| Holy Anarchy{GK} Batman! | | | Author: | | | IP: | XXXX | | Date: | 08/07/99 08:08 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 3, Max: 8, Min: 6 Lifetime Rating for Fractal_Wave: 8.2537 |    | HolyAnarchy{GK} vs. Fractal_Wave
Map: Winter Conquest
Speed: Faster
Playas:
HolyAnarchy{GK} Orange Zerg, 10:00 Position.
Fractal_Wave Randoms to Teal Terran, 8:00 position.
Skirmishes and Maneauver
And we're off. It's a great day for StarCraft, here on Winter Conquest...well, maybe not. I have yet to win a game on this map. This must change.
I get Terran, I know Holy's zerg. Marines will be the order of the day. Lots of marines.
I build a depot with my 8th SCV, a Barracks with my 10th, and then send an SCV scouting. I produced another barracks, a bunker at my choke, and a refinery.
Ye olde SCV continues his rounds. 6:00 is empty. 4:00 is empty. 2:00 is empty.
I hear some squealing, and realize that a zergling has come-a-visiting. And that he ran in to my full bunker. Poor guy. Visting Terrans can be worse that visiting in-laws.
Now I recall what Holy said awhile back.
HolyAnarchy{GK}: Hi Mr. Terran
But I didn't see any drones scouting. Duh. Overlord. Me stupid. I skip 12:00 and check 10:00. As my SCV goes up the ramp, it's probed by a sunken and retreats to just outside the ramp.
Alright, no scouting info. Fair enough. But I'm in a bad position here. Holy can drop the back of my base whenever he feels like it. I'm going to have to worry about lurker drops and lurkers coming in my front door. What a pain.
I get my Acadamy and Comsat up, and begin my Engineering Bay Building, both for upgrades and turrets. My scan reveals nothing conclusive. He's got a lair, no den that I can see, a 2nd hatchery buidling, two Evo Chambers, that darn sunken and a pack of zerglings. Curious.
I lay down a turret at my ramp, get a bunker by my peon line to avoid unwanter lurkering. My factory starts up, along with mo' marines and medics.
"Alright, bring it on!"
Ahhh...the healthy sound of a vulture pilot looking for trouble. I decide to oblige him, and send him a-scouting. I begin reasearch on Spider Mines.
My vulture makes it to the bottom of Holy's ramp, when a line of spikes blasts out of the ground, narrowy missing him.
Blargh. Lurkers. How depressing.
I start a Starport back home, and my vulture lays down some mines to help keep Holy honest. As my vulture goes to scout 12:00, he's blasted by lurkers, and killed.
And, just to rub salt into my wounds, Holy removes all my mines...with a single, well placed zergling. Now I'm out for blood.
Holy's got an expansion running. I've got to match resources. I begin a CC at my base to fly to some creative place.
My starport finishes, and a Science Facility is next on the list. To pass the time I make a tank, get seige tech, and get a wraith out. I also comsat 12:00. Oh how glorious. Not a hydralisk in sight.
My wraith goes to cause some trouble, and he kills 1 or 2 drones before hydra support arrives.
Holy decides to retaliate with the trouble-making, and sends a queen over my base to stir up some rucus. But my 12 2/1 marines with Stim & range quickly convince it to cause trouble elsewhere.
"Explorer Reporting"
Alright. Mobile Detection. Time to go cause some trouble.
My new vulture leads the way, and is killed by two lurkers near the bottom of Holy's ramp.
Lunch Time
My mini-tank push goes on it's mission. 12 marines, 3 medics, 2 tanks, and Science Vessel. My new command center goes to 6:00 with a vulture and 5 marines to keep it company.
I'm just outside the "lurker zone". I seige up one tank, inch the other forward until I'm sure it can hit a lurker, and seige it. My marines & medics take up position beside the tanks.
A lurker is turned in to soup. Holy sends in hydras to eliminate the push. They bounce off my wall of marines like...some bouncey thing.
However, Holy is not to be out done by a few measly marines and two tanks. He deftly ensnares a pack of marines & medics, and charges me with hydras again.
As the snow settles, both my tanks are gone, and I am reduced to 5 marines or so. But reinforcements are on the way. Another 12-pack of marines and another tank are on their way.
"twrwouah!!!"
This is a sound that you really, really do not want to hear. Ever. It is the sound of the Ultralisk (Zergus Ultraliskus Painusintheassus, for those biology lovers out there).
The ultralisk is notorious for its skillful removal of marines. Specifically, three Ultralisks with a few hydralisks for support, can slaughter up to 17 marines, 4 medics, and one tank.
I learnt this the hard way. Holy has slammed the door shut on me.
Hunter-Killer
My brand-spanking new Comsat at 9:00 tells me that Holy has decided to take the 2:00 starting base.
We can't have this. Oh no. We can't have this.
A small squad of marines, medics a tank and sciece vessel go to remove this infestation. Meanwhile, my main is almost mined out, and I transfer the SCVs over to 6:00.
Echo Squadron takes down the 2:00 base with ease. Drones scurry away in fear, the newly-hatched hydralisks are gunned down in an instant, and the bloated, evil hatchery is reduced to blood and gore.
I build another CC at my 6:00 base, and float it to the south-center island
Echo Squadron is feeling cocky. They decide to remove the 12:00 infestation as well. They pick up 3 scvs and another science vessel while en route.
As Echo's science vessel irradiates the lurker at the 12:00 ramp, Holy executes a crackling drop. Two overlords packed with zerglings and defilers drop on to the top left of my base.
With proper science vessel control, the defliers are irradiated out of existence and the zerglings get holes punched through them by gauss rifle slugs.
Fractal_Wave: ha
HolyAnarchy{GK}: ha this
As Echo Squadron seiges up and begins removing the 12:00 infestation, Holy's real drop lands on my main base.
5 overlords worth hydras and ultras slam into my main. After a hard-fought battle, I am forced to give up my main and flee my moblie buildings away to my 6:00 base. I send my CC to the north-center island.
Things are looking bad for me. Holy's lost most of his income, but I've lost my main, and most of my barracks with it. If I can hold off Holy long enough to get my three bases defended and producing, I can win.
Slaughter House 6:00
As my buildings land at 6:00, I begin preparing for the onslaught I know will come. A bunker goes down at my choke, marines are trained, tanks are built at a fever pitch. My acadamy is rebuilt, and another comsat is added to my North-Island base.
Then a queen is spotted at the south island. I frantically being contruction of a barracks and bunker, but a few filled overlords remove that idea. I await the hammer blow to 6:00
Meanwhile Echo squad has seiged up in front of Holy's main.
This is bad idea. Science Vessels are blown away by scourge, the lone tank is blasted apart by broodlings, and my marines fall prey to wave after wave of hydralisks and zerglings.
It's here. 4 overlords unload their cargo of ultralisks on to my base, surprising the guard, who was reading a Kurt Vonnegut, jr. novel at the time. He is the first to die, and as the zerg swarm sweeps across my base, I concede the game.
Holy, being the gentleman that he is, offers allied victory and I accept.
Lessons...and stuff
#1.) 3/5 Ultralisks OWN 3/2 marines.
#2.) Queens are pain in the @ss. A few can make the difference in close battle.
#3.) I need better Terran Macro, especially with factories and StarPorts. A few wraiths to interdict the overlords would have saved my @ss, because I don't think Holy had any muties.
#4.) I still can't win on Winter Conquest.
#5.) Holy, may I professionall recommend the Nydus canal? Other than that, you played an excellent game.
#6.) I should have dropped a tank push on to Holy's main.
#7.) I should have tried to push through that sunken with marines.
#8.) This was a fun game. We need to have a rematch Holy
FINAL STATS
Overall:
HolyAnarchy{GK}: 94261
Fractal_Wave: 74935
Units
HolyAnarchy{GK}: 51375
Produced: 215 Kills: 121 Lost: 129
Fractal_Wave: 44985
Produced: 136 Kills: 135 Lost: 124
Buildings
HolyAnarchy{GK}: 11290
Constructed: 18 Razed: 29 Lost: 6
Fractal_Wave: 7180
Constructed: 44 Razed: 6 Lost: 26
Resources
HolyAnarchy{GK}: 31596
Gas Mined: 11446 Minerals Mined: 20150 Spent: 28850
Fractal_Wave: 22770
Gas Mined: 5972 Minerals Mined: 16798 Spent: 20337
Elapsed Time
34:17
All the best,
Fractal_Wave |
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