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The Zerg Unleashed
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Author:Shuriken
IP:ool-182eXXXX
Date: 11/09/03 07:11
Game Type: Starcraft
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Report Rating: 7.5, # of Ratings: 2, Max: 8, Min: 7
Lifetime Rating for Shuriken: 7.7895

BR #1
Introduction
Greetings all and welcome my 5th...well, um first report. I am Shuriken, the new LurkerBurger7. I chose to begin a new name because of my sux0r average and my new Photoshop skills. I'm sorry that I haven't submitted a report in a long time. My drought was primarily caused by my new possesion CounterStrike and WCIII! I have to admit, at first I refused to get WCIII because I thought it would be gay and even gayer for battlereports. I mean, come on, its slightly easier to get a 9-10 with WCIII than it is with SC and yet I resisted the temptation. However, I finally gave in and I saw what you guys what were all talking about. Crap that game is good. CounterStrike was another extreme game. It reminded me of a fine-tuned version of Goldeneye for N64. Sneaking around a building, sniping from a rooftop, and shooting the living crap out of the Terrorists from behind a crate; maaad fun. Alas, there was in fact one more game that I rediscovered. It's called Empire Earth and what hell of a game it is. The best way I can describe it is a greatly expanded Age of the Empires with WC3 graphics. This game is simply brilliant. Having 14 time periods to play in (over 500,000 years), it's one of the most extensive games on the market. I grew to absolutely love it. After my first gold, I was confident that I could chug out another, but I decided to stick with Starcraft. So here it is. My lastest and hopefully greatest BR yet. Enjoy :)

Oh and by the way, there's a flash down here. Right click and press play.

Matchup
Get ready for some Zergie blood A Zerg vs Zerg on Gauntlet, very intresting indeed. I had never met the contenders either. After viewing the replay several times, I designated a general strategy for each player.

BunkerBomb22 was without a doubt, an offensive player. He rarely gave his opponent time to recover from each individual raid. Did not volentarily select Zerg, giving me doubts concerning his skill level.

Usl was a more defensive player. He erected clusters of defense in key areas, such as the choke to his natural. He did in fact chose Zerg, helping to reassure high expectations. Zerg, helping to reassure high expectations.

Early Game (0:00-9:59)
Fun with Photoshop =) Aggression

Ironically enough, both players began morphing a Hatchery then a Spawing Pool. Seemingly developing identical strategies (Zergling rush), it would come down to numbers and commanding skill. BunkerBomb22 made the first move, ordering his Zerglings (about 20) into enemy territory. Although time was in its infant stages, Usl had constructed a cluster of defense near his base entrance along with his own army of those little critters. In addition, he had some extra time to increase the strength of his army (about 30 zerglings). By the time BunkerBomb22 had reached his opponent's base, its was no-contest. Usl decimated the assault within a matter of seconds.

BunkerBomb22 would not be thrashed so easily. With his second Hatchery, he could now spawn his little critters at a doubled pace. Hence, he hastely got to work forming his newest army. Meanwhile, Usl had made the best of time and money. Possesing ample resources, he began constructing three Hatcheries located at the entrace to his natural, in addition to the one he morphed earlier. This new cluster soon became the focal point of the entire base yet it was still extremely vulnerable, due to it's position. In response, Usl commenced the resurrection of his own Zergling army. When hatched, they became the gaurds of the cluster. Photoshop is becoming god However, BunkerBomb22 was now prepared to deploy his army of Zerglings and soon they were hopping off in hopes of terror and destruction. Fortunately for Usl , his cluster had completed morphing just seconds before BunkerBomb22's army reached the base. He even had time to morph a Sunken Colony in the cluster's premises. But there was a rather large problem that Usl had to face. His Zergling army was substantially weaker than BunkerBomb22's . Alas, he composed a solution. While his enemy's army would be busy with his own, he would begin spawning Zerglings from the new Hatcheries. Surely by then, the opposition would be worn to the point in which the reinforcements would be able to successfully vanquish the attackers. However, time was running short for Usl ; Sabotage loves these things BunkerBomb22's Zergling army had just slithered up the entrance ramp. With little hesitation, he and his army plunged into battle and aggressively began cutting the opposition into ribbons. Hastely, Usl commenced the spawing of his reinforcements. Fortunately for him, the opposing Zerglings were held back successfully and the reinforcements stampeded into the fray. The remainder of BunkerBomb22's army was not able to defeat the manic minions of Usl , prolonging his aquirement of revenge.

Economy First

BunkerBomb22's anger had cost him dearly. Currently, he only possessed four Hydralisks and one Zergling along with two Sunken Colonies for defense. To top it off, his resources were horrific. In comparison, Usl had nearly quadruple the cash plus he had maintained an army of 16 Zerglings. Sensing the need for greed, Usl decided to expand to his natural, and yet somehow, BunkerBomb22 was not far behind. A mere 30 seconds later, he also expanded to his natural in hopes of reviving his economy. But, this objective may seem slightly out of reach because at this very moment, Usl was creating , you guessed it, a whole new Zergling army and a new Hatchery cluster at his entrance ramp. His Zergling army was rather large for the moment (28 Zerglings), but Usl didn't necessarily desire much more than he had, simply because this was his counter-attack.

Middle Game (10:00-24:59)
Sabotage: teh sex
The excitement level boosts in the middle game section. Both players are now unleashing higher caliber wrath and fury upon their opponent. Teching is not emminent yet however. The combatants are going for the dire strike in which one swarm could ultimately ground the opponent's base all together. Here's the details.

exaggerated lightning =0 Counterstrike

Usl's counter-attack had set off for BunkerBomb22 and his rather rickety lair bloodthirsty. Eager for a dose of revenge due to the raids on their kingdom. BunkerBomb22 began to get his act together. In the time it took for Usl's counter to reach his base, he had spawned a considerable group of Zerglings, along with several Hydralisk and three Sunken Colonies. Underestimating his opponent, Usl's Zerglings "congo lined" into the creep where they were met with BunkerBomb22's defense. His Hydralisks and Sunken Colonies banged in most of the fatal damage at first, but soon after, the Zerglings had the oppertunity to advance up the battlefield and assist their Zergish counterparts. For a change, Usl's counter-attack didn't stand a chance. His Zerglings funneled right into the meat grinder. Even if he did regroup his Zerglings before the encounter, BunkerBomb22 would have sent them to oblivion anyway. would have sent them to oblivion anyway. would have sent them to oblivion anyway.

Bleh. Here's a quick table on the build order (15min mark).
Player Build Order
BunkerBomb22 2 Lairs, 4 Hatcheries, Pool, Den, 2 Extractors, 3 Chambers, 3 Sunken Colonies Current Army: 8Lurkers, 15Hydras, 10Zlings
Usl 1 Lair, 8 Hatcheries, Pool, Den, 2 Extractors, 4 Sunken Colonies Current Army: 45Hydras, 3Zlings

Unexpected Resistance

Perhaps, BunkerBomb22 should subdue his meager restitution. Because Usl had once again made the best of time. As his counter-attack of Zerglings were travelling towards the battlefield, he began to construct a grand army of Hydralisk. With a total of 9 spawing centers, he was able to train his spine weilding beasts in a extremely short amount of time. When his Zerglings had diminished at his opponent's base, his Hydralisk army was quite operational and quite deadly. Without hesitation, Usl charged out of his placid undertone and conjured his wrath, willing to release it at any moment. His elite army squirmed out into the open. All seemed calm and normal, when all of a sudden, the first few Hydralisk were peirced by subterranean spines. Lurkers no doubt. Shortly, several Hydralisks were filleted, deprived of a nearby Overlord. The Lurkers were not in solitude. Accompanying them was a rather large group of Hydralisk. Mahem broke loose among the Zerg and the game switched into meat grinder mode. The opposing Hydralisks were at a stand-off, lining up and launching their acid green spines in a flurry of hellfire. Time was in Usl's favor. The longer his Hydralisks lasted, the greater solidity the entire group had at the actual battle scene. The duel rages on. BunkerBomb22's Hydras are beginning to feel the effects of war. Fending off their enemies, only to be replaced by reenforcements. His opponent had finally taken the time to summon an Overlord to the scene-a Lurker had promptly fallen. More and more Hydralisks spilled their blood, until Usl's force would fulfill their attempt to slaughter. Soon enough, the Lurkers were left ungaurded. Although they became chop sui rather hastely, the Lurx were able to scratch a few more tallies onto the death count.

The Hydralisk army had taken considerable damage, losing approximately a third of their strength. They slithered onward towards the enemy base, their minds imploded with anguish.

If you're in a war, instead of throwing a hand grenade at the enemy,
throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, 
and while they are thinking, you can throw a real grenade at them. -Jack Handey

Yo Mamma is so fat, her belly-button doesn't have lint, it has sweaters. -Aardvarkarchie.com Besides the raging battle of the Hydralisk, new expansions were currently being constructed. It turns out BunkerBomb22's Hydralisk force had been merely a defense squad for his lower right expo. Fortunately for him, Usl had not inquisitively searched a short distance northward, unveiling his new and undeveloped expansion. Plans of his own may have distracted him, ordering three Drones to his expansion at the upper left. In addition, he was in the midst of achieving central domination. The first Hatchery was in its infant stages, placed at the southern expansion.

Usl's Hydralisk army was now poised on the threshold of his opponent's base. The acid weilding horrors stampeded up the ramp without delay, bent on catastrophic mutalation.

How do most men define marriage? An expensive way to get laundry done for free. -Aardvarkarchie.com

Grand Army Exhibited

The 30 Hydralisk rampaged towards the opposing Hive Cluster. This time, they were occupied with an Overlord; no worries. However, as the battle commenced, the tables began to turn. The far-seeing Ovie became under fire by a nearby Spore Colony and without supervision from Usl , the Overlord drifted away. The Hydralisk were left to face their highest threat (under the circumstances), the Lurkers. With the momentary loss of vision, the subterranean beasts were left to fillet at will. In addition to that threat, Zerglings and enemy Hydralisk were advancing in Usl's position. The Hydras had a tough time targeting the nimble Zerglings of BunkerBomb22 . They appeared to be aiming for the enemy Hyras. So while the Zergings were tearing open stomaches, the Lurkers were also getting in on the action. With this dynamic duo to face, Usl's "grand army" was thwarted in a matter of seconds.

Late Game (25:00-)
UPDATE

Yo Mamma is so fat, when she weighs herself the scale says 'To be continued...' -Aardvarkarchie.com

Things are heating up for our competitors. Here's an overview of the current scenario. All the expansions are occupied. The players are becoming desperate. Any offensive actions should be carried out now.

BunkerBomb's Enterprise

With his recource stock rapidly didminishing, BunkerBomb22 set his eyes on the northern central expansion. He sent off a convoy of drones escorted by 10 Hydralisk, 6 Lurkers, and a couple of Zerglings. He set his Lurkers at the two entrances to the expansion (3 on one side, 3 on another) and grouped his Hydras and Zlings in the center around the young Hatchery. After a few minutes of peace, BunkerBomb22 was able to complete the construction of the Hatchery and sent over some idle drones from his main. Most of them he used to put up Sunken and Spore Colonies and the rest commenced harvest.

After his new expansion begins to thrive, BunkerBomb22 decides to try another offensive move. This time, he targets the northern most expansion of his adversary. He orders 18 Hydralisks and 21 Zerglings to position themselves north of the expansion. First he sent in all of his Zerglings accompanied by 8 Hydras. However, BunkerBomb22 had not had a clear view of the expansion in quite a while and as he stormed the front, the door slammed shut in his face. Well over a dozen Sunken Colonies were guarding the expansion. The rest does not need explaining (and uhh yeah, the same thing happened for the remaining Hydralisk).

Yup thats the only one they got

The All-Mighty Air

Last chance? Usl had shifted to the air while his opponent lead the feeble attack. With his numerous Hatcheries, he was able to spawn dozens of Mutalisks at an alarming rate. In approximately 3 minutes, he had spawned over 75 of the flying menaces, poised and ready.

BunkerBomb22 , still unaware of his enemy's shift, conjured about 18 Mutalisk and confronted the "Sunken Expansion" with vengeance. Rapidly, the Mutalisk terminated the Sunkens but there was a big surprise waiting for them at their opponent's main. The massive flock of Mutalisk flew to the scene and pummeled BunkerBomb22's Mutalisk group with ease. Usl's Mutalisks then headed straight for BunkerBomb22's central expansion. They flew in from the west and continued on. It was yet another easy victory for the Mutalisks, as the only valid defense was a small group of Hydralisks and three Spore Colonies.

The Mutalisks continued on to BunkerBomb22's main base. There was no need for tactics or strategy. The Mutalisks came directly through the threshold of the base. The defenders: several Scourge, Hydralisks, and a few Spore Colonies. This was truely a no-contest in the end. Any and all enemy units were executed as Usl's Mutalisks ravaged over the base. As the Hive fell, one group of Mutalisks headed south to take out an expansion while one group headed north to do the same. There was one of those last ditch attempts to rebuild in the middle of no where, but the Mutalisks uncovered the opperation in its infant stages. Usl had won.

GG....damn...

This has been a Shuriken production. Thx for reading!

THIS HAS BEEN A SHURIKEN PRODUCTION


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