"YRM stop posting reports, your making mine look even more like crap." -Bob_The_Newt
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| 1on1 ZvT@you know where | | | Author: | | | IP: | Ottawa-pXXXX | | Date: | 06/16/02 07:06 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 2, Max: 8, Min: 7 Lifetime Rating for lebman: 7.2222 |   |
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Introduction: Sup all, hope you guys didn't miss me :). Anyway, it's just another normal day for me when my clan mate, ~jessica~[SouL], also known as caraLYNN for those who remember him from my first battle report, logs on. The rest is sorta obvious... we play, good game, me want to battle report good game, me battle report good game, you read good game. k? k! Enough chit chat, let's gogogo~!
Early game
~Jessca~[SouL] lands a purple command center at the 12 o'clock position, his favored position because of all the gayness he can pull off *cough*easy expo*cough* while lebman[SouL] spawns a creepy brown hatchery at the 3 o'clock position, giving ~jessica~ an advantage right off the bat (at least I think hehe). Anyways, ~Jessica~ builds his first supply depot at 9 supply, followed by a barracks at 11 supply, a second one at 13 supply and a third one at 14 supply, hiding the last one in the top right corner of his base. He builds his second supply depot at 16 supply, followed up by a refinery at 19 supply. His zerg opponent morphs an overlord at 9 supply, followed up by a hatchery at his natural expansion at 12 supply. He builds his spawning pool at 11 supply and his extractor at 13 supply. He morphs his hatchery into a lair with his first 100 gas and builds 4 sunken colonies right below his ramp with 4 zerglings blocking it, fearing an early offensive because of the close positions. And before I forget, the map is, of course, The Lost Temple.
The first agressive move is made by Jessica (he's a guy by the way :P), moving 9 marines and his scouting scv to lebman's choke but he decides to wait for reinforcements instead of risking it all against 4 sunken colonies... Back at the bases, the Terran commander is researching stim packs and building a comsat while lebman starts morphing a spire. He later builds his third hatchery at the top of the ramp just a few seconds before his spire finishes morphing. Once the spire is done, he morphs 5 mutalisks while building 2 more sunken colonies because of the huge amount of infantry units that are being massed at his choke. While this is going on, ~Jessica~[SouL] starts building an engeneering bay at his main.
~Jessica~[SouL] currently has 23 marines and 4 medics ready to rock while lebman[SouL] has 6 mutalisks and 5 sunken colonies, with 1 more sunken morphing. Confident that his power build has given him more than enough infantry to cause major damage to his foe, Jessica quickly stims his marines and moves towards the natural choke. Sunkens start killing the infantry while mutalisks fly over them, flying back and forth to avoid being totaly eliminated while buying time for the sunken colonies to do what they do best, kill stuff. The marines try their best to break trough the defence but it isn't nearly enough to do the trick, as 16 marines die while the rest of the Terran force runs off. As for the Zerg brood, only 1 sunken colony and 4 mutalisks are destroyed. The triple barracks threat is squelched.
Recap
~Jessica~[SouL] currently has 12 marines and 6 medics while lebman[SouL] has 2 mutalisks, 2 zerglings and 5 sunken colonies. Jessica is pumping constant m&m from his 3 barracks while lebman is currently powering from his 3 hatcheries, giving him an economy not to be reconed with.
Mid game
Wishing to keep up the pressure, Jessica stays at lebman's natural choke while rallying constant troops to that same location. Back home, he starts building turrets to defend against any mutalisk threats while starting his +1 infantry attack upgrade. For his part, lebman morphs in a hydralisk den. As soon as the den is done, he switches production to hydralisks while researching lurker aspect. He also builds yet another sunken colony, this time using high ground to protect it while still being in range to whoop some marine ass.
~Jessica~'s M&M force reaches once again the 23 marine count with 6 medics to heal them. Deciding that the time is ripe, he stims his marines and moves towards the zerg cerebrate.
The few mutalisks left die easily while the marines start blasting trough the sunken colonies. Hydralisk reinforcements arrive and start spitting their corrosive acid on the marines while the Terran men move towards the natural, ignoring the sunken fire. New hydralisks spawn at lebman's natural while the rest come down the ramp behind the marines. What's left of the Terran force is locked in a deadly pincer. Medics are all that can be seen running off in panic as the marines fall one after another.
Both players take the time to to build up. Jessica starts building a factory while lebman morphs his 6 hydralisks into lurkers all the while starting to research hydralisk speed. Lebman moves his now finished lurkers towards the northern temple walls. What he doesn't know is that ~Jessica~[SouL]'s m&m pimp squad is at the 3 'oclock mineral only. They see the lurkers pass by and quickly stim, move in, kill a lurker and move out before the Zerg cerebrate can retaliate.
All of a sudden, 8 hydralisks come in from the passage between the 3 o'clock main and eastern temple wall and start attacking the marines as lebman's 5 remaining lurkers come in from the West. A good flank goes wrong as the lurkers just sit there doing nothing... ";LKJHGFGHJ;LJLDFSK;GHGLJKFD;GK!!!!!!!!!!!!! Ghey misclicks", that's probably what lebman was thinking at that moment. Once lebman's search for the "U" button finally ends, Jessica's force is already running back after killing 1 of the lurkers. Seeing the uselessness of following the marines (or maybe in fear of another misclick), lebman stays at the 12 valley. Back home, ~Jessica~ adds a machine shop to his factory while starting a starport. As for lebman, he expands to the 6 o'clock main.
~Jessica~[SouL] floats a command center to his natural while his machine shop starts spinning, obviously working hard to research siege mode and the little lights on the factory start blinking... tanks are on the horizon. Once Jessica's starport is built, he adds a control tower to it, going for dropships and science vessels, of course. As for lebman, he's currently morphing another hatchery at his main while spawning 2 evolution chambers.
The terran commander goes once again on the offensive, sending out 2 groups of marines with medic support. Once they arrive at the 12 o'clock valley, they meet up with 2 groups of hydralisks right in front of them and 7 lurkers, who are parked besides the 3 o'clock mineral only. They quickly stim and start attacking the lurkers. Lebman moves his lurkers towards the side, gradually burrowing them while the Terran infantry moves back to avoid dying to the lurker spines and hydralisk acid. They are followed by the Zerg beasts. The lurkers unburrow, move up and burrow right below the Terran's ramp while the marines and medics run up the ramp. Lebman sends his hydralisks towards the 12 o'clock natural but the command center survives thanks to ~Jessica~'s gosu lifting skills. As this is happening, the lurkers unburrow and run off from tank bombardement while the hydralisks are trapped at the natural. Jessica sends his M&M back down the ramp as lebman tries to run his remaining hydralisks past the infantry units. The results are pretty ugly... only 4 hydralisks survive the constant fire.
~Jessica~[SouL] currently has 12 marines and 2 medics with 3 tanks covering them from atop the 12 o'clock cliff. He is building a science facility while researching +1 armor. His infantry is currently at 0/1. Lebman[SouL]'s units consist of 12 lurkers and 6 hydralisks. He takes the time to expand to the 6 o'clock natural. We're at the 12 minute mark.
Once the perimeter is safe, Jessica sends his (it feels pretty weird to say Jessica and his in the same sentence...) command center back to the natural. In the mean time, his first science vessel pops out of his starport while lebman[SouL] starts upgrading +1 carapace and +1 ranged attack. Feeling confident with his new, and shiny might I add, mobile detector, Jessica mobilizes his troops, which now consist of an extra tank and a few more marines. As for lebman, his beasts are sitting at the 12 o'clock valley, waiting impatiently for some action. Well, they sure get their action as tanks siege and marines stim, gladly providing some violence to the Zerg cerebrate. Huge artillery shots go off, killing some hydralisks and a few lurkers from long range. Lebman retaliates by sending in his lurkers from the side, where the 3 o'clock mineral only is located, while his hydralisks go face to face with the marines, hoping to trap the Terran units in a pincer move. The marines move back to avoid lurker fire while the tanks keep pounding on the Zerg swarm. Lurker spines shoot from the ground, denting the tank armor until they reach the delicious, bloody inside (sorta). The last few hydralisks are finally destroyed as 4 lurkers unburrow and run off before being killed by the 2 remaining tanks. Once the dust settles, all that can be seen on the battlefield are 2 tanks, 5 marines, 4 medics and a lone science vessel. The Terran commander is victorious, barely...
Looking to cause as much damage as possible before his foe can get back on his feet, ~Jessica~ quickly unsieges his tanks and moves towards the Zerg main hive cluster, all the while taking advantage of his offensive stance to expand to his mineral only and to start researching irradiate. During this time, lebman frantically pumps hydralisks, both from his main and from his expansions. Jessica sieges his tanks just out of sunken range and proceeds to bombard whatever he can find. Before he can do much damage though, he is attacked by 2 groups of ~12 hydralisks, one group charging down the ramp while the other is coming from behind the terran troops, accompanied by 3 lurkers. Jessica is trapped in yet another deadly pincer. He tries his best to survive the ambush as he casts a defensive matrix on one of his tanks but he cannot hold his ground and dies a quick yet painful death (I imagine that his peeps must of been hurting from those huge spines). Once the battle is over, lebman starts his overlord speed upgrade.
~Jessica~ starts his +2 attack upgrade while building a second factory just so he can piss lebman off by attacking him with 356475926 tanks.
Feeling that the key to winning this battle is to destroy his opponent's economy, the Terran commander sends a dropship full of marines towards the 6 o'clock main. Once they arrive, they are met with no resistance as they start pounding on the defenseless hatchery. Lebman decides to give his friend a little taste of his own medicine as he attacks ~Jessica~'s mineral only with 8 lurkers. They burrow and start shredding the SCVs to pieces but can't do much damage to the command center as it is lifted right away. In the mean time, lebman sends a control group of hydralisks to respond to the Terran agression at the 6 o'clock main expansion. They arrive a moment too late though, as the hatchery is destroyed and the marines are loaded up in the dropship, which evades the hydralisks and heads towards the 3 o'clock natural expansion. Once the transport arrives, it unloads the marines, who start shooting all the drones in sight. By the time lebman realizes what's happening and sends his (very close to the marines) hydralisks, only 3 drones remain. Lebman is currently upgrading +2 ranged attack and starting his ventral sacs research.
Taking advantage of his now numerous science vessels, ~Jessica~ heads towards the middle and irradiates a few hydralisks here and there, just to distract his opponent. While he is doing so, he moves his army towards the twelve o'clock valley and sieges his tanks who are just in range to fire at the 2 groups of hydralisks waiting for them. Enraged, the hydralisks move towards the terran army in an arc while his lurkers come in right below the 12 o'clock ledge, to the North-West of the Terran force. The bigger Zerg numbers spell the end of the offensive, as every single Terran ground unit dies while Jessica retreats his science vessels. Wanting to keep up his offensive, lebman unburrows his lurkers and sends them along with a few hydralisks towards his enemy's natural. The lurkers burrow as the SCVs run away. Half of them die while the rest run towards the Terran main. ~Jessica~ also lifts his command center before the lurkers can destroy it, moving it towards his main. Mere seconds later, the lurkers are sent back to where they came from, thanks to a few irradiates and tanks on high ground. Only 2 lurkers survive, but they did their job.
~Jessica~ tries to get his mineral only online without being seen but it's just not possible because of an overlord floating right over the mineral patches. Before the SCVs even have time to start mining, a group of 12 hydralisks arrive and destroy the command center and the few SCVs that they can find before ~Jessica~[SouL] has time to react. The hydralisks move back to the 12 o'clock valley, where they meet up with the rest of lebman's force.
A scan reveals lebman's lurkers, parked right besides the 3 o'clock minerals, and jessica wastes no time as he sends his science vessels to irradiate 2 of the giant beasts, thus provoking the Zerg army (wha?). 2 groups of hydralisks and 8 lurkers charge forward as they meet up with a control group of marines and medics. Unfortunatly for lebman[SouL], his opponent also has 2 tanks sieged on high ground. Most of the infantry dies to the Zerg attackers but Jessica's tanks are just too much as practicly all of the hydralisks die to arclite fire. As for the lurkers, they were each treated to a nice little irradiate. Needless to say, the attack isn't too cost effective for the Zerg brood.
Lebman starts his +2 carapace upgrade and expands to the 6 o'clock and 9 o'clock mains. The 9 o'clock expansion doesn't stay a secret for long though, as 2 SCVs inform ~Jessica~ of lebman's plans. He quickly loads 7 marines and 1 medic in a dropship and sets off to eradicate the expansion before it is even done morphing. The dropship arrives and the marines show their Zerg friend who's boss around here.
Knowing that he won't possibly arrive in time to save the 9 o'clock expansion, lebman heads towards his 6 o'clock expansion since it's an obvious target. The marines finish off the 9 o'clock hatchery, load up and head towards the 6 o'clock main. As soon as they arrive, the drones retreat before the infantry can take a heavy toll on their numbers. Besides a morphing sunken colony, there isn't much to defend the hatchery against certain doom. That is, until the hydralisks finally arrive and destroy the marines one after another with the hatchery left at 200hp.
~Jessica~[SouL] is in serious need of an expansion. He sends 6 tanks to the 3 o'clock mineral only, with 2 tanks on his main cliff and a few marines besides the 6 tanks. He starts a command center while lebman does, well, not much besides placing his units in a huge arc... He moves his lurkers towards the 12 o'clock ledge, a sign of battles to come;). And battles there is, as lebman's 2 groups of hydralisks arrive from the West and the South-East while the lurkers burrow to the North-West of the tanks. ~Jessica~ casts defensive matrix on a few tanks but to no avail. The lurkers unburrow and surround the remaining tanks while the hydralisks destroy the infantry units and the command center. Not a single Terran unit escaped the carnage. Lebman retreats his 3 remaining lurkers and a group of hydralisks out of the range of ~Jessica~'s cliff tank and science vessels.
Aiming once again to hurt lebman's economy, Jessica drops 1 tank, 7 marines and 1 medic at the 6 o'clock natural's cliff. The tank sieges and start pounding on random Zerg units and buildings while lebman frantically loads up 12 hydralisks in his overlords and sends them towards the enemy units. Once the overlords arrive, they start dropping units right in front of the marines who kill the hydralisks one after another. The drop is stopped COLD. ~Jessica~ then proceeds to send his group of M&M onto low ground as the tank keeps pounding on the hatchery from way above them until it is destroyed. As for the M&M, 1 marine and the lone medic die to sunken fire while the rest load up into the dropship and head towards the 3 o'clock natural's cliff while lebman starts morphing a hatchery at the 6 o'clock mineral only. He then proceeds to drop 5 hydralisks at the 6 o'clock natural's cliff and 8 hydralisks at the 3 o'clock natural's cliff, destroying everything at both spots.
Back at the terran base, ~Jessica~ moves out to his choke once again, this time with a dozen tanks, a control group of M&M and 4 sciences vessels. A scouting overlord quickly informs lebman of what's happening as he throws his army of hydralisks and lurkers at the enemy tanks. The attack ends in ruin as most of the hydralisks die before doing any damage at all and we all know what happens to lurkers when they go up against tanks with no support. As for Jessica, all he loses are a few infantry units. During the attack, lebman proceeded to expand once again to the 6 o'clock natural.
Jessica uses this moment of relief to expand to the 3 o'clock mineral only while lebman tries to rebuild his army as quickly as possible, all the while morphing a hatchery at the 9 o'clock natural and another hatchery right above the 9 o'clock ramp. Not wanting his rival to gain an economic advantage, or even have an economy since both his natural and main are completely mined out, lebman burrows 2 lurkers at the 3 o'clock main, right above ~Jessica~'s expansion. While lebman is doing so, the Terran commander's whole army is headed towards the 6 o'clock expansions. Once he arrives at the 6 o'clock mineral only, all of the drones run off to the 9 o'clock natural. Unfortunatly for lebman, a few marines follow them and proceed to destroy the 9 o'clock expansion while the rest of ~Jessica~'s force stays back to take care of what they headed out to destroy. Realizing the uselessness of trying to save his expansions, lebman decides to counter-attack instead as he sends a control group of hydralisks towards ~Jessica~[SouL]'s only remaining expansion. A lone tank is all that can be seen defending the expansion as the hydralisks proceed to raze the command center in record time. But that isn't enough for lebman as he loads up 23 hydralisks into 6 overlords and proceeds towards ~Jessica~'s seemingly empty base. Once the hydralisks are in the enemy base, half of them proceed towards the ramp, meeting up with a lone tank. After destroying the Terran defender, they proceed to block the ramp while the other half start attacking the barracks one after another. Jessica rapidly sends his units back to his main base, leaving 2 tanks behind to take care of the 6 o'clock main. They arrive too late though, as lebman has already destroyed 4 barracks, with the last one burning down a few moments later. He loads his 8 remaining hydralisks into his overlords and runs off. As soon as they exit the base, 3 marines start shooting them. Under the stress of all that's happening(very disapointing...)Lebman unloads his hydralisks. He tries to do as much damage as possible to ~Jessica~'s command center, which he floated from his natural to his mineral only. The remaining hydralisks are easily destroyed and the battle is finally over.
~Jessica~ orders the few SCVs that he has left to mine minerals, but as soon as they aproach the 3 o'clock mineral patches, spikes shoot up from the ground, destroying all but 4 of his already non-numerous (don't ask) SCVs. Gosu memory huh? A few seconds later, thanks to a science vessel and a few tanks, one of the lurkers is eliminated while the other is scared off. Jessica can finally proceed to gathering his precious minerals...
Late game
Giving ~Jessica~ no time to relax, lebman drops another control group of hydralisks inside the enemy main. He focuses fire on ~Jessica~'s 2 remaining factories while marines hastily charge up the ramp. Time is once again against them though, as the hydralisks destroy both factories and load up into the overlords just before the infantry can engage them. The Zerg beasts are dropped yet again on low ground, hoping to destroy ~Jessica~'s command center. They are annihilated with relative ease though, as a few marines and 3 tanks show them who's boss. The damage has been done though, as Jessica has no factories or barracks left. His troop count consists of 5 tanks, 2 of which are still at the 6 o'clock main, 11 marines, 9 medics and a science vessel. He only has 60 minerals left with 6 scvs mining. As for lebman he currently has 6 hydralisks, 1 lurker inside his main and 2 sunken colonies at his natural. He has 4 hatches and a fifth one morphing in the bottom right island but absolutely no mineral income and only 38 minerals left. Both players are pretty beaten up.
~Jessica~ decides that it's now or never as he unsieges his 3 remaining tanks and heads out towards lebman's main with all he's got (a handful of units in other words). He passes between the 3 o'clock main and eastern wall and all of a sudden lebman's hydralisks (6!:D) appear out of nowhere and destroy both leading, heavily damaged, tanks before his opponent's M&M pimp squad arrives and mops the floor with their carapace. Lebman also tries burrowing his lurker on high ground but his plans are foiled by an irradiate. Unfortunatly for lebman, ~Jessica~ still has 1 last tank, which is all he needs to destroy the remaining sunken colonies without any difficulty. After exchanging a few words, lebman[SouL] concedes the game and ~Jessica~[SouL] is the victor of this 40 minute game.
clickhere for replay.
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