"Starcraft is a great way to determine the overall value of people and the country they live in" -YourRoleModel
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| My first battle report! | | | Author: | | | IP: | sdn-ar-0XXXX | | Date: | 01/16/02 08:01 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 2, Max: 7, Min: 6 Lifetime Rating for Arsenic: 6.5000 |   |

And Their Off...
Come one come all to my very first, brand spanking new Battle Report. I have been playing Broodwar for only about 5 months but have a good deal of experience due to the incredible addictive power of Broodwar. Ahem, anyway, lets get this thing rolling...by the way please don't slam me to hard in the comment section :P Also, i appologize if this report is kinda "picture heavy". I don't really have to much BR experience to know how many is the right amount. Tell me in the comment section :)
The Set Up
This is a match between Neo.v13 and DrOpship.v13. Both excellent players and both nice guys. Neo's favorite race to be is Terran although he goes random this game. DrOpship's favorite (and only)race is Terran. Neo representing the fork-using USA and DrOpship the chop-stick-using Korea. GL HF guys.
This game was played on The Lost Temple (surprise?) Neo picked random and got purple Protoss while DrOpship picked sexy blue Terran.
And for those of us who don't know the map The Lost Temple...(May God have mercy on your souls)
Neo warped in a purple Nexus at the 12:00 position on temple while DrOpship landed a bright blue Command Center at the 3:00 position. Both players cloned their peons perfectly. Neo scouted clockwise after making his first pylon at 8 control. DrOpship scouted counter-clockwise after the completion of his supply depot at 10 control. After seeing his opponents location, Neo promtly asked for a rematch because, as we all know, beating a terran when they're at the 3:00 and you are at 12:00 is nearly impossible. DrOpship told him to finish the game. And thus ends the game's only dialogue.
The early game, build orders and all that jazz!
Neo shows early on that he doesn't have very good unit control by leaving 2-3 probes idle by his nexus. DrOpship has money rolling in and is splitting his peons perfectly each time a new one is born. At 10 control Neo makes his first gateway, while at 11 control DrOpship makes his barracks. At 12 control Neo makes his second gateway, playing kinda strange for a PvT. He makes 3 more probes then makes an assimilator. MEANWHILE...DrOpship has completed his wall-in and starts his late factory at 17 control. He makes a few marines and drones and starts his second factory. After the SCVs sweet sounds of "just finished" fill the air, DrOpship starts his mechanical shop add-on, going for the infamous vulture/tank/turret push! Neo's force currently consists of 2 zealots and 2 goons being made, with range upgrade being researched as we (I) speak.
Lets look at the build orders, shall we?
Neo
-8/9 Pylon
-10/17 Gateway
-12/17 Gateway
-15/17 Assimilator
-15/17 Pylon
-17/15 Core
DrOpship
-10/10 Depot
-11/18 Barracks
-12/18 Gas
-16/18 Supply Depot (finishes block)
-16/18 Factory
-21/26 Factory
-22/26 Machine shop

The Squirmish!At the 4:30 minute mark, Neo decides to make his move and attack. He sends 2 goons, 2 zealots and 1 sexy probe. When he attacks he is met with 2 marines and a vulture. Microing, Neo, sends his goons and zealots (and the sexy probe, now known as 'sexy probe')up the ramp to do as much damage as possible to the nearly defenseless block. However Neo isn't the only one who can micro. DrOpship moves his marines and vultures back using their range to his advantage. The poor, rangless (for now) goons nearly kill a supply depot, until...none other than a handful of drones come to repair it. Neo retreats losing one goon. But Neo, that tricky bastard, built a Citadel of Adun and a Templar archives while he was attacking.
Containment
At this point in the game, DrOpship decides to take the upperhand and try to contain Neo with tanks, mines, turrets etc. etc., you all know the rest. DrOpship starts by sending 3 marines, 3 vultures and 1 tank to the mineral only expansion of his enemy. He sieged his tank (surprise) and placed his vultures at Neo's ramp. He placed his 3 marines near his tank for backup and starts construction on a turret. At his base he has 2 factories, 1 with a Machine Shop. He is pumping tanks, vultures and a few marines. Lets take a look at what Neo is doing. He still has 2 gateways and is now pumping Dark Templars from both. His Dragoon range upgrade is completed. He starts a forge at the same time he sends his army of 2 dragoons, 2 zealots and 2 Dark Templars to scout. He spots the containment and quickly kills it while at the same time upgrades zealot speed.. Then at 36 psi, Neo gets a Robotics facility and expands to his natural just as DrOpship starts construction on a Command Center. DrOpship decides to play "The Containment Game" again only this time he sends 1 marine, 3 tanks and 6 vultures with those ever-so-pesky spider mines. He starts construction on 3 turets and a few randomly placed supply depots. He maynards his SCVs to his newly created Natural exp.
Update
We have reached the 11 minute mark and here are some "vital stats" to help you understand where this game is going. Neo has 2 active resource bases, his main and his natural exp. He is still powerpumping from 2 gateways. He has zealot speed and dragoon range researched. He just made and observatory and his army consists of 3, yes, count them 3 dragoons, 2 zealots, 2 dark templars and 2 high templars. He has 641 minerals (SPEND), 472 gas and 65 psi.
DrOpship also has 2 active resource bases, his main and nat. He has excellent containment and is pumping tanks with siege and vultures with mines out of 3 factories. He has 5-6 tanks and 9-11 vultures, all outside Neo's base. He has turrets and mines also placed outside Neo's base. He has 255 minerals and 1300 gas! He is at 62 psi.
Breaking Through
A few minutes later DrOpship has advanced his containment all the way to Neo's ramp using mines, turrets and the ever-so-sturdy tanks. Neo finally decides to start 6 gating and upgrading his ground attack. At the 15 minute mark Neo finally decides that he thinks he can break free of the containment. He attack-moves 6-8 dragoons, 5-6 speed-lots, a few high templars and an observer. It takes all of his forces, but Neo finally breaks out of most of the containment. The next 5 to 7 minutes consist of small battles between the players, DrOpship trying desperately to keep his wall up, and Neo doing all he can to kill all the tanks and mines. After the battles have finished we are left with Neo fully breaking through the wall and DrOpship being forced to retreat back to his main.
Expansion Time!
After a few small tank/speed-lot battles atop Neo's cliff, both players decide to expand (a little late, eh?) Neo decides to take the natural expansion at the 9:00 spot, while DrOpship decides to take the natural expansion at the 6:00 spot. Unfortunately for DrOpship, Neo happened to have an observer sitting there and he quickly disposed of the blue command center. Just as the command center dies, DrOpship finds Neo's new expansion and quickly sends 9 vultures to take care of it. They lay mines and start firing upon the defensless Nexus. However Neo sends all of his army plus two observers to defend it. Neo's forces arrive just in time to save his Nexus from being fully engulfed in blue flames. After securing the location Neo maynards all of his probes from his mined-out main and natural expansion to his sexy new home at the 9:00 natural.

CHARGE!
After the spot is secured for Neo, DrOpship tries several times to put tanks on Neo's expansion cliff but with good microing and a shuttle, Neo is able to save his only source of imcome. He then starts construction on a Nexus at the 9:00 main. Then all of a sudden, a giant blue blob appears on the mini-map! Is it a giant blueberry?? No. Papa Smurf??? No. Actually it is just DrOpship sending 15 vultures and 9 tanks to Neo's poor expansion. Things arent looking good for Neo whos protection consists of only 7 dragoons! What ever will he do? Well I'll tell you what he does. He macros his ass off and starts sending troops toward his dying expansion! With some quick thinking Neo maynards all of his gajillion probes to his Nexus that is warping in at the 9:00 main.
Update
I think it is time once again for a final update. So far the game is going well. Neo has 1 working expansion (9:00 main) and has a force of about 6-8 dragoons, 4-5 high templars and a few zealots. He has around 400 minerals and his psi is at 68 T_T.
DrOpship has ZERO (0) running expansions and he has about 600 minerals. His force consists of 10-14 vultures and 8-12 tanks. His psi is at 91.
NOTE* That blue square you see at the bottom right island of the last mini-map shot is a Command Center DrOpship flew down there and ignored the entire game. I think we need more of his type of thinkers! Zero income and an idle command center. Gosu.
The Final Chapter
DrOpship finally expands to the 6:00 mineral only and sets up camp. He lays some mines and finally sends in his last attack. 10-14 vultures 8 tanks and 6 goliaths. Neo sends his attack force of around 8 zealots and 6 dragoons and barely breaks through. He immediately goes for the 6:00 mineral only expansion and kills it with ease. Neo rallies his forces in the middle and attacks all at once to deliver the final blow. DrOpship leaves the game.
Lessons Learned
-MACRO
-MICRO
-When you have someone contained...expand!
-Writing battle reports is hard
-I suck at writing reports :P
Catch ya later~
ARSENIC
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