"Carriers do kinda look like big flying hotdogs." -Heartcutter
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| PvZ on LT My first Br | | | Author: | | | IP: | WNPP-p-2XXXX | | Date: | 01/10/02 11:01 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 7, Min: 7 Lifetime Rating for Chobo~Penguine: 7.0000 |  | |
Hey there and welcome to my first report......ever. tonights match up sees the valiant Protoss facing off against the Zerg swarm - so expect high teching, mass psi storms and more dead zerglings than you can shake a stick at. Any way enough of this shit - lets get to the intro.
Intro.... As the title suggests this is a match up with Basic controlling his protoss worriors and NrC)Rekrul commanding the zerg hord. The chosen map is lost temple and I have even included a map just incase you're the 0.00000001% of star craft players who havn't seen or played lost temple before: Basic's protoss warp in their orange nexus at the 9 o'clock position. NOT a hidious red square as the mini-map suggests. Mean while Rekrul's zerg colony begins morphing in at 3 o'clock, evolving a white charapace. Well thats about enough for the intro lets head on into early game...
The Game The game commences with bboth players emediatly ordering their initial four workers to harvest minerals whilst beginning the construction of another worker. Rekrul sends his first overlord towards the 12 o'clock plateau in hope of finding his opponent. Basic on the other hand is happy to keep building probes until he reaches 8 control at which point he begins constructing a pylon. Soon after he also sends a scout to the 12o'clock position. meeting an overlord on the way up the ramp. Basic then builds a gate way on 10 and sends his scout to the 3 o'clock position - where he quickly scouts Rekrul's main. By this time Rekrul has harvested enough minerals to begin an expantion at his natural. Nothing much else happens exept for Rekrul sending out a second overlord and a drone to find his enemy. Unfortunately by the time he reaches Basic's ramp it is already well defended by three zealots. Both players spend some time building up, with Rekrul going a spawning pool and gas on 13 and a lair on 18. An unusual build order against protoss - suggesting a lurker attack maybe? Basic is also content to tech up a bit - building a gateway on 10, gas on 13, a second gate on 15, a pylon on 16 and a cybernetics core on 20. Another unusual build order when he could rush his zerg opponent (who he knows has gone for an early expansion) with zealots. Instead he just keeps harvesting and building infantry to guard his ramp. . We soon get to see what Basic was building up to when he warps in a stargate on 25. Once its finished a corsair is hastily produced and sent over to the zerg natural. Sadly the corsair cant even kill a single overlord before it is chased(?) away by a spore colony. For a brief while nothing realy happens until eggs begin popping up near all of Rekruls hatcheries. A quick scan of his base reveals a freshly morphed ultralisk cave. Soon monstrous ultralisks burst from all the eggs and run down into the natural. Here they meet up with a mass of zerglings. Together they charge through the temple and crash into Basic's expansion at his mineral only that had been created minutes ago - along with an expansion at his natural. The 10 ultralisks and 24 zerglings fight against 10 dragoons, 11 zealots, an archon and a couple of photon cannons.
Although the zerg forces are well upgraded they are mauled by Basic's troop set up - the zealots and archon blocked they way so that the dragoons and cannons could fire with out problems. Seeing defeat Rekrul retreats his last 7 ultras and runs them back to his new exp at his mineral only. He then expands to the 12 o'clock natural. Its not long befor a new force of hydras and ultras rampage across the map and attack the mineral only once again. Basic uses his gosu defence and hold back the swarm with zealots, goons and an archon. Rekrul sends reenforcement in the form of even more hydras but these to are destroyed by the protoss. With his victory Basic moves onto Rekruls mineral only which is defended by a cluster of sunken colonies. The protoss army steam rolls over this and goes on to destroy the 12 o'clock natural. Seeing that there is nothing he can do to stop the protoss Rekrul maynards his probes back to his base and sits tight. This is a dangerous position for Rekrul as he is staring down the barrel of a protoss army with minimal rescources. He Will need to keep expanding or face certain defeat.
Being great at macro Rekrul soon commands another army consisting of 8 ultralisks, 5 hydras and 12 lings. This force begins to head over the the hot spot - Basic's mineral only but run into the protoss army that was holding the middle of the map. Psi storms fly but there is little the protoss can do before they are anihilated by the zerg. Feeling momentum the zerg swarm moves onto Basic's new expansion at the 6 o'clock mineral only. They find stiff resistance in the form of four photon cannons and fresh zealot reenforcements. But with a little hydra dancing Rekrul is once again the victor. Rekrul does not push on - instead waits for some more troops to be spawned at his base. Once more hydras and lings arrive the zerg infantry cascade through the temple once again to hit Basic's mineral only........ hard. The zerg forces sweep over the expansion and it few zealot and dragoon defenders and pour into Basic's natural. Only to face more zealots and dragoons, the battle seems to be going in Rekrul until Basic performs a very gosu flank attack with more zealots. The sweep in from behind pylons and an assimilator, cleansing the protoss base of the zerg forces. Keeping the pressure on Basic with another zerg swarm, a mixture of lings hydras and ultras attack the protoss army, only to be driven back by enormous amounts of psi storm. Rekrul expands to the 12 natural again as he begins to mine out his main. Mean while Basic is facing a similar problem and expands to the hotly contested mineral only as well as th 6 o'clock mineral only. This expansion is soon discovered by a roaming zergling and more ultras and hydras move towards the scene, only to be intercepted by a new protoss army. Zealot butcher zerg troops while templar unleash psi storm. In the end the zerg forces retreat. Soon after that skirmish a raiding party of zerglings are sent past the protoss blockade to attack Basic's naked mineral only. Although some are caught and killed enough make it past to destroy the nexus. At this point Basic has 12 Gateways and is constantly pumping zealots so it is not long before his has 24(!) of them and nine, yes nine, high templar. This army smashes into Rekruls mineral only where they are promptly flanked by a huge swarm of lings. Unfortunately Basic stalls the lings with zealots and storms the shit out of them. The expansion is soon taken and the victorious army marches north towards th 12 natural. This would not fall so easily though with sunkens and hydras defending. Eventually it appears as if the protoss force would over power the expansion with brute force until ultras and zerglings come to the rescue. The protoss army is simple out matched and Rekrul surrounds the last of the high templar before pitching another attack on Basic. Both players are at only one source of income now and it is surprising to see Rekrul muster 5 ultralisks and a couple of lings. The zerg attack Base's mineral only again, only to be caught off guard by a group of dt's. Overlords are soon seen floating above and things are looking grim for base but he fends off whats left of the zerg swarm by using his probes to block the way to his cannons. But as usual Rekrul has been macroing like a whore and sends a new army of 7 hydras and 5 ultras which quickly obliterate the zealot and archon defenders. Rekrul moves on into Base's main and raises it to the ground!
GG
-Chobo~Penguine
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