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"WTF? I GOT NUKED?#@!@!@"
-SlingsnArrows


The Nuke Rush Chronicles
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Author:ThanatoZ
IP:AC91A118XXXX
Date: 06/10/00 10:06
Game Type: Starcraft
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Report Rating: 7.0, # of Ratings: 1, Max: 7, Min: 7
Lifetime Rating for ThanatoZ: 7.4286
Warning:
This Battle Report contains large amounts of image files, with nearly 30 pictures, 3 animations, and a buttload of text. If you are above the age of 21, grab a beer, otherwise, get a soda. This report is not intended for those with limited patience levels for loading pictures. Proceed at your own risk!
Yes ladies and gentlemen, it's the moment you've all been waiting for!
This is the story of a man, who in utter desperation, bargained his free time for space on a Battle Report. I, the writer, had been looking for another game to BR since the failure of my first report here, and [GoA]~ToasTeR~ seemed the perfect person for it (read as: the first person I could find). We made a bargain: he would nuke rush unsuspecting players, and I would report it. This Battle Report sums over several games in which ToasTeR nuke rushed (or attempted to nuke rush) unsuspecting players drawn from from the NoHunters channel. Let the games begin!

For our first match...


playing on the Found Temple! The first target we selected was a player named iSplash. The game rapidly started, with our hero [GoA]~ToasTeR choosing the valiant Terrans, and iSplash electing to go random. The map that was selected was the Lost (or not so lost) Temple, with iSplash being located at the 6:00 start, with Green Zerg, and ToasTeR at 9:00 with Red Terran. Also observing this game were Itchycrabs and ToasTeR's clanmate, [GoA]~Shivan.

You've seen it before folks... iSplash began with a rather standard Zerg build order, making an early Hatchery down at his expansion, followed by a Spawning Pool. He got an Extractor immediately afterwards. ToasTeR was doing his Nuke-rush teching build, going with gas immediately after his first supply depot, then his barracks, using depots and his Barracks to wall off his choke point.

Run Deon, Run! ToasTeR sent out an unlucky SCV, Deon the Peon, to scout for the enemy base. He went counter-clockwise, and arrived at the 6:00 location last, only to be greeted by several enemy Zerglings. He pulled the moves, and after scouting out the enemy Zerg started heading towards home, with a rapacious Zergling in hot pursuit. He made it back to base, and was saved by the marines ToasTeR had guarding his chokepoint.

hm, what to write for the alt text... Back at home, iSplash had not been idle. He placed another hatchery down at his natural expansion, and started producing more Drones. He very rapidly began the upgrade to Lair, throwing up Hydralisk Den as well. Lurkers, anybody? His economy continued to boom, although he had little defense other than his 3 Sunken Colonies.

At about this time, iSplash had to pause the game for a somewhat odd reason. His dog was "humping his leg" and it took him several minutes for him to get the horny beast to stop.
Don't hear that every day..

ToasTeR was also teching, and had made a Factory, Starport, and Science Facility with Covert Ops. An Engineering Bay was also constructed, preparing for the expected Lurkers. However, iSplash had decided to do something different. Instead of stopping at Lair to begin Lurker production, he just kept on teching. A Spire quickly went up, and a Queen's Nest was begun to advance to Hive. His natural expansion was flourishing, and iSplash was beginning to form a large force of Mutalisks. However, he had made one critical mistake. ToasTeR's nuclear silo had just finished, and a nuke was in production.

Now the fun begins! ToasTeR had made a Ghost, and researched Cloaking. A dropship quickly ferried the Ghost over to the side of iSplash's main. Bad things were about to happen...
NUCLEAR LAUNCH DETECTED!

Unfortunately for iSplash, he was unable to find the Ghost in time, and his buildings and a large percent of his Drones paid the price. Despite this disaster, iSplash looked at the big picture, reacting with calm and great clarity of mind:
Care to repeat that for us iSplash?


Damn, that's gotta hurt Madder than ever, iSplash began rebuilding his horde, intending to smush the entire Terran race like the bugs that they are...until the second nuke hit.
This one landed at iSplash's natural. Despite his precautions, he was again not able to find the Ghost in time to stop the nuke or move his Drones. He lost about 10 workers, 3 overlords, and a great deal of his peace of mind.

ToasTeR loaded up another Ghost into a Dropship, intending to finish the job on iSplash's main that the first nuke had begun. However, this one was not nearly so lucky. It was intercepted by a pack of Mutalisks and an Overlord, before it could deliver it's message of joy and love to the Zerg base.

Despite the nukes, iSplash had still managed to gather a very large army of Mutalisks, Zerglings and Guardians. This gigantic army began on it's way towards ToasTeR's base. Would his defense of several Tanks and Bunkers be able to stop it? The answer: NO! This gigantic Zerg horde ravaged ToasTeR's base, halted only slightly by his insufficient defense. Our nuker was forced to resign, and seek another opponent.




Finally, Our next victim was Liquified. After much begging from me, the game was created on something other than the overplayed Lost Temple. River Styx ended up being our map-of-the-day. Well known to veteran players, the River Styx has 2 bases with 2 bridges connecting them with one player to North and one to the South, with a couple central landmasses going off them. There are expansions on each player's side, as well as on the middle landmasses.

In the pregame chat, I was joined as well by @Unholy, who assisted in observing and in making gay comments. ToasTeR was at the top location with Brown Terrans, while Liquified was at the bottom with Purple Protoss.

Liquified did a standard Protoss build order, making a Pylon and then two Gateways. ToasTeR on the other hand was going with his "super secret tech build for nuke rushing" order. He made a Supply Depot with his 7th SCV, then a Refinery with his 8th. He then contructed a barracks. At this point he sent out an SCV to scout for his enemy, while Liquified did the same with a probe.

No When ToasTeR found the enemy base, he immediately started a Refinery on the enemy Gas Vent. This offensive Refinery was quite successful, and Liquified was forced to pull several probes off mining to deal with this annoyance. Meanwhile, back at home ToasTeR had made a Bunker next to his Command Center, and was just starting a Factory.

Save meeee!!! Once the Refinery annoyance had been dealt with, Liquified warped in a Cybernetics Core. He then sent a total of 4 Zealots, split into two pairs. These gave ToasTeR some trouble, but were dispatched by the Bunker and a newly made Vulture. Back at home, Liquified continued to tech while at the same time making a small army of dragoons. Looking good, but Liquified is about to spoil the party. ToasTeR's Science Facility had just finished when disaster struck. Liquified sent 3 zealots and 4 dragoons up to attack ToasTeR's base.
Looks like it sucks to be ToasTeR. These tore through ToasTeR's SCVs and Bunker, and he was forced to surrender.




Game 3: the asskicking continues


Good old LT Our next opponent was [HK]Grin'in. The game was quickly started, with the chosen map being everybody's favorite, the overplayed Lost Temple. [HK]Grin'in randomed and ended up with Purple Zerg at 9:00, while [GoA]~ToasTeR~ chose his customary Terrans and ended up at the 6:00 start, with the noble color of Brown. Also observing were Itchycrabs and [GoA]~Shivan.

And our first contestant... ToasTeR did his teching build, while apparently Grin'in was going for early lurkers, off one hatchery. He got very early gas, and immediately began upgrading to Lair. He then morphed in a Hydralisk Den.

Nothing crosses! ToasTeR set up a defense on his ramp, hoping to keep out the invading enemy hordes. He was found early by Grin'in's scouting Overlord, and an SCV was immediately dispatched for scouting duty. Seeing the early Lair morphing, began construction of Missile Turrets at key points in his base, without delaying his tech towards nukes. Would his light defense of a bunker and turrets be able to stop Grin'in's lurkers?

=Dead Terran Grin'in had teched up to Lurkers, and researched Overlord transport (but not speed) out of his one Lair. Avoiding ToasTeR's main choke defense, he dropped 4 lurkers and several Hydralisks on the edge of ToasTeR's plateau. The Hydras engaged the light defense around the Command Center, giving the Lurkers enough time to burrow. It was not a good day to be a Terran...

ToasTeR brought back his small army of Marines and tanks, but it simply was not enough to stop the ravening horde of Hydralisks and Lurkers. Again, our hero was forced to concede.

The rematch!
After the severe drubbing he had received in the last game, [GoA]~ToasTeR asked for a rematch. At this point, I was getting a bit pessimistic about his chances of EVER winning a game, and it would look a bit silly for me to write a BR in which the hero does not manage to win a single one of his games. This was truly a last chance.

What a surprise, temple again We were again playing on the Lost Temple. I again had my fellow observers, and the game quickly started. [GoA]~ToasTeR~ was located at the 9:00 start as his chosen yellow Terran, and [HK]Grin'in was in the 12:00 start with green randomed Protoss.

ToasTeR continued along with his standard nuke-rush build order, teching very rapidly. Grin'in, knowing that his enemy was Terran, also began teching, but towards Dark Templar, hoping to take advantage of the Terran's weak early game detection.

At just about the time that Grin'in got to where he could begin producing Dark Templars out of his 2 Gateways, ToasTeR finished building his nuke. It was a race: could Grin'in get his DTs down to ToasTeR's base in time to wreak havoc with his cloaked assassins, or would ToasTeR be able to nuke him into submission? ToasTeR won.

Now The first nuke landed directly on Grin'in's Nexus. Fortunately for him, he managed to spot the dot in time to get his probes away. However, his Nexus and the surrounding structures took very heavy damage. He began construction of a Robotics Facility, in hopes of catching the next Ghost with an observer. Probes were sent back to mining... Just in time to greet the next nuke.

Now to rub it in. This was one of the more impressive nukes in the game. It destroyed Grin'in's Nexus, Gateways, Forge, and several of his tech buildings.

Now, This nuke landed directly on top of Grin'in's remaining probes, which he had moved away from his nexus to avoid the first nuke. This was the final blow, and Grin'in conceded. Always one to try to ease the suffering of players in the game, I added my little contribution:
who, me?





So the next game you play with [GoA]~ToasTeR~, keep this in mind: the nuke-rusher is out there. The next victim could be you.



Well, thats it for this BR. This was not intended to be a serious discussion of strategy or tactics, it is purely for yours (and my) amusement. I hope you got some enjoyment out of it, it was great fun for me to watch these games, and I hope I managed to convey the general sense of them.

PS. It may not be a good strategy but it is possibly one of the funniest things to watch. As MrBobDole said: "And as usual, all you flamers are invited to ram this report firmly up your ass." ThanatoZ out.

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