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"Be like JV, and randomly misplace units all across the map. When your main is burning to the ground look around for anything you might have missed like those 5 science vessels you rallied to the other side of the map."
- Johnny_Vegas


The 6 o'clock spot on temple and expanding...
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Author:strafe~c.x.
IP:XXXX
Date: 08/17/99 11:08
Game Type: Starcraft
Labels:Starcraft(1), Problem: Spam(1), Text Only(1)
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Report Rating: 1.7, # of Ratings: 3, Max: 2, Min: 1
Lifetime Rating for strafe~c.x.: 1.6667
Scenario: Me: green toss at 6 on temple Him (i'm horrible with names): 3 o'clock brown zerg. Having lost two consecutive zerg/toss matchups when drawing the 6 o'clock starting position (my double gate getting owned when expanding by 18-24 zerglings), i decided to triple gate forge as an appropriate correction. And, as expected, I scouted an early hatch/pool/hatch build. Foreseeing dead zerglings, i rallied from my 3 gates, stayed on top of my pylons, and built a forge. I woulda cannoned his front door, but saw an ovie :( and then, it hit me. Again, as in the two previous matchups from this position, he attacked with 18-24 zerglings. only, he got owned. using the cannons at my extended choke and zealot micro, i owned his rush. I then double expanded. GG. he tried some zergling drops, and some lurker drop trash, but it was to no avail. 200 supply 3/3 shit owns you. Lessons: at 6, it's better to triple gate then build at the secondary choke. either that or 2gate reaver drop THEN expand. losing your first 8 zeals will get you killed.
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