"And lo', there floated," "A great yellow blimp!" "It sent out small fighters," "and moved like a gimp." -Dev
|
| 2 2-on-2s for the Price of 1 | | | Author: | | | IP: | dp-216-1XXXX | | Date: | 07/15/06 03:07 | | Game Type: | Starcraft | | Labels: | Image Heavy(1), Starcraft(1), Great Writing(1), Pro Player(1), Long(1) | | Report Rating: , # of Ratings: 1, Max: 9, Min: 9 Lifetime Rating for NewbEye: 8.1111 |  |
2 2-on-2s for the Price of 1
Welcome, readers, to yet
another StarCraft battlereport. Actually, two
battlereports, as you might have gathered from the title. I downloaded
two replays and couldn't figure out which one I wanted to report, so
you're getting both. Poor you.
Both replays were lifted from YaoYuan.com,
a Chinese SC site. The first report is on a
match played by a quartet of Koreans, and the second report is on a
clan war between European teams. It's a pity the replays weren't saved
with Penguin Plug; reading
the communications of better-than-average StarCraft players would have
provided valuable insights for us mere mortals.
This report is about 1MB in size, and was crafted with a resolution of
1024x768 in mind. 100% of
the report works in Moz. 95% of it works in IE. 13 15 teh suck :*(
Anyway, without further ado, our first game.
That is, unless you'd like to skip to the second game.
This first match, a zerg-on-terran team game, will play out on the PGT
map known as Blade
Storm.
The four starting locations are raised areas, each with one off-ramp
leading to the base's rear corner, and another pointing
toward mid-map. The corners of the map contain mineral outcroppings,
and
make for relatively safe border extensions. The front
expansions, though
having both minerals and gas, are smack in the middle of the land route
into the main, so early territory grabs there could be dangerous --
especially
in a team game like this one.
Aside from the four corners of the
battleground,
there are full resource nodes at the 3- and 9-o'clock positions, which
are blocked off by a butte.
There's nothing all that special about the middle of the map,
criss-crossed with more unappealing fissures than your grandmother's
wrinkled...
never mind, except for its distinctive, straight-as-your-grandpapa's...
what the hell is wrong with me?
Um, to our players, then. WisnerJennifer
(YaoYuan actually says this is an AKA for FreeStyle) and bakuri
(apparently IntrO:)Chao) have united their zerg
broods in
the northern half of the region, whereas neverlove-dodo
and The_NuCleaR have allied
their terrans to the south. Will the voracious swarm end up shaking
salt and pepper over tasty marine drumsticks at dinner time, or shall
the warlike terrans be tossing some more zergies on the barbie
by day's end? There's only one way
to find out: Gogogo!
WisnerJennifer and bakuri's initial overlords float their way
south as all four gamers sentence their peons to hard labour in the
mineral mines.
Both terrans opt to construct their early depots and barracks near
their CCs. WisnerJennifer shows signs
of teching, pooling and gassing early,
while co-cerebrate bakuri pumps drones
and powers, taking his anterior
expo.
The terrans scout. A red SCV swoops past a pulsating teal hatchery at
the northeastern natural and
invades bakuri's main, spying on the
gathering operations there. neverlove-dodo's
inquisitive SCV
arrives just in time to see a morphing lair, and
then runs into a six-pack of WisnerJennifer's
zerglings. A single nip in the
leg is enough to convince the worker that discretion is the better part
of valour, so he'd better use his discretion, and, like, valourously
run away.
WisnerJennifer's
cute hatchlings
harry the lowly worker all the way back to neverlove-dodo's
base. Dashing
into enemy territory, they find a sizeable
garrison of marines. The zerg must retreat. But neverlove-dodo is not content
with merely putting fear into the hearts of the zerglings -- he pulls
off some miners to tank for the rines, and the rines
blow their horns,
signalling the official start of the 2006 Zergling Hunt.
White zerglings fight a retreating action across the cracked plains at
mid-map, managing to damage the SCV hounds when they stray too far
ahead of their marine escorts. Obviously,
Blade Storm has no leash bylaw in effect. By skirmishing, WisnerJennifer
pursues a far more important goal than killing SCVs -- the delay buys
precious seconds for WisnerJennifer
to hatch warriors and bakuri to send
help.
'Cause WisnerJennifer ain't got much.
One sunken, two hydras, and the returning
zerglings comprise his entire force. He was clearly rushing for
lurkers, but with the enemy coming for him, he can't even spare the
cash to research lurk tech.
In the
southeastern corner, The_NuCleaR has
likewise marshalled SCVs and
infantry into an early expeditionary force. As they run down the front
ramp, they cannot help but exclaim, "Jackpot!" because bakuri, in his
zeal
for map intelligence, piloted a second overlord over to the edge of The_NuCleaR's territory.
Red-jacketed marines spit gauss ammo into the poor
zerg airhead, which pops and sprays the SCVs below with yummy lord
innards.
The_NuCleaR's troupe marches for bakuri's expansion, but upon sighting a
sunken
and a morphing colony, they withdraw and start heading for WisnerJennifer's
base.
Though bakuri harasses the
fledgling red army, there aren't
enough zerglings to overpower it. White lings and hydras stand at
their ramp, but their numbers are too
few to rebuff the invading orange units. Once the marines slaughter the
lings, the hydras retreat.
neverlove-dodo's SCVs and rines
park themselves behind WisnerJennifer's
mineral line;
thanks to the bad placement of the lone white sunken, the terrans are
free to take potshots at the drones. However, the white
cerebrate micros his drones and hydras, preventing a wholesale
slaughter of his developing brood.
Things start looking really bad for WisnerJennifer
when The_NuCleaR's forces join up
and an orange SCV starts
o-bunkering, but a fresh batch of bakuri's
speedlings
spring into
action. Claw and tooth tear jagged holes in red armour suits as white
hydras spit needle spines in support. Three desperate OJ rines run for
the safety of the completed bunker, but the zerglings are thick around
them, and only one makes it inside. In the blink of an eye, the terran
attackers have been wiped out.
The early terran offensive thus yields no
major dividends, with both sides losing resources, due either to
destroyed
units or in lost mining efficiency. Both terrans have finished their
academies, added medics to their corps, and are subsidising
Pfizer's stimagra research (ah yeah, that's definitely the
stuff). WisnerJennifer
is evolving lurker aspect, and bakuri
is mutating a lair in a bid to
unlock more advanced strains.
bakuri sends his zerglings toward
the southwestern corner to retaliate,
and WisnerJennifer sends his hydras
to the map's centre to incubate lurkers. This
posturing sets off a series of battles.
neverlove-dodo's infantry,
guarding his ramp, try to spoon lead into the teal
lings' gaping maws. The zerg youngsters understandably flee from the
generous offer of free food, since lead is kinda poisonous. Meanwhile, The_NuCleaR's replenished forces,
en route to another offensive, trip over
lurker eggs on the arid plains of Blade Storm. The marines pause to
inject some hard drugs before opening fire on the helpless ova, only to
be flanked by the returning teal zerglings.
The lings leap into combat, but the cowardly rines arrange themselves
behind their nurses and the attacking zerg have problems getting around
the curvaceous womenfolk (not to mention being distracted
by the high-pitched cries of, "OHHHHH isn't he a cuuuuuuuute puppy!
Come kiss mummy!" punctuated with lingering caresses on silky
smooth
chitin). (I'm gonna pause for a second while you think about the
caresses of curvaceous womenfolk.) (Back yet?) In this way, the
infantry are able to chip away at the
zerglings. However, the spending of these not-so-valuable brood lives
takes up the red army's
attention, buying enough time for the white lurkers to mature and
polish off The_NuCleaR's troops.
(You're still thinking of the medics, aren't you?) Then, neverlove-dodo, alerted to the lurker
pack,
orders his army to engage. With both terrans having bountiful
energy stored up in their scanners, it is simple to nullify the
burrowed threat. (Pervert.)
The surviving humans push onward for WisnerJennifer's
ramp, where a burrowed
lurker forces the expenditure of yet another scan. WisnerJennifer recalls the subterranean
spiker from the point position, as he's going
to need to
concentrate his strength to repel the coming onslaught. Two lurkers and
a sunken will have to stand against the terran bio units.
neverlove-dodo again sneaks his
soldiers behind the white mineral line. The
drone leaders call for a work stoppage,
citing "unsafe working
conditions". I tell ya, these unions are gonna be the death of the
StarCraft economy. With nothing to fight in the rock formations,
commander neverlove-dodo manoeuvres
his
folk behind WisnerJennifer's
geyser. Spotting scabs tilling
the gas mine, the orange-vested troops open fire in an expression
of
solidarity with the blue-collar miners. Who are actually wearing white
collars. Um, so use your imagination for that.
WisnerJennifer doesn't stand
long for this work disruption; swelling his lurker
ranks to five, he  quickly
lines up and relines his spine warriors, convincing the unwanted
visitors to turn tail. Sadly, there is to be no escape, for bakuri
arrives with another clutch of zerglings. Combined with lurkers along
the terrans' exit route, the allied cerebrates annihilate the would-be
conquerors. White drones are marched sternly back to work, having won
no concessions from their employer in their wildcat strike.
A fair bit has been going on behind the scenes. neverlove-dodo (40 control)
has added a factory and starport to his manufacturing quarter, while The_NuCleaR (50 control), with
four barracks, is clearly sticking with meat
units. More than eight minutes into the match, both terrans are only
now ordering U-238 shells. WisnerJennifer
has borne the brunt of the
assaults so far, and a census of his hive cluster -- 25 control, with
just one hatchery -- is a testament to this. On the other hand, bakuri (40
control, three hatcheries) is the only player with two resource
nodes. The land entrance to his base is well-guarded by a sunken
formation and a lurker on loan from WisnerJennifer.
As for the teal cerebrate's
plans? Well, when there are two zerg players, and one has gone lurks,
the other must make mutas. That's gotta be a law somewhere. Both zerg
have parked overlords to snoop on the land bridges leading out of the
southern settlements.
Back to the action! Having successfully defended his home from the
terrans, WisnerJennifer unearths his
lurkers and scurries them onto his frontal node. Alas, they run into a
team of The_NuCleaR's
M&M, trying to keep
the pressure on the northwestern lair. Three of WisnerJennifer's costly
burrowers expire, taking a handful of rines to the grave with them. The
remaining lurks fall back to the ramp, balking the reds when
they attempt to steal in. Teal muta/ling spit/nip at the routed humans,
sparing none.
Everyone heads for the middle. Two white lurkers dig into the soil,
watching over under teal zerglings. As bakuri dips his
mutalisks toward the orange main, the central zerg forces spy a stream
of new marines flowing from the bottom half of the map. The populous
terran squads overpower the zerg campers, and bakuri
must adjust his flight plans.
The two servants of the Overmind join up in front of WisnerJennifer's natural,
where his second hatchery grows like a tumour upon the land. The_NuCleaR loses
a chunk of his command due to inattentiveness to spine attacks, but
once the humans stop milling about aimlessly, the zerg do not yet have
the numbers to surmount the stim and healing barrier. The terrans wait
for reinforcements, in the form of orange science vessels and tanks.
However, when the orange and red troops drift apart, surely due to some
miscommunication --
Sorry, where'd that come from? Anyway, bakuri
capitalises on the lower
marine density, swarming the red troops with zerglings
and his burgeoning muta flock. The zerg blow up an orange
tank and clock the red rines before the orange
g-riflers
react and scare off the fliers, sniping a spying overlord in the
process.
The exchange pulls the earthling armies to the east, and bakuri,
knowing this, turns his air force back to northern climes, adds some
newborns to his aerial army, and glides them counter-clockwise into neverlove-dodo's main. Heading
for the terran ramp, bakuri's mutas
meet
resistance in the form of bunkered marines, but the concentrated glaive
wurm razes the protective structure. Land-lubber zerglings hop uphill
and join the fray, and the zerg defeat the orange reinforcements coming
from the barracks.
As neverlove-dodo brings his army
home from the field, the teal units
penetrate deeper into his stronghold. The mutas, hurt from the
battle with the infantry, cannot take on the turrets protecting the SCV
mining area, so the two surviving zerglings are dispatched to demolish
the turrets while the mutas concentrate their fire on the terran
academy. Unfortunately, neverlove-dodo's
troops have made good time; the
marines kill the twin zerglings, while science vessels irradiate two
airlisks. Two injured mutas evacuate, flapping unsteadily toward the
horizon.
Overall, bakuri's attack was
unsuccessful; he lost almost his entire
attack force, did not destroy a single worthwhile building, and did not
slow down neverlove-dodo's resource
intake.
With the southwestern terran able to handle the problems in his own
base, The_NuCleaR draws battle lines in
front of WisnerJennifer's natural.
Upon the return of the orange
science vessels, the terrans learn the extent of WisnerJennifer's burrowed
defenses. And in the most stunning abdication of responsibility since
the words "Then let them eat cake" were uttered, The_NuCleaR calls for an
attack. His rather small contingent, clumped into two separate
clusters, stands no chance given their scientist supporters have
little energy left to bake the lurkers where they sit.
With the marines shredded finer than WorldCom's accounting
statements, a new group of teal mutas tries to knock the despised SVs
out of the sky, only to be outgunned by neverlove-dodo's
arriving marine
force. bakuri's muta/ling regroup at
his natural, as terran flesh units
jog up to white cerebrate's doorstep and WisnerJennifer
morphs lurkers like mad
in preparation for the coming siege.
However, bakuri once again prevents an
assault on his ally by launching
a preemptive strike. Guiding his air warriors straight south, he catches an orange
gauss-toting squad and tears it apart. Both terran armies scramble to
meet the airborne threat, giving WisnerJennifer
some breathing space. bakuri
exploits his mutas' mobility, leading the enemy infantry on a merry
chase, stopping to attack only when the zerg happen upon a group of
terran stragglers. bakuri's minions,
making it as far as The_NuCleaR's
ramp, send a good number of UED conscripts to their graves before the
terrans organise themselves and shoo off the alien bugs.
This brings us to the 14-minute mark of the match. By this time, both
cerebrates (50 white control, 70 teal) have developed productive mining
operations
at their forward expansions, and are readying claims to their
mineral-only nodes. Both terrans' (60 red supply, 70 orange) starting
bases show evidence of running dry, so they've laid foundations for new
CCs at their posterior mineral sources. Since the humans have been
producing mainly marines, an additional gas source is not as critical
for them. WisnerJennifer is
genetically engineering ground armour for his
broods, while ally bakuri has forgone
upgrades thus far. The main
hatchery in the white corner is busy evolving into a hive. The_NuCleaR is
about to hit 1/1 infantry, whereas neverlove-dodo
has but +1 armour.
Team south tries to regain lost momentum; both commanders' followers
march
lockstep across the flatlands, while neverlove-dodo's
science vessels
irradiate white sentry lurkers at mid-map. The terrans rally to a
familiar spot: WisnerJennifer's front
lawn. Before they can initiate
hostilities, bakuri moves his army
into radar range. The zerg force is
too large to ignore, and the terrans must, once again, abandon the
offensive to pay attention to bakuri's
actions.
bakuri circles his army around
the plains of Blade Storm. His agile
mutalisks avoid contact, but his zerglings, despite their speed, cannot
dodge the large body of rines strung out across the middle of the map.
Few of the younglings survive to tell the tale of their escape. bakuri's
distraction has served its purpose, though, allowing WisnerJennifer to bolster
his lurker ranks and start adrenal gland upgrades. Although,
ironically, he doesn't have any zerglings.
The terrans form up at the white choke. They attack this time. Really,
they do. Sort of. Four orange science vessels float into range,
and descrying WisnerJennifer's
lurkers, drop
dirty bombs. But bakuri's air force --
it just
keeps showing up -- swoops down on The_NuCleaR's
ramp. With the bulk of his
infantry containing WisnerJennifer,
the garrison is too small to be a danger to
the mutas. The_NuCleaR orders his
people back to base, and bakuri,
perhaps
sensing their imminent arrival, decides to fall back instead of
pressing on. Indeed, the zerg flock wings over the returning red army,
and several mutas, delicate skins perforated by the small arms fire
below, drop lifeless to the earth.
The terrans meet again in the northwest, and this time, they really do
attack. They also introduce some new
hardware, with neverlove-dodo
supplying a
pair of unsieged tanks, and The_NuCleaR
contributing one with the artillery
upgrade. With aid of the sharp-eyed science vessels, the tanks deal
with the white lurkers. The marines protect the scientists from scourge
attacks, and prevent WisnerJennifer's
adrenalings from targeting the tanks. In
short order, the joint terran task force reduces WisnerJennifer's hatchery into
mulch. Things look very bad for the white cerebrate, but then the
cavalry rides in. bakuri thrusts
mutas, hydras, and lurkers straight
into the action, while white zerglings sandwich the terrans from the
other side. Half of bakuri's lurks
burrow when they get into range,
while the other half snuggle up close to the marines for maximal
effect. neverlove-dodo and The_NuCleaR cannot deal with the sudden
influx of zerg bogies,
and their troops will be wiped out. To make things worse, the last
communications from the dying medics indicate the presence of white
ultralisks -- with the carapace upgrade.
Things really start heating up. The northern alliance gathers their
military and sets out for an attack, but the southerners have much the
same idea. All four players meet in the centre of the map. The_NuCleaR's
marines courageously hold ground as white ultras bear down on them. neverlove-dodo's gunners slay
white zerglings and teal hydras, keeping out of lurker
range, while science vessels dive low and provide
the ultralisks with complimentary, but unwanted, and at the same time
quite lethal, dental X-rays. Good thing, too, 'cause eating all that
sweet gauss ammo surely causes cavities, and as you know, ultras are
all teeth. The humans emerge victorious,
and resume their course. The_NuCleaR,
with a tank and a small meat squad,
heads for bakuri's choke, aiming to
arrest
any help the teal cerebrate might send to WisnerJennifer.
He
might be needing it soon, given neverlove-dodo's
marines are making for the new hatchery at the northwest natural.
The orange group easily succeeds in cleansing the node, but must race
to form up with The_NuCleaR's
retreating containment force,
fleeing from superior zerg numbers. The combined terran forces convince
the bloodthirsty teal units to return to friendly lines. After a brief
moment of reflection, neverlove-dodo
pursues, SVs in the lead. The mad scientists mercilessly zap the
overlords at bakuri's natural. Well,
this is really kinda sorta inconvenient for bakuri,
given
that he was
in the middle of loading those lords for a drop. Orange rines advance
toward the sunken line, but decide that the static defenses are
too
much, and wait for The_NuCleaR's
supplementary units to make their way north.
Hot on the heels of the red-uniformed UED foot soldiers, though, is a
newly hatched
bunch of WisnerJennifer's ultra/ling.
The children of the Overmind engulf the
hapless attackers, leaving them
nowhere to run. The humans must go down, but they go down fighting,
leading this reporter to predict that all minstrels into
perpetuity
shall sing songs describing the valour of one D-matrixed marine as he
looked Thanatos full in the face.
The elapsed time hits 23 minutes, and that brings us to the final
status
update for this match. WisnerJennifer
(60 control) has claimed
four resource
patches, though his main is just about dry. His melee units, in
addition to the genus-specific evolutions, have sharpened attacks
to +1 and hardened shells to +2. bakuri
(100 control) has run out of
mins at his main and natural, leaving many drones unemployed. Shoulda
unionised. However,
he's got a hatchery morphing at the blocked-off expansion in the east.
As for upgrades, he doesn't even have an evo chamber yet. Both The_NuCleaR (60
control) and neverlove-dodo (100
control) have mined out their primaries, but
their supplementary colonies are still lucrative. The terran infantry
are at
1/1, with The_NuCleaR working on a
second level of weapons upgrades.
New terran bio units trek toward WisnerJennifer's
natural. neverlove-dodo's
conscripts target the hatchery and its defending adrenalings, while The_NuCleaR, noticing teal
zerglings on their way to the south, branches his force
off to intercept. Little does he know that within seconds, bakuri will
be executing the plan that was foiled by the preceding encounter at his
own base.
Teal overlords unload their cargoes of lurks and lings atop of the red
terrans' plateau. The
zerg hatchlings prance into the heart of The_NuCleaR's
operations, meeting little resistance. The southeastern commander has
little choice but to lift off what buildings he can, and allow the
invaders to tear down his precious infrastructure. neverlove-dodo must move
his own reserve units into The_NuCleaR's
base to secure the area. The terran war effort in the north also fails;
with waves of defending ultra/ling coming
from two sides, the attackers barely have time to wish for a quick
death. Things are
beginning to look very bad for the terran team.
WisnerJennifer urges his melee
broods
toward neverlove-dodo's choke, but a
contingent of tanks and M&M, along
with the promise of nearby help,
convince the cerebrate to
retreat. Just as neverlove-dodo mops
up the last of the teal units in the red
base, bakuri visits the indignity of a
peon drop on The_NuCleaR's battered
main. Incensed, orange marines butcher the drones that couldn't
afford a ticket on the last overlord flying out of town. That certainly
gives tourism a bad name. The terran
infantry armies, The_NuCleaR's numbers
noticeably more meagre, pick their way into zerg lands in search of
vengeance.
Roving scourge crash into science vessels, but there aren't enough
of the suicidal sky bombers to fell all of the
UED's airborne researchers. The_NuCleaR
irradiates some of his SVs, then streaks them low over the
zergling hordes on ground level.
However, the sheer numbers under the sway of the cerebrates are enough
to transform the terran meat into, well, meat. The victorious zerg
forces gallop for The_NuCleaR's
holdings. The commander, having but science
vessels to his name, must be writhing in agony at his impotence.
Minds out of the gutter, people. The word means "powerlessness".
To compound the red commander's agony, bakuri
has burrowed lurkers
directly in the path between neverlove-dodo
and
The_NuCleaR's towns, so that neverlove-dodo's
first rescue attempt doesn't even make it to his ally's base! The
second attempt punches through, thanks to some liberal lurker
irradiation, but the onslaught continues. bakuri
sends a spy lord into
the northern part of neverlove-dodo's
base. Discovering no defenses, the OL gives an overlord's equivalent of
the "thumbs up" (it looks
curiously like it's trying to flash you) to its brethren,
laden with lings and lurkers. The teal units debark from lords being
pulped
by turret fire, and start trashing
the place like the parents are out of town and it's tiiiiime tooo
parrrtaaay. But the neighbours call the cops, and a nearby orange SWAT
team returns to enforce all applicable noise and/or violence bylaws. neverlove-dodo sustains only
minor damage, though such a close call will
surely leave lasting psychological scars.
The southerners move out, incidentally thwarting a ling attack aimed at
finishing The_NuCleaR. The commanders
direct their troops to that fateful part
of the map where so many zerg and human souls have transcended their
mortal existence, and attained the enlightened state known as "dead".
All four players meet on the northern plains of Blade Storm. Zerglings
push their way through solid walls of gauss pellets, only to expire
before they can take a single swipe at their tormentors. Science
vessels, using their fancy
remote-controlled microwaves, cook lurkers in their own juices. Siege
tanks shell the area all around. But don't mistake terran bravery for
assured victory, because the zerg are legion. Row upon row of the zerg
pour
into combat, and once the ultras arrive to sponge up the damage, the
swarm reaches critical mass and steamrolls over the southern army.
Except for a successful last-ditch dropship attack by neverlove-dodo on WisnerJennifer's
9-o'clock expansion, it's all over. The terrans are broke. Insatiable
zerg melee warriors overrun the terran bases. The game
goes to team zerg.
Though neverlove-dodo and The_NuCleaR dictated the terms of the early
game, by
mid-game, my opinion is that it was a case of the southerners
losing rather than the northfolk winning. Here's why.
- During the mid-game, there were lots of points where the
terran team looked like it couldn't decide which way it wanted to go.
Armies split in half, or starting an attack on one player and then
moving to attack the other player instead of going for the jugular. In
contrast, though they didn't mount joint attacks, the zerg cerebrates
were constantly acting in unison when they were on the defensive,
swarming terran incursions.
- Given that they were pumping infantry, the terrans upgraded
infantry weapons and armour too slowly. This was especially evident in
later skirmishes involving ultralisks, and fights against bakuri's units
-- which he never upgraded! Also, firebat vs ling anyone?
- Irradiate vs lurks? Sorta slow, expensive, and dependent on
the enemy being too slow to scourge the science vessels. In theory,
tanks surrounded by infantry provides cover against mutas, lings, and
scourge, and the extra firepower would've helped against the zerg
hordes and ultras.
- Um, I'm just gonna go on record and say that I don't
actually know what I'm talking about, 'cause my terran game sucks.
The original replay of this game can be found on YaoYuan.
Alternatively, you can download it from the replay
section here at
BR.com, which has been looking decidedly StarCrafty of late.
OK, that's game one. Onto game two...
Game two of this report features
some clan
warfare on Gaia, a map divided in half by a jungle river. Once again,
the starting positions are on
mesas, with naturals at the foot of respective ramps. Wide, artificial
bridges lead directly out of the secondary nodes and into mid-map, so
the dangers of early
expansion in our first game are mimicked here. The min-only
nodes are across the bridges, with the resources for 12- and 6-o'clock
significantly further away than those for the 1- and 7-o'clock
positions. Halp, imba :*( The eastern and western ridges, with inclines
allowing access at both the north and south reaches (and within and
beyond each starting area's natural, to boot), round out the available
raw materials with a full vespene and mineral source.
Each main's closest neighbour is just a short transport ride across the
waters, but safely out of tank range. The middle of the map is flat
land, much of it unbuildable, connecting the two halves of the region
across the river.
The clanmates start out on the same side of the river. iG.KaaZ's
hatchery at 12 is allied to ig.naranjit0's
nexus at 7, whereas mYm.Raven's CC
on
6 has thrown its lot in with mYm.Blackman's
(ironically, brown) hatchery on 1.
As everyone starts mining, the opposing cerebrates in the north start a
cultural exchange program, the first participants of which are their
initial overlords. May this be the first of many fruitful meetings of
like minds. The cerebrates both build hatcheries early, mYm.Blackman at his
natural and iG.KaaZ at the top of his
ramp. The two southern generals
scout each other with peons; dual gates warp in in ig.naranjit0's village while
SCVs construct dual rax in mYm.Raven's
camp. Interestingly, mYm.Raven
eschews building at his ramp, preferring to locate his early
infrastructure close to his command centre. Though ig.naranjit0 chooses to be a
jerk and buzzes the orange SCVs, it amounts to nothing. A newly
completed barracks lights up, indicating that a marine has started
playing pinball inside. It's only a matter of time before mYm.Raven takes
his balls away and sends him to the front lines.
ig.naranjit0's probe hovers into mYm.Blackman's corner and beep boop
dooweeps at the
early
expansion attempt. Going up the zerg ramp, the protoss roboworker
observes that the brown cerebrate has started extracting vespene. Clan
iG decides to attack the enemy zerg, hoping to set him back in the
starting minutes of the match.
mYm.Blackman's first
zerglings, chasing the scout probe, run
afoul of the other team's strike group. Luckily, the brown natural
has been fortified with a sunken and new hatchlings. Despite the red
probes' efforts in demonstrating advanced zergling-killing techniques
to their
z-lot comrades, mYm.Blackman sends
the attacking forces packing. Ally mYm.Raven,
seeing the situation
happily resolved, stops his rescue rines
en route. In retribution, he rudely commissions a refinery on top of ig.naranjit0's geyser. When
confronted by a trio of offended probes, the
scout SCV abandons his petty vandalism and scoots away.
Developmentally, ig.naranjit0 has three
gateways and no tech yet. His partner iG.KaaZ
has a morphing spire and
the speedling upgrade, but his base is
defended only by a sunken atop his ramp. Indeed, the iGs have massed
their troops at the bridge to mYm.Blackman's
secondary node. The brown cerebrate
has three hatcheries to his name, and is evolving zergling speed. His
lack of anti-air will start hurting soon if neighbour iG.KaaZ's
ambitions aren't contained. Clanmate mYm.Raven,
with three barracks and
stim in
the works, is busy equipping mixed infantry.
ig.naranjit0's khalai lead a
charge of team iG's Z&Z force into mYm.Blackman's
expansion; iG.KaaZ divides his lings.
The larger group rapidly purees
one of the defending sunkens, and the other aids ig.naranjit0's zealots in
clearing the brown zerglings. As mYm.Blackman's
last sunken bursts in a
shower of blood, the western warriors focus their efforts on the
hatchery. Razor claws and glinting psi blades hew in unison, their
wielders oblivious to wounds inflicted by reinforcements converging on
the hatchery. Just as it seems mYm.Raven
and mYm.Blackman have gotten the fire
under control, a red zealot, his breath rattling in his throat, jabs
his weapon into the beleaguered hatchery. The collapsing zerg building
splatters the zealot with gore, streaking his face like warpaint, an
instant before he flares into a wisp of psi.
With the western squad's offensive quashed for the moment, the protoss
executor diverts three zealots into mYm.Raven's
territory. However, the
terran's barracks have been busy; with a pair of bats and a medic at
the ramp, the Z trio burns.
In the north, mYm.Blackman earmarks a
drone to remorph his destroyed
hatchery. With mYm.Raven generously
lending troops to guard the brown
quarter, the eastern cerebrate sends his lings to survey ig.naranjit0's
holdings. Between zealots refusing to budge from their ramp, cannons
warping in, and white zerglings prancing in from the north, the brown
exploratory force is lost.
A quiet minute follows, which is broken by more scouting activity. iG.KaaZ
hatches twin scourge and pilots them to the south. Finding mYm.Blackman's
initial overlord, the suicide bombers mindlessly slam into the
hostile ovie and deny mYm.Raven of
free detection at his ramp. mYm.Blackman
sends a youngling to eyeball ig.naranjit0,
and the pup catches
the protoss warping defenses for their secondary node. mYm.Raven's infantry amble toward the red
bridge, and mYm.Blackman tacks on a
small -- with the death of his overlord, he is under-supplied -- brace
of lings, making sure to start creep at his hatcheries.
A white ling on patrol chances by the eastern team in transit, spoiling
the surprise factor. iG.KaaZ bashes a
bottle of champagne
against a muta's head, giving his blessing to the zerg fleet before it
embarks on its first mission. mYm.Blackman's
zergling force climbs up the
ridge at 9-o'clock and emerges behind ig.naranjit0's
lines, but with finished
cannons bolstered by white air power, the tiny brown zergling company
has little impact. Darned whiteys; always finding ways to keep the
brownies down :*( mYm.Raven's
infantry fare little better; the marines
have too many targets, and the firebats are literally cannon fodder the
whole time it takes for them to close to flamer range. Though a number
of iG.KaaZ's mutas fall victim to the
gunners below, the terran troops
succumb one after another as they abort their attack.
Clan iG, feeling the momentum shift their way, hustles a gang of
muta/zeal into mYm.Blackman's
re-creeped expansion. The mutas
helpfully target the orange firebat there, evening the odds for the
zealots. Marines and a spore colony prevent the mutas from engaging
head-on, though, leaving the protoss to weave through morphing sunkens
and drones running interference. The zeals' leg upgrades come online
too late to be of use against the drones waging urban warfare, backed
up by mYm.Raven's +1 rines. The mYm
contestants have successfully eased
the pressure their opponents have been building since the first
bloodletting.
In fact, despite mYm.Blackman's
troubles in the early going, the teams have
drawn even now. Two nexuses anchor the gathering of
the protoss tribe, and ig.naranjit0's
50 psi is being augmented with dragoons.
Though iG.KaaZ's mesa is secured with
creep at the ramp and he supports
a healthy 40 control, he still holds only one resource cluster, with a
white drone just now sniffing at the natural. mYm.Blackman,
at 30 control,
will soon be a real power, with three hatcheries (one a lair) and two
functioning colonies. And mYm.Raven,
with troops scarfing down 60 supply
in the cafeteria, has the most infrastructure of all four players. He's
recently floated a CC onto his natural, which will help support his new
factory and starport. Two engineering bays take up prime real estate in
his settlement, allowing for quick upgrades.
As iG.KaaZ's demoralised mutas flap
away from the northeast, mYm.Raven
and mYm.Blackman gather
their military on the plains. Brown zerglings and orange M&M pick
their way slowly into enemy territory. The nearer they get to their
enemies, the more agitated mYm.Blackman's
lings become; they split into
separate groups, racing to and fro, ranging far away from their marine
backup. Thus, when hostile units ping on the minimap, the brown lings
are out of
position.
When ig.naranjit0's attempt to draw the
aggressors into his cannon line fails,
the iG team's armies encircle the mYm clan. White mutas and lings
descend from the north, bearing down on mYm.Blackman's
disoriented zerglings.
Meanwhile, ig.naranjit0's goons
advance, the wide bridge nullifying any innate
disadvantage imparted by their fatness. By the time the brown zerglings
have manoeuvred to flank the goons, the combined firepower of the
western troops has decimated the marine force. Though continuing will
ensure their destruction, the eastern lings redouble their efforts
to deal death to ig.naranjit0's
four-legged troops. The reincarnated zealots, fearing a
second, more permanent death, crab-walk all the way into iG.KaaZ's
natural, where white warriors eradicate the brownies and their
loyal veterinarians.
The contestants begin getting greedy; iG.KaaZ
finally puts a hatch at
his natural, and partner ig.naranjit0
has a probe ready on the 9-o'clock ridge. mYm.Raven
is busy solidifying his claim on all
four nodes in the southeast corner,
whereas the westerners have just slaughtered a brown drone at mYm.Blackman's
min-only.
Indeed, with the ground soaked with so much fresh eastern blood, iG has
moved out, trying to recapture the momentum that's been theirs for so
much of the game. But as they prepare a thrust into the heart of mYm.Raven's stronghold,
disaster strikes.
mYm.Blackman, having suffered so
much in the initial raids, has come back with some
lair tech. Brown mutas make the short flight between the opposing
broods, expectorating at the lone spore colony guarding iG.KaaZ's main. The
western cerebrate extricates his mutas from iG's strike force, but
after a minor exchange of muta fire, he quickly realises he doesn't
have enough numbers to match mYm.Blackman's
air power. As the drones at his
main are pulverised, he sends his mutas south to attack mYm.Raven.
In stark contrast to the disaster in the white cerebrate's base, ig.naranjit0's
offensive, supported by iG.KaaZ's
lings, is going well. His tough
protoss units easily
roll over the small tank/rine garrison tasked to
guard the min-only expansion, despite a disparity in upgrades (ig.naranjit0's
+1 weapon/armour against mYm.Raven's
+2 infantry). The CC goes down in
flames. The iG squad strides into mYm.Raven's
natural, razing three
hastily erected bunkers and converting their inhabitants into puddles
of meat.
The executor splits his force in two; some concentrating on the natural
command centre while the rest climb up into mYm.Raven's
base proper, accompanied by iG.KaaZ's
mutas. The
terran, with his military completely
wiped out, is in dire straits.
That is, until mYm.Blackman arrives
to repay his terran friend for
his
assistance in the early game. Brown
muta/lings,
with a
level of armour upgrades each, bounce and flap into the OJ natural.
Enemy goons, violently
intent on the CC, are caught by surprise in a storm of glaive wurm
and claw.
In addition, the dispersion of ig.naranjit0's
forces allows the brown
cerebrate to concentrate the attacks of his larger group, killing the
enemy
faster at lower cost. Though iG.KaaZ's
mutas and the up-ramp goons
react, it is too late. iG's invasion slams up against a wall, and mYm.Blackman
directs his mutas to finish iG.KaaZ.
The executor is outnumbered, which means it's time for high templar.
With three mining operations up and running,
all vespene-enabled, ig.naranjit0
can certainly afford to
splurge
on some psi masters. As he researches storm, a string of his units
congas into ally iG.KaaZ's corner,
being systematically taken down by
brown mutas. However, the iG allies conclude that iG.KaaZ is too far
behind to be of use. ig.naranjit0 pulls
his khalai out, and orders them to hit
the terran commander instead.
mYm.Raven has a group of
infantry and tanks guarding the outside of his
bridge. Zealots, led by a DT, sprint into the marine line,
gauss bullets causing their shields to flicker and dim. The orange
tanks
and goons exchange fire; the artillery shells softening the protoss
mech walkers for the marines. But then ig.naranjit0's
languid templar
finally catch up with the rest of Aiur's finest, and flay the
infantry's minds with psionic energy. A small contingent of red units
arrives, reinforcing ig.naranjit0's
survivors while two HT, drained of energy,
decide to get a little romantic and meld into an archon.
The protoss cross the bridge, making quick work of the natural CC as
frightened SCVs hightail it outta there. But ig.naranjit0's
attempt at gaining mYm.Raven's ramp
fails, for the
orange commander has been busy rousting
marines from their pinball games to partake of warfare. Sigh... If
there were more pinball machines in the world today, it'd be a much
more peaceful place. Anyway, the marines, joined by vultures,
intimidate the khalai into retreating. Though ig.naranjit0
has one templar in
his force, his powers were squandered on a storm dodged by brown
airlisks doing trick turns.
These selfsame mutas badger the routed red troops all the way
into the western half of Gaia. The lisks dart this way and that to
minimise
the impact of the archon's wild swiping. Then newly arrived protoss
warriors push out onto the plain, and mYm.Blackman's
air returns to the east,
where mYm's armies have been summoned.
mYm.Raven litters (max. $500
fine) the mid-map
with
mines, and ig.naranjit0, lacking mobile
detection, is forced to sit until he can complete observer tech. But mYm.Raven's vultures, mine
bays empty, rev their engines and
vroom into the middle of ig.naranjit0's
army. Deliberately targeting ig.naranjit0's
high templar -- unfortunately standing in the front lines -- in a
courageous, but suicidal move. Now, with the stormers out of the way, mYm.Blackman is free to unleash
the swarm.
A gigantic flight group of mutalisks blots out the sun as zerglings
kick up clouds of dust in their eagerness to reach their enemies. The
goons buckle under the mutas' projectile chains and the zerglings'
gashing blows. The eastern team pours into ig.naranjit0's
ridge expansion,
sheer numbers breaking the resistance. ig.naranjit0
has no choice but to
traverse the warp gate back to Aiur and lick his wounds.
Game goes to mYm.Raven and mYm.Blackman. GG, iG.
I found this a pretty fun game to watch. There was quite a lot of
back-and-forth action, and a bit of a comeback on mYm.Blackman's part. Both
the iG and mYm players exhibited lots of teamwork, moving in concert
and
helping each other out. The key to this match, I think, was mYm.Blackman's
persistence in nurturing his economy. Despite his suffering in the
first few minutes of the battle, once he started raking in the
resources he was able to out-produce his evil zerg twin,
beating iG.KaaZ at his own muta game.
The original replay was lifted from YaoYuan. Again,
I've helpfully placed a copy in this site's replay
section.
And that's that. As usual, dear readers, I hope you found some measure
of enjoyment from my writings. But though this ends the battlereport qua
battlereport, I've got a little more to say...
If you're a rater, and you're going to rate this, go do your thing and
if you're curious, come back and read
the rest when you're done.
¿Que
pasa?
|
|
|
|
|