zealots to strengthen his defense. At this time, Mepheus had again built up a force of 20 m&m, a vulture and a tank and headed for AnathemA again. With only 12 zealots to defend AnathemA desperately called for Whoop's help and sent his observer towards Whoop's marines forces. Whoop looked at AnathemA's main and saw that it wasn't fruitful to save him, and now that the detection threat was gone, decided on an attack on Sp|ne instead. Sp|ne was once again driven all the way back to his main after losing his containing DTs, but now they had storm ready with a templar standing. The templar was able to storm 5 marines to death before it was gunned down, and the dragoons didn't have much chance against mass marines and hid themselves at the corner of his main. 2 more templars were trained from the gateway and hid themselves behind pylons until they had enough energy to storm. Whoop focused on the gateways and killed 2 until the templars cast the inevitible storm, each hit over 7 marines, leaving Whoop with only 4 marines and a couple of medics with no energy because Whoop stimmed too much. Then Sp|ne charged with 6 of his dragoons hidden at the corner and terminated the remaining marines. Soon after this he expanded naked to the left start location.

Ana try building a templar archive next time

see storm is a good thing to have

*silence*

Whoop believed that his attack had severely crippled his opponent and expanded himself again since his main is running dry and he had no way of saving AnathemA (whose main is still falling increditably slowly to the remaining 4 marines and a tank. This time he took his natural with 2 tanks and 16 marines standing on guard. Also he constructed a bunker at the choke point that led to his top left expansion for defense, which was quickly noticed by Sp|ne's probe scouting there. 3 dragoons were sent to stop the bunker construction, but they were too late as the bunker had finished and 4 marines hopped under its shelter and repelled the dragoons. Whoop soon moved his troops towards the middle attempting to block off both of his opponents, but as they move in a single file line, Mepheus was heading towards him with 16 marines and medics, 4 vultures, along with one of Sp|ne's templar. Due to the awkward troop positioning, the unprepared Whoop lost most of his marines before he could call them back, and Mepheus charged in with his marines and vultures facing 2 tanks and 6 remaining marines. The templar quickly moved in and tried to storm Whoop's marines bunching up, but focus fire by tanks immediately nailed the previously weakened templar to the ground before a storm was cast. Mepheus's marines had a better chance though, since they were not soften up by the initial tank fire. They tore through the standing marines and tank only losing 6 of their number and forced Whoop to lift his CC at his natural back to his main where 2 tanks and another small group of marines were hastily built. Mepheus was satisfied by removing Whoop's expansion and set up camp in front of his base instead of charging into Whoop's final line of defense.

dirty that dirty templar had 25 kills =[

After blocking off Whoop's exit from his main, Sp|ne focused on his expansion on top left first, and attacked with 6 zealots and a couple of dragoons along with 2 templars. With only one bunker as defense, the zealots tore through the entire expansion in a very uninteresting way without much resistance. Whoop realized that the game is over since he had no income left, and cast matrix on one of Sp|ne's templar for the fun factor. After the expansion is gone, the combined force of marines, tanks, zealots, and templars charged Whoop's main and overpowered his remaining defense, and the game was finally over.

After game chat...

be the first for you spine



MISSION:UNPOSSIBLE. File closed


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