Stupid StarCraft Tricks
Stupid
StarCraft Tricks... #1
The idea of SST's (SuperSonic Transports? no,
Stupid StarCraft Tricks) is to showcase amusing, usually
wrongheaded, moves in StarCraft. Its purpose is not truly to make fun of those
who get themselves involved in them (although that's a nice fringe benefit), but
rather to make strategic and tactical points. In each case, the intent is to
give a rapid overview of the game, and focus on the one or more moves that
proved to be blunders -- hopefully visually spectacular blunders.
Although many have encouraged me
to start the Stupid Tricks off with one of SoylentRed's
many losses, that would be too predictable. I have asked Soy to help me write up
the epic tale of my
first 1v1 in about 4 months, which I spectacularly bungled, lasting under 10
minutes if I recall (he has the film). However, while you're waiting for that, I
present the inaugural Stupid StarCraft Trick, courtesy of FS-Froggy, and
FS-Anarchy.
The general intended audience of this trick is
beginning to intermediate players; more experienced players may nonetheless
derive modest amusement and, possibly, even more modest instruction, from the
discussion at the end on fast expanding on temple. All those playing here,
despite some appearances to the contrary, are quite talented players; three
members of the FireSwarm clan (FS), two of them part time Idlers, and a
full-time Idler, SoylentRed himself.
The Setting:
Lost Temple, a 2v2 with your
intrepid reporter observing. Yellow FS-Rasz
protoss at noon allied with Blue
FS-Froggy zerg at 3. Teamed up to battle... Red
FS-Anarchy protoss at 9, and Purple SoylentRed
terran at 6. Anarchy goes forge first and then a fast expansion at his natural. Ras
goes 2 gateways, then zealots, scouts Anarchy and finds his fast expansion while
it's building. Froggy goes the standard 3 hatch zerg on temple with only 9 or so
drones mining and mass lings. He doesn't build a hatch at his natural because of
the presence of SoylentRed's terrifying SCV there. Soylent goes for his usual
M&M's, with extra bats.
 |
Funny, what's that long blue
line in the minimap, left? After some discussion, Froggy twice
reassures Ras he can take
Anarchy's fast expansion out alone. (She has about 8 zealots at
this point; he has 36 lings). |
Using the spectacular "line
dance" assault formation (below), he charges in.

 |
Astonishingly, Froggy charges
in at Anarchy's expansion in a nice straight line and is ripped to shreds by four cannons (3
below; left; 1 on the bluffs that we can see firing, bottom right of
picture to left).
|
The line dance formation achieves its
expected results, as approximately 36 lings opposing 4 cannons and one
zealot manage to take out... one cannon... nearly... and create a LOT of
blood. Sad thing is, Froggy scouted this with a ling. He knew what was
there... and is no newbie.
 |
With Froggy's lings out of the way,
Soylent manages his patented SCV rush 'o doom, and wipes out Froggy's
base. (OK, there were a couple of controls of M&Ms and bats involved
as well, but this shot (left) is funnier!)
|
 |
We see Soylent's SCV wondering
why the hatchery won't accept his SCV... :) Above right, Soylent's SCVs battle larvae and
an assimilator bravely.
Ras puts in a valiant
effort to save Froggy, but her zealots are no match for
Soylent's SCVs
(above left). She attempts an expansion at her natural, but is reaver dropped by Anarchy, and
the game is, alas, over. Her mass zealots make a sad, but futile attempt
on the reavers.
Lessons learned?
- Despite the fact that he won, Anarchy's
fast expansion was very agressive. This is not typically a winner for
Protoss on 2v2's on temple; however, knowing Froggy's propensity for the 3
hatch build, and Ras' likely unwillingness to rush him, he gambled and won.
See more discussion on this point, below. Had Froggy rallied his troops, he
would almost certainly have lost.
- Ras was on the money -- Ras and Froggy
should have 2v1'd Anarchy.
- What was Froggy ingesting? This lame line
dance formation cost them the game... it opened him up to Soylent's counter,
and left his partner, Ras, scrambling to defend.
- Ras did more or less the right stuff here;
she expanded to match FS-Anarchy, and she tried to tech. She didn't move
beyond zealots, which was a mistake, but so be it. She also (see 2)
pressured Froggy to 2v2 Anarchy.
- Through some absolute miracle, SoylentRed
avoided being cannoned!
Special Discussion:
Protoss Fast Expansion on Lost Temple
Not all maps are created equal; more
importantly, not all start positions are created equal. Careful analysis of Lost
Temple shows that the 3 oclock start is perhaps the best place to do a fast
expansion, especially for Protoss.
Consider the base, above left (temple at 3
oclock). Here, any attempt to rush past the cannons is more or less useless; not
only do the cannons protect anything assaulting the ramp (note the two blocking
zealots), they also protect much of the fast expansion. As a final touch, the
shield battery is within range of the defending zealots. In several simulations,
this build will (if there are buildings protecting the cannons) held off 2v1
zealot rushes nicely. (Attackers used 2 gateway rush on 5 zealots each; defender
used gateway, forge, 3 cannons, 2-3 zealots defense.
Contrast the above right base. (temple at 6
oclock). While the cannons defend the expansion nicely, the ramp is well beyond
cannon range. All anyone must do is charge past the cannons (and live) to break
through the ramp, which itself is also beyond shield battery range.
Anarchy's choice of a fast expansion at the 9
oclock spot was dubious-- while cannons on the cliffs will protect both the
choke and ramp, they will do nothing for the expansion. Forward cannons will
protect the choke, but not the ramp or all of the fast expansion. The noon
position is similarly bad, perhaps even worse. Cannons at the choke do nothing
to protect the expansion, neither do cannons above the ramp, and cannons on the
cliffs above the choke do not protect the ramp or the expansion.
Standard commercial message here: You can find
more stuff like this (from time to time) at my website.
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