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1v1 PvZ Who will get teared? Mis-teared?
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Author:Mistears
IP:sc-66-27XXXX
Date: 07/09/01 05:07
Game Type: Starcraft
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Report Rating: 7.3, # of Ratings: 3, Max: 8, Min: 7
Lifetime Rating for Mistears: 7.0833







Welcome to my second battlereport, Slaughter. The game took place last Saturday, where I decided to start playing ladder again because the season restarted. Last season I was 2/0 with 1054, having started ladder on the last week of the season. The two games I played were relatively easy with victories coming from a tank push and the other from a reaver drop on Dire. This season started with a 1v1 against a player named Bombsquad. The first game he won due to a very lucky incident where I used up my Comsat just as he hit my base. I furiously started vultures and mines but by the time I got rid of the Dark Templars his big force came in and killed me. I asked for a re, in which he accepted. My quick M&M strike wasted his Zerg before he got a chance to get lurkers. I was now 1/1, rating of 1000. He asked for re, I said yes, but AGAIN I got Terran. We recreated over and over and every single time I got Terran when randoming. Pissed off, I forgot about him and joined another ladder game. I was met by a player entitled "s._.)s". What the hell is that? Is that a face with the "s" as ears? Or is it some strange alien language? Nevertheless we started, both of us randoming. The map was Temple(I know no other cept Dire which I'll make a BR with very soon).


I landed as orange Zerg, at 9 o`clock. My opponent (whom I will call "Face") randomed as Toss on my opposite side. I started a regular 12 hatch, which is pump drones till 9/9, get an ovie, then hatch 3 more drones, the third becoming another hatchery. I started a drone once more, turn that into a pool, then go on from there. This leaves a player with an abundance of minerals, and is effective when early expanding (A mute rush I did with this build won me many ladder games on Vanilla). I placed the second hatchery next to gas for faster gathering, and hide the pool to the south of my minerals. Face went for a dual gate, 8pylon, 9 gate, another gate, etc. I started an extractor and soon a probe comes wandering into my base. I immediately chased it out of there. Since my overlord was still scouting the southern position, I decided to follow the probe back to Face's base. The probe moved to the northern base however, and then went back to its main. Seeing that the northern base wasn't his, I concluded he was at the right, and instead of following him I stayed at the 12 natural and seeing how I had many minerals, started a hatchery there (Natural provides much better stealth, because the ramp was so far ahead of the minerals). At my main I was pumping lings to make up for the lost time with the 12 hatch. Face was guarding his ramp with his three zealots just as his cybernetics core was warping in. My overlord was arriving at his base, saw the core, and ran away. Of course if the overlord had weapons like it was said to have in the beta version, he'd be owned =]. But because it doesn't, so a goon was made and the ovie was dead. But because I had warning of what was to be, I had started 2 overlords beforehand. Still it was too late and since I didn't want to just sit there waiting for the ovies to form, I started a hydralisk den. I was going for a lurker drop. A lair had started and soon everything was back to normal, as we both teched to our key units, mine lurkers, his templars. I made four hydralisks and after that went full lings conserving gas for the expensive lurkers. My expansion was doing well; I had made a sunken there and sent a few of my lings there for defense as it gradually filled with drones. Face was also gathering gas, and started a forge to place a few cannons around his choke and mineral line. My lair finished, and the needed upgrades (lurker aspect, overlord speed) were underway. Just as lurker aspect was finishing up, he attacked my base with about a dozen zealots as he started templar production off his newly made archives.

I stalled him as long as I possibly could with my lings, using the ramp and hitting and running from the top of my ramp to the middle while my lurkers were morphing. He saw the lurkers, but decided to do as much damage as he could without running. He killed all my lings and started beating on an egg but my lurkers finally finished and chased him away. Proceeding with my plan, I started two hydralisks at my natural, since it would be a great starting point for drops. But instead of waiting I knew he hardly any detection, an observer at best, so I countered with one lurker to test the waters. While my lurker started its journey across the map, Face had a dilemma. He hadn't macroed during the attack, and thus had to waste his 1k minerals by starting an expansion at his natural. Just as his nexus started warping my lurker struck. His zealots of course guarded the natural, and I did some damage on them while he started cannons at the top of the cliff. Seeing his weak position I sent 7 more hydralisks and one more lurker to help out. The hydralisks assaulted the nexus with focus firing, forcing him to cancel it, but during the time the cannons got free hits on my hydras. His 7 remaining zealots charged down from the ramp and murdered my hydras, ignoring the damage from my backup lurkers. My lurkers just sat as partial recon, partial containment until he got storm researched and finished the threats. While he busily handled the two lurkers I was still preparing for my drop. Now I had all the required upgrades researched, and had 4 overlords packed with hydralisks. I brought my overlords to my natural as a meeting spot, where it picked up another overlord with two lurkers (which was my initial plan). I first dropped the two lurkers behind the mineral line, but two cannons, which took care of them, guarded it.



Seeing as how it was relatively empty, I dropped my remainder of 16 hydralisks. 6 of them were lost to storm, but the other ten did a good job of wasting any threat. As Face waited for his storms to recharge, I destroyed his forge, probes, and some pylons. Wanting to permanently derail him, I delayed macroing as I got 7 of the ten hydralisks and morphed them into lurkers. Dumb, ass. Two fresh zealots came, killed my three hydralisks, and storm took care of the eggs. All the eggs. Crushed, I began my second drop, this time a small one of two lurkers, 7 lings. The seven lings took down a new observatory next to the nexus and started damage on pylons while the two lurkers were burrowed a little south of them to delay attacks. It wasn't much of an attack though, as he stormed my lurkers and then used zealots to finish the lings. Face's natural was dead. What do you mean? Of course I said that I delayed macro for lurkers, but as we all know there would be plenty of minerals left. I HAD used those minerals on lings and some hydras, and a strong attack had laid waste to Face's front army and was beating on the natural. I was too busy with the drop to micro and such but the force still did a good job, killing all the probes, a few pylons, a few cannons, and about 4 zealots, 3 dragoons. At the end three hydralisks remained, spitting at the nexus until zealots came to once again, mop up the mess. The battle was over, and I started an expansion at my natural hoping to take the map. Face started rebuilding his natural while pumping templars. I had thought that he'd be starving right now, so once again I charged his natural with two lurkers, 15 hydras. The force was strong, and it was good. Storm and zealots took care of half of my hydras, but soon the natural was mine. I laid waste to it as he quickly made reinforcements. He charged me with a mix of storm, zealots, and a ball of energy. The hydras met up with the zealots, and the zealots defeated the hydras but were severely weakened. As they moved on to kill my lurker (with help from an observer), the lurkers killed them all. But then the archon came. In the end, a 20 hp wielding archon was all that was left.

Now remember how I said his macro wasn't very good? He had a lot of minerals left over, and started his natural expansion yet again with cannon support. During all this I had a spire and a queen's nest morphing in. I was pumping mutalisks hoping for some harassment satisfaction, gathering them at the southeast expansion to harass his natural. His natural was soon up again, this time with 2 cannons as defense. I saw the three cannons, and decided that my 7 mutes weren't nearly enough so I waited to make more while my hive started. During this time Face tries to grab the southeast island expansion, but the mutes there killed his shuttle before he had a chance to. Once I had 15 mutes, I attacked his natural. I took down the first cannon, dodged a storm, and watched as his probes ran away to his force. Seeing nothing but death, I ran away with a remaining 8 mutes, deciding to wait for guardians. He immediately sets his natural up again, this time with FIVE cannons. Ooh. Once the greater spire was done, I had morphed guardians with the 800 gas I saved, using the left over minerals on lings (I can never precisely calculate). While my guardians morphed, he tried an attack on my north-natural expansion with 15 zealots, 2 goons, 2 temps, and an archon. I don't know how he found out about it, supposedly from an observer. They gathered in the middle, when a scouting ling met them, and died. Seeing as how my expansion didn't have a good chance, I started a hatchery at the top left island expansion. Needless to say, his army attacked and ate up my natural since I didn't have a very big a force (sunken with some lings). If my 8 guardians were there it would've been a different matter of course. Speaking of the guardians, I soon sent them in a nice spread out fashion, losing only two to storm. The guardians annihilated the natural but were stopped when goons came to finish off the guardians who were already weakened greatly by the storms. Back in my expansion, I had sent all my army from my main to save it.



It was far too late to save, but we still had a nice battle. The lings and hydras met the zealots and goons, soon overrunning them. It was 3 hydras, 3lings against an archon, but a storm from a faraway templar helped give the archon the edge. Now I wasn't in that good of a position. With only one good base to work from, I had to do something very drastic. My northwest expansion was now up. As I had stated in my last BR, I always started the building required for gas first, unless it was a special circumstance. Having two and a half geysers to mine from (The natural, island expansion, and the run-out main), I was able to start a morph of THIRTEEN lurkers while not running into overload of mineral problems.

This was going to be pretty, a thirteen lurker drop on his base to rip it apart or at least make for some nice screenshots :D. While I started this ridiculous drop, he started the final battle. Four goons, 16zealots, 2 templars, 2 archons were the challenger, against 20 hydras, 12 lings, 3 lurkers, and the godly cliff. I had thirteen lurkers, but I decided to use 3 to defend while dropping ten of them. The three lurkers were assembled on the cliff in a manner where they wouldn't share storm damage and still have the maximum benefit from the cliff. My hydralisks and lings were at the natural, watching the massive Toss army in the distance. Two observers floated in to test the waters, but were blown away. Having no other source of detection, he had to wait until he got one more from his robotics facility. While he waited, I had secretly loaded the 10 lurkers into 5 overlords back at my main. I added a couple more to draw fire while the big force would be dropped. Seeing that his natural was his only source of income, I dropped the bastards in the probe line. There were a couple cannons there, but they were easily dispatched. Seconds later, the probes were gone, the nexus was gone, all, gone. They had done much better than I had expected. Face, pissed off and with a new observer, attacked my base in an "I kill you before you kill me" fashion. He overwhelmed me, and I was forced to retreat to my cliff. But before my hydras could get back up, a storm hit them at the most perfect spot, right between the edge of the map and the left side of the cliff. Because of them being bunched, they were gone. The lurkers proved to be effective however, getting about two kills each before dying to goon fire w/ observer support. Now I had to hold the ramp for as long as I possible could. My lurkers, which were at his base, were ferried up to his main and started attacking his bulk of buildings, when a group of archons attacked them. All of their 34-attack damage proved effective, and my lurkers were gone. Meanwhile at my main I furiously try to hold the ramp by running down the ramp, then up with my lings to draw them into my hydras. The zealots are drawn in and wasted, but then the archons came and I knew it was over. With reinforcement goons and his natural set back up, I leave the game knowing it'll only be a matter of time until he gets my island.



That was it for the game. Now my ladder record was 1/2, with a rating of 974. I definitely did not play good this game, as my macro proved fruitless to his micro. I should have not gotten those guardians I feel. It would've been much more effective to use queens and ground units than going air and gambling against storm like that. It is amazing how greatly archons defeat lurkers which would be what I learned this game.
Drops are definitely retarded against Protoss, but the reason I did it was because long ago I had two lurker dropped a Toss and that basically won me the game stalling his minerals greatly. Anyways, never mass drop, they are storm fodder. I hope you enjoyed the report, learned something, and please comment!

Done while listening to the Beatles "A Day in the Life" - 7/9/01






As a added bonus(and a curse to you modem users), here's a pic from a 2v2 bgh game where I went mass ultra/overlord drop and my ally went mutes, in BMP FORM jk.





Makes non-money maps kinda puny don't it??








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