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Battle of Pescara
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Author:Some_God
IP:ool-18b8XXXX
Date: 01/26/04 03:01
Game Type: Other
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Report Rating: 8.0, # of Ratings: 2, Max: 8, Min: 8
Lifetime Rating for Some_God: 6.8571

Today I am presenting you with a new report that this website, in its current state, graciously opens its arms to. I am proud to present you the first report on Combat Mission: Afrika Korps (CMAK for short). Be advised: This report is pic-heavy.

We had gay burglars the other night. They broke in and rearranged the furniture.

CMAK is a 1-2 player, hybrid turn-based/realtime 3D simulation of WWII tactical warfare in parts of the Mediterranean Theater including North Africa, Italy, Sicily and Crete from 1940 to 1945. The fluid game interface combines with 3D lines of sight, misidentification of targets, enemy detection by sound, advanced armor penetration systems, unit morale and leadership effects, spreading fires and billowing smoke, wind and weather - and much more to bring you unprecedented realism in a computer simulation.


Units are squads, teams, and individual vehicles. You can command a force as small as a depleted platoon, or as large as a several reinforced battalions. Each man and weapon is kept track of for maximum realism but because of the power of today's desktop computers not every single man in the squad will be shown. Three men show a normal squad, one man shows a company of a platoon leader, etc.


Full Tables of Organization and Equipment for all the nations represented (Germany, USA, Italy, Britain, Canada, New Zealand, Australia, Poland, South Africa, France) are modeled with thousands of different unit types available depending on the year, month and region.

Have you ever noticed? Anybody going slower than you is an idiot, and anyone going faster than you is a maniac.

There are two types of maps in Combat Mission: Afrika Korps. Battle and Operation maps. Individual fights will occur across a Battle map while the longer operations (several linked battles) are fought with the Operation maps.


Each turn is equal to 60 seconds of combat. Players give orders in a turn-based fashion, and then these orders are simultaneously executed for 60 seconds of real time action. Then the next orders phase begins. A typical scenario lasts about 20-60 turns, or 20-60 minutes of simulated combat but the player can adjust this.

While the game is based on its award-winning predecessor, Combat Mission: Barbarossa to Berlin, it introduces new desert environments and terrain types, as well as features like multi-turreted vehicles and dust clouds from explosions and moving vehicles.

USA Today has come out with a new survey: Apparently three out of four people make up 75 percent of the population.

Before I start on the report itself, I would like to say that if my report on the game is crappy, that in no way makes the game itself crappy but you already knew that.

 

February-April 1944: The situation in Italy was looking bleak for the Germans. The Allies were, slowly but surely, working their way up the boot. The constant bombardment by allied aircraft was hammering at German moral. Not even the heavy casualties inflicted on the Allies at Monte Cassino could stop them. Eventually, the allies broke through but with resistance, it looked like the war was going to drag on forever. One of the places that the allies had trouble with was in eastern part of Italy. Allied High Command knew that there was a company of Germans that retreated from Monte Cassino to the small town of Pescara. Allied High Command could only spare one platoon of American Paratroops with supporting armor. Before the Americans arrived, the area was carpet bombed to soften up any Germans that might they might encounter. Unknown to them, the Germans were racing to capture Pescara and set up defensive positions in the town before the Americans arrived...

The game was to be played against Head Hunter, a fellow CMAK player that was interested in a Meeting Engagement, which means that both sides try to grab the objective in the middle of the map and prevent the other side from taking it. He took the Germans while I took the Americans. The settings for the map were unbiased and we both got to pick our forces.

I picked a company of veteran paratroops, which included six squads of paratroopers, four bazooka teams, and three 60mm mortar teams. The assortment of armor included two M4 Shermans and one M4A3 Sherman, all three were reliable but inferior to the German armor, an M7 Priest, self-propelled artillery, and one scout car. It took a while for me to get everything right, with everything being balanced to tackle anything that the Germans might throw at me. Just in case the Germans were a little armor happy, meaning they had a lot of armor, I made all of my soldiers crack troops, meaning they are elite.

Why don't they make the whole plane out of that black box stuff.

After I carefully selected the troops that will march into the battle, I pressed done and the map started loading. After it loaded I carefully inspected the map and the routes that I should take. There was one main road that ran from my start location, through the village, and out of it where the road forks. The village was between both of us but it was on a hill. This might be good for the side that doesn't arrive at the town first because they would have an excellent opportunity to shoot at the troops on the hill. The objective flags however were not in the town. They were outside of it, with each being on one side of the forked road (for better understanding I will call them Flag1 and Flag2). After some quick planning (there is a time limit on how long you could take), I decided that the armor should take the main road into the town, while the infantry run up the hill and take the town from the back. From there they would consolidate their positions, use some troops to take the flags, and use the other troops and tanks to support the attackers.

Infantry go up the hill, tanks take the road... where is the public transportation?

The slowest troops that I had, the mortar teams, embarked on the tanks so they would get to the village before anyone, be scouts and track the location of enemy units, and bombard any oncoming Germans. The first couple of turns were quiet, with me moving my forces closer and closer into town. The only action that came was when my scout car began firing on some Germans that were running towards a forest that divided the Germans from the flags. Out of nowhere a Panther popped out of the trees and opened fire on the scout car, knocking it out. After it came a Marder tank destroyer, the same kind as that one that was firebombed by Molotov cocktails at the end of Saving Private Ryan.

The trouble with unemployment is that the minute you wake up in the morning you're on the job.

A Sherman that was behind the scout car took cover behind a church, the most dominating feature of the town. The Sherman reversed a little so it would be able to fire on something: The Marder. The Sherman got two hits on the Marder, the first was unsuccessful… the second was. Meanwhile, the Panther retreated behind the trees, giving my tanks an opportunity to rush into the town. One Sherman that rushed into the town got a hit on a German half-track that burst into flames. After most of the tanks rushed into the village, I placed all of them behind the church, and dismounted my mortar teams, which ran into the rubble of a destroyed building.

Coffee isn't my cup of tea.

The Panther would be a thorn in my side. With its armor, none of my tanks could penetrate the Panther from the front. All I could pray for was a lucky hit on the Panther, that is, until I figured out a plan to take it out.

As my infantry began entering the rear of the town, most of my armor became focused on a large group of German infantry, which were crossing a forest in order to get to flag2. As tracers zoomed by their heads and with shells exploding all around them, the Nazi storm troopers took cover, slowly sneaking towards the brush that came after the forest.

The German cross represents a German squad that cannot be identified

When all of my infantry was inside the town, I split them into two groups. One group would take Flag1, which was just outside the town, and the others would stay in the town and provide covering fire. Knowing that the Panther would probably fire on them, I gave my mortar teams the job of taking it out. Most of the rounds they fired missed the tank entirely except for one, which hit the top of the tank but caused no damage. Hunter, knowing full well that if the teams couldn't see the tank they couldn't get a good shot on it, placed smoke all around the Panther, which reversed backwards.

Meanwhile, the German infantry were slowly sneaking towards the road that separated them from flag2, but under merciless fire. The ones that put up their head found an American flag being raised at Flag1.

Meanwhile, the tank-to-tank battle was steadily rising in intensity. One of my Shermans found a half-track trying to ferry German troops to the front line. The half-track was wasted, knocking it and its operation out of the war. Meanwhile, one of my Shermans was targeted by the Panther, which let off one round that decimated the Sherman, which explode. The explosion was huge! I believe I have never seen an explosion that big in CMAK for a long time.

The goatse website is taken down. PETITION TO BRING IT BACK!

After that, the Panther targeted the Church, where most of my armor was hiding behind. I guess Hunter found out what happened to the tanks that rushed across the town, as his Panther opened fire and razed the church. The Priest behind it shot at the Panther, immobilizing it but in turn becoming "halp"less and being knocked out, freeing the Germans from the constant fire they were receiving. Hunter took advantage of this and began an assault across the road to the flag.

American armor sucks.

Seeing the Germans rushing towards the road, I split the team that took Flag1 in half and rushed one half towards Flag2. Flag2 was sitting on a small wooded area with a house nearby. Since the Panther began shooting at these troops, I couldn't risk them in the building, which would eventually crumble due to the heavy damage it would receive from the Germans.

As my troops arrived at Flag2, another German squad was rushing the flag. The half of the team that stayed behind at Flag1 began to provide some covering fire, as the Germans ducked for cover. My assaulting squad grabbed the flag, aimed their rifles and eliminated the German squad. This small skirmish would not be the last, as a group of Nazi storm troopers crossed the road and made a mad dash towards Flag2.

The Nazis and the American paratroops clash at Flag2.

The first couple of teams got shred to pieces by the merciless fire from my paratroops. The next couple of squads slowly crawled towards their objective: Flag2. The Nazis did advance with covering fire, coming from the panther that bombarded my paratroops defending Flag2. Most of the paratroops dropped to the ground while still shooting at the oncoming Germans.

I should be studying for a regents examination but I choose to fail it.

Seeing that there was a large amount of German infantry moving towards Flag2, I called up all the troops I have to defend Flag2. I called up the troops in the town, which under fire moved towards the objective. The panther was giving me a real headache, but none of my weapons could go through its frontal armor. The only way to stop it would be to take it out was to go around it. I had one Sherman left, which was hiding behind a hill. I put one and one together (two and two would have sounded better) and started plotting points where the Sherman should go in order to avoid being fired upon by the Panther, while also carefully sneaking around it and, hopefully, knocking it out of the battle. The next couple of turns the tank would have to zigzag through a valley full of trees, rocks, and the threat of discovery by the Nazis.

You could plot points where the unit could go.

Meanwhile, the real battle was being decided at Flag2, where the battle was intensifying every minute. The paratroops defending the flag were under heavy fire from the Germans, who just kept on coming with, what looked like, an unlimited number of soldiers. The Panther kept on bombarding my troops, so the Sherman that was trying to sneak behind it was given special priority, as I really wanted to pay the Panther back for all my losses.

The Sherman was going through the valley but sadly the Panther saw it and swung its 75mm gun around and let off one shot, which, thankfully, missed. The Sherman then rushed into the trees stopping for the cover. I then ordered it to quickly go around the Panther. The area that the Sherman would have to go through was a coverless area so I knew there would be a tank duel, unless it could get by without one. The Sherman rushed out and was hit by the Panther, immobilizing it. The Sherman now had no choice but to fire or die. The Sherman shot its 75mm gun, which penetrated the Panther at its weak point, probably hitting it just underneath the turret, but not knocking it out. The Panther recovered quickly and blasted the Sherman away. With that the Panther crew called it quits and abandoned the tank. I guess the damage was great and the crew didn't want to risk staying in the tank, which might explode if the ammunition inside is triggered.

God... this game kowns = kock owns

Nevertheless, the battle was still raging. Flag2 was slowly attacked by a couple of German squads, some of which died while the others retreated. I reinforced the paratroops at Flag2 with every soldier I could find and then I did what every commander would do to keep the enemy on its toes: Counter-attack. I gathered every soldier I had and order them to charge the German positions. As the troops are rushing the enemy foxholes, I hoped and prayed the Germans wouldn't turn this into a turkey shoot. Luckily, almost all of the German squads my troops came in contact with were severely under-strength. Most of them if not surrendering died or ran away to fight another day. I guess the heavy fire they received by my tanks paid off after all.

FYI, the guys lying on their backs are dead.

With the battle over and my troops victorious, we were approaching the end of the game, with me beginning to mop up what little was left of German resistance. Hunter, who did not want to waste his, or my time, surrendered.

I dont know what this means but it says I won... oh well

The battle in Pescara turned into a route for the Germans, who were retreating to the northern mountains of Italy, where they were setting up a new defensive line. The beginning of the end for the Germans was near but they were willing to fight on. The Italian Campaign would prove to be one of the bloodiest operations of the whole war. I'm Roger Mudd, thanks for watching.
Nazi jokes never get old... This is Some_God ... out.

 


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