"In fact the wounds inflicted by these mines were so horrible that the other terran commanders morality forbade them from using the wicked things. Much to Vegas's satisfaction." -Johhny_Vegas
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| Blade[ek] vs. FJK[qc] | | | Author: | | | IP: | h24-67-8XXXX | | Date: | 03/30/01 12:03 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 6, Min: 6 Lifetime Rating for DracoLich: 6.0000 |  | Blade[ek] vs. FJK[qc]
Map Name: Lost Temple
Blade[ek]-Orange-Toss-6 o’clock
FJK[qc]-Brown-Zerg-9 o’clock
Game Length: 21:10
Reporter: DracoLich
The game starts out simple enough with FJK[qc] scouting with his overlord and finding Blade[ek]’s protoss establishment right below him. FJK[qc] began construction of an expansion hatchery at his choke point before anything else while Blade[ek] makes two early gateways. Realizing the danger FJK[qc] makes a spawing pool ASAP. Blade[ek] attacks early with a zealot and three probes, they attacked FJK[qc]’s choke point expansion but run into a small pack of angry zerglings and the zealot dies while the probes run. The probes met up with two other zealots and returned for more combat. Things aren’t looking good for FJK[qc] as his choke point expansion is near death. He managed to muster enough zerglings to fight off the zealots/probes, but his hatchery at his choke was destroyed.
FJK[qc] made a sunken colony on the creep remaining from the hatchery before it fades away and also rebuilt his hatchery at his choke point and also a hatchery at his natural. Blade[ek] still continued to produce zealots out of two gateways but he also expanded to his natural and supported it with two photon cannons. Each player scouts the others defense and decides attacking would be too risky due to photon/sunken support so they decided to climb up the tech tree. Blade[ek] makes a cyber core while FJK[qc] makes a lair and a hydra den. FJK[qc] is a little bit more pressured so he techs abit slower so he can assure he always has enough zerglings/sunkens.
Blade[ek] gets a templar archives and adds some dragoons/templar to his mighty zealot force at the same time makes three more gateways bringing his total up too five. FJK[qc]’s spire was near completion at about the same time and FJK[qc] began to mass produce mutas and due to his three expansions he had the funds to do so.
Finally the long silence is broken when FJK[qc] decided he has sufficient forces to attack with. He sent his twelve mutas into Blade[ek]’s base as a diversion while his main attack force of ling/lurkers went in the front. The zerg attack force is destroyed easily by Blade[ek]’s stormers, unfortunately the storms were placed rather poorly and kill most of Blade[ek]’s zealots preventing any major counter attack.
After a unsuccessful attack by FJK[qc] both players choose to add to their army. Blade[ek] has been playing a very safe game thus far and continues to do so when he takes his choke point expansion. He maked six photons there with support of all his army, guarding all his bases with that one choke he decided he is safe enough and expanded once more to the bottom right island. Meanwhile FJK[qc] maked a queens nest and a hive in hope of getting superior tech options. Once his hive is morphed he starts the construction of a defiler mound to compliment his zerglings with dark swarm vs. pesky dragoons. Blade[ek] added two more gateways bringing him to a total of eight gateways! Realizing that he is out expanded FJK[qc] expanded twice once to 12 o’clock and to 12 o’clock’s natural.
Now Blade[ek] has a superior army with more upgrades and better special abilities (storm for example) so he decided its time to go on the offence. He advanced his entire massive army towards the middle slaughtering many zerglings with well upgraded zealots. The defiler dark swarmed the dragoons and he managed to kill most of the dragoon army with lings before the zealots turned around to help their dragoon brethren. FJK[qc] lost his natural and choke point expansions then admited defeat and left the game.
Victor: Blade[ek]Reporter: DracoLich
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